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#include "LimitedTimeObject.h"
LimitedTimeObject::LimitedTimeObject(double x, double y, BitmapStore::Image image, int time)
:GameObject(x,y,image),
_remainingTime(time)
{
}
void LimitedTimeObject::update()
{
--_remainingTime;
if (_remainingTime<=0)
{
_destroyed = true;
}
}
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