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#include "PlayerCar.h"
PlayerCar::PlayerCar(double x, double y, Maze::Direction facing)
:Car(x,y,BitmapStore::PLAYER, facing),
_input(_facing),
_petrol(1)
{
}
void PlayerCar::update(const Maze& maze, list<Smokescreen>& currentSmoke)
{
_petrol -= PETROL_USE_RATE;
if (_petrol<0)
{
_speed = _baseSpeed/2;
_petrol = 0;
}
_facing = _input.getFacing();
move(maze);
if (_input.getSmokescreen())
{
makeSmoke(currentSmoke);
}
}
void PlayerCar::makeSmoke(list<Smokescreen>& currentSmoke)
{
if (_petrol < PETROL_USE_SMOKESCREEN) return;
double targetX = 0;
double targetY = 0;
switch(_facing)
{
case Maze::UP:
targetX = round(_x);
targetY = round(_y+1);
break;
case Maze::DOWN:
targetX = round(_x);
targetY = round(_y-1);
break;
case Maze::LEFT:
targetX = round(_x+1);
targetY = round(_y);
break;
case Maze::RIGHT:
targetX = round(_x-1);
targetY = round(_y);
break;
}
bool overlap = false;
for (list<Smokescreen>::const_iterator iter = currentSmoke.begin(); iter!=currentSmoke.end(); ++iter)
{
if ((abs(iter->x() - targetX)<1)&&(abs(iter->y() - targetY)<1))
{
overlap = true;
break;
}
}
if (!overlap)
{
currentSmoke.push_back(Smokescreen(targetX, targetY));
_petrol -= PETROL_USE_SMOKESCREEN;
}
}
void PlayerCar::crash()
{
_destroyed = true;
}
void PlayerCar::gotCheckpoint()
{
_petrol+=PETROL_FROM_CHECKPOINT;
_speed = _baseSpeed;
}
double PlayerCar::petrol() const
{
return _petrol;
}
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