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<a href="presentation_tests_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00033"></a>00033 <span class="preprocessor">#include <utility></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <list></span>
<a name="l00035"></a>00035 <span class="keyword">using namespace </span>std;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="preprocessor">#include <gtest/gtest.h></span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#include "../source/presentation/BitmapStore.h"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "../source/presentation/ColourStore.h"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "../source/presentation/GamePanel.h"</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "../source/presentation/Screen.h"</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="preprocessor">#include "../source/logic/PlayerCar.h"</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include "../source/logic/EnemyCar.h"</span>
<a name="l00046"></a>00046 <span class="preprocessor">#include "../source/logic/Checkpoint.h"</span>
<a name="l00047"></a>00047 <span class="preprocessor">#include "../source/logic/Rock.h"</span>
<a name="l00048"></a>00048 <span class="preprocessor">#include "../source/logic/Smokescreen.h"</span>
<a name="l00049"></a>00049 <span class="preprocessor">#include "../source/logic/Maze.h"</span>
<a name="l00050"></a>00050 <span class="preprocessor">#include "../source/logic/DestroyedObjectPopup.h"</span>
<a name="l00051"></a>00051
<a name="l00055"></a><a class="code" href="presentation_tests_8cpp.html#a1f28e78cfee8247b7031e29d1db8b088">00055</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>, returnsBitmapForAllImages)
<a name="l00056"></a>00056 {
<a name="l00057"></a>00057 <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> testStore(50);
<a name="l00058"></a>00058
<a name="l00059"></a>00059 ALLEGRO_BITMAP* testBitmap = NULL;
<a name="l00060"></a>00060
<a name="l00061"></a>00061 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386acdaf29947fecd91b452e554a75fb9e92">BitmapStore::PLAYER</a>));
<a name="l00062"></a>00062 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a8a7d9a89e243914ca702660237d4f81d">BitmapStore::ENEMY</a>));
<a name="l00063"></a>00063 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a780d6b9e20ec37fbaf5a40ca846795d9">BitmapStore::CHECKPOINT</a>));
<a name="l00064"></a>00064 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386abf3851dc0110fc83020981fcbb5773eb">BitmapStore::ROCK</a>));
<a name="l00065"></a>00065 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386ae662e77b349a8e22c5826ef35b1b5d9a">BitmapStore::MAZE_WALL</a>));
<a name="l00066"></a>00066 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a4e2a075dff2c02bf40b134c9090d1f02">BitmapStore::MAZE_FLOOR</a>));
<a name="l00067"></a>00067 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a91fec244d29999552e93ecb7578713fb">BitmapStore::SMOKE</a>));
<a name="l00068"></a>00068 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a8b9eb5b79abe467982784ea2227d67e0">BitmapStore::CRASHED_CAR</a>));
<a name="l00069"></a>00069 EXPECT_NO_FATAL_FAILURE(testBitmap = testStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a824f0021358b88c7f1172d7dece95948">BitmapStore::CLAIMED_CHECKPOINT</a>));
<a name="l00070"></a>00070 }
<a name="l00071"></a>00071
<a name="l00075"></a><a class="code" href="presentation_tests_8cpp.html#a93e9b8f162d329b2498f62812b5651f9">00075</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_colour_store.html" title="Class for mapping BitmapStore images to colours for use in the minimap.">ColourStore</a>, returnsColourForAllImages)
<a name="l00076"></a>00076 {
<a name="l00077"></a>00077 <a class="code" href="class_colour_store.html" title="Class for mapping BitmapStore images to colours for use in the minimap.">ColourStore</a> testStore;
<a name="l00078"></a>00078
<a name="l00079"></a>00079 ALLEGRO_COLOR testColour;
<a name="l00080"></a>00080
<a name="l00081"></a>00081 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386acdaf29947fecd91b452e554a75fb9e92">BitmapStore::PLAYER</a>));
<a name="l00082"></a>00082 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a8a7d9a89e243914ca702660237d4f81d">BitmapStore::ENEMY</a>));
<a name="l00083"></a>00083 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a780d6b9e20ec37fbaf5a40ca846795d9">BitmapStore::CHECKPOINT</a>));
<a name="l00084"></a>00084 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386abf3851dc0110fc83020981fcbb5773eb">BitmapStore::ROCK</a>));
<a name="l00085"></a>00085 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386ae662e77b349a8e22c5826ef35b1b5d9a">BitmapStore::MAZE_WALL</a>));
<a name="l00086"></a>00086 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a4e2a075dff2c02bf40b134c9090d1f02">BitmapStore::MAZE_FLOOR</a>));
<a name="l00087"></a>00087 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a91fec244d29999552e93ecb7578713fb">BitmapStore::SMOKE</a>));
<a name="l00088"></a>00088 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a8b9eb5b79abe467982784ea2227d67e0">BitmapStore::CRASHED_CAR</a>));
<a name="l00089"></a>00089 EXPECT_NO_FATAL_FAILURE(testColour = testStore.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a824f0021358b88c7f1172d7dece95948">BitmapStore::CLAIMED_CHECKPOINT</a>));
<a name="l00090"></a>00090 }
<a name="l00091"></a>00091
<a name="l00095"></a><a class="code" href="presentation_tests_8cpp.html#a09481990af46ae9fd4cced79cce78953">00095</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>, exceptionOnBadResolution)
<a name="l00096"></a>00096 {
<a name="l00097"></a>00097 <span class="comment">//resolution should be unsupported on most displays</span>
<a name="l00098"></a>00098 <span class="keywordtype">int</span> badWidth = 1000;
<a name="l00099"></a>00099 <span class="keywordtype">int</span> badHeight = 5;
<a name="l00100"></a>00100
<a name="l00101"></a>00101 EXPECT_ANY_THROW(<a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>(badWidth, badHeight, <span class="keyword">true</span>));
<a name="l00102"></a>00102 }
<a name="l00106"></a><a class="code" href="presentation_tests_8cpp.html#a52ee17980b74b96293db8c102b8245c0">00106</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>, noExceptionOnWindowed)
<a name="l00107"></a>00107 {
<a name="l00108"></a>00108 <span class="keywordtype">int</span> badWidth = 1000;
<a name="l00109"></a>00109 <span class="keywordtype">int</span> badHeight = 5;
<a name="l00110"></a>00110
<a name="l00111"></a>00111 EXPECT_NO_THROW(<a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>(badWidth, badHeight, <span class="keyword">false</span>));
<a name="l00112"></a>00112
<a name="l00113"></a>00113 }
<a name="l00117"></a><a class="code" href="presentation_tests_8cpp.html#a2f96180c4b643bba6a3e9c97a9467f8f">00117</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>, noExceptionOnGoodResolution)
<a name="l00118"></a>00118 {
<a name="l00119"></a>00119 <span class="comment">//resolution should be supported on most monitors</span>
<a name="l00120"></a>00120 <span class="keywordtype">int</span> goodWidth = 800;
<a name="l00121"></a>00121 <span class="keywordtype">int</span> goodHeight = 600;
<a name="l00122"></a>00122
<a name="l00123"></a>00123 EXPECT_NO_THROW(<a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>(goodWidth, goodHeight, <span class="keyword">true</span>));
<a name="l00124"></a>00124 }
<a name="l00125"></a>00125
<a name="l00129"></a><a class="code" href="presentation_tests_8cpp.html#ac0685cd3085971f9d09b22ed8563d766">00129</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_screen_panel.html" title="Parent class for panels that are drawn on the screen.">ScreenPanel</a>, drawingToCurrentBackBuffer)
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131 al_init();
<a name="l00132"></a>00132
<a name="l00133"></a>00133 ALLEGRO_BITMAP* testBitmapBack = al_create_bitmap(500,500);
<a name="l00134"></a>00134 ALLEGRO_BITMAP* testBitmapFront = al_create_bitmap(500,500);
<a name="l00135"></a>00135
<a name="l00136"></a>00136 ALLEGRO_COLOR blankColour = al_map_rgb(0,0,0);
<a name="l00137"></a>00137 al_set_target_bitmap(testBitmapBack);
<a name="l00138"></a>00138 al_clear_to_color(blankColour);
<a name="l00139"></a>00139 al_set_target_bitmap(testBitmapFront);
<a name="l00140"></a>00140 al_clear_to_color(blankColour);
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a> testPanel(testBitmapBack, testBitmapFront, 0, 0, 500, 500);
<a name="l00143"></a>00143 <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a> testMaze;
<a name="l00144"></a>00144
<a name="l00145"></a>00145 vector<pair<int,int> > wallsFull;
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x=0; x<20; ++x)
<a name="l00148"></a>00148 {
<a name="l00149"></a>00149 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y=0; y<20; ++y)
<a name="l00150"></a>00150 {
<a name="l00151"></a>00151 wallsFull.push_back(make_pair(x,y));
<a name="l00152"></a>00152 }
<a name="l00153"></a>00153 }
<a name="l00154"></a>00154 testMaze.<a class="code" href="class_maze.html#ae238f9a5dbae9418f78f158ced6decf8" title="Generates a new Maze from the vector of wall coordinates.">generateMaze</a>(wallsFull,20,20);
<a name="l00155"></a>00155
<a name="l00156"></a>00156 list<PlayerCar> players;
<a name="l00157"></a>00157 list<EnemyCar> enemies;
<a name="l00158"></a>00158 list<Checkpoint> checkpoints;
<a name="l00159"></a>00159 list<Rock> rocks;
<a name="l00160"></a>00160 list<Smokescreen> smokescreens;
<a name="l00161"></a>00161 list<DestroyedObjectPopup> popups;
<a name="l00162"></a>00162
<a name="l00163"></a>00163 testPanel.<a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(testMaze, players, enemies, checkpoints, rocks, smokescreens, popups);
<a name="l00164"></a>00164
<a name="l00165"></a>00165 <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> bitmapStore(50);
<a name="l00166"></a>00166 ALLEGRO_BITMAP* wall = bitmapStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386ae662e77b349a8e22c5826ef35b1b5d9a">BitmapStore::MAZE_WALL</a>);
<a name="l00167"></a>00167 ALLEGRO_COLOR mazeColour = al_get_pixel(wall, 25, 25);
<a name="l00168"></a>00168
<a name="l00169"></a>00169 ALLEGRO_COLOR backSample = al_get_pixel(testBitmapBack, 250, 250);
<a name="l00170"></a>00170 ALLEGRO_COLOR frontSample = al_get_pixel(testBitmapFront, 250, 250);
<a name="l00171"></a>00171
<a name="l00172"></a>00172 EXPECT_FLOAT_EQ(mazeColour.r, backSample.r);
<a name="l00173"></a>00173 EXPECT_FLOAT_EQ(mazeColour.g, backSample.g);
<a name="l00174"></a>00174 EXPECT_FLOAT_EQ(mazeColour.b, backSample.b);
<a name="l00175"></a>00175 EXPECT_FLOAT_EQ(mazeColour.a, backSample.a);
<a name="l00176"></a>00176
<a name="l00177"></a>00177 EXPECT_FLOAT_EQ(blankColour.r, frontSample.r);
<a name="l00178"></a>00178 EXPECT_FLOAT_EQ(blankColour.g, frontSample.g);
<a name="l00179"></a>00179 EXPECT_FLOAT_EQ(blankColour.b, frontSample.b);
<a name="l00180"></a>00180 EXPECT_FLOAT_EQ(blankColour.a, frontSample.a);
<a name="l00181"></a>00181
<a name="l00182"></a>00182 al_destroy_bitmap(testBitmapBack);
<a name="l00183"></a>00183 al_destroy_bitmap(testBitmapFront);
<a name="l00184"></a>00184 }
<a name="l00185"></a>00185
<a name="l00189"></a><a class="code" href="presentation_tests_8cpp.html#a8b8a615a5a6ef5da97b81d626fba41eb">00189</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_screen_panel.html" title="Parent class for panels that are drawn on the screen.">ScreenPanel</a>, drawingToCurrentBackBufferAfterFlip)
<a name="l00190"></a>00190 {
<a name="l00191"></a>00191 al_init();
<a name="l00192"></a>00192
<a name="l00193"></a>00193 al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP); <span class="comment">//removes dependency on display existing</span>
<a name="l00194"></a>00194
<a name="l00195"></a>00195 ALLEGRO_BITMAP* testBitmapBack = al_create_bitmap(500,500);
<a name="l00196"></a>00196 ALLEGRO_BITMAP* testBitmapFront = al_create_bitmap(500,500);
<a name="l00197"></a>00197
<a name="l00198"></a>00198 ALLEGRO_COLOR blankColour = al_map_rgb(0,0,0);
<a name="l00199"></a>00199 al_set_target_bitmap(testBitmapBack);
<a name="l00200"></a>00200 al_clear_to_color(blankColour);
<a name="l00201"></a>00201 al_set_target_bitmap(testBitmapFront);
<a name="l00202"></a>00202 al_clear_to_color(blankColour);
<a name="l00203"></a>00203
<a name="l00204"></a>00204 <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a> testPanel(testBitmapBack, testBitmapFront, 0, 0, 500, 500);
<a name="l00205"></a>00205 <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a> testMaze;
<a name="l00206"></a>00206
<a name="l00207"></a>00207 vector<pair<int,int> > wallsFull;
<a name="l00208"></a>00208
<a name="l00209"></a>00209 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x=0; x<20; ++x)
<a name="l00210"></a>00210 {
<a name="l00211"></a>00211 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y=0; y<20; ++y)
<a name="l00212"></a>00212 {
<a name="l00213"></a>00213 wallsFull.push_back(make_pair(x,y));
<a name="l00214"></a>00214 }
<a name="l00215"></a>00215 }
<a name="l00216"></a>00216 testMaze.<a class="code" href="class_maze.html#ae238f9a5dbae9418f78f158ced6decf8" title="Generates a new Maze from the vector of wall coordinates.">generateMaze</a>(wallsFull,20,20);
<a name="l00217"></a>00217
<a name="l00218"></a>00218 list<PlayerCar> players;
<a name="l00219"></a>00219 list<EnemyCar> enemies;
<a name="l00220"></a>00220 list<Checkpoint> checkpoints;
<a name="l00221"></a>00221 list<Rock> rocks;
<a name="l00222"></a>00222 list<Smokescreen> smokescreens;
<a name="l00223"></a>00223 list<DestroyedObjectPopup> popups;
<a name="l00224"></a>00224
<a name="l00225"></a>00225 testPanel.<a class="code" href="class_screen_panel.html#ab701d3888b13463d200be112f0eb4d82" title="Swaps the front and back buffers.">flip</a>();
<a name="l00226"></a>00226
<a name="l00227"></a>00227 testPanel.<a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(testMaze, players, enemies, checkpoints, rocks, smokescreens, popups);
<a name="l00228"></a>00228
<a name="l00229"></a>00229 <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> bitmapStore(50);
<a name="l00230"></a>00230 ALLEGRO_BITMAP* wall = bitmapStore.<a class="code" href="class_bitmap_store.html#aadd437c869c5856c36d920dfafbc6ee4" title="Function to get image for drawing to the screen.">getBitmap</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386ae662e77b349a8e22c5826ef35b1b5d9a">BitmapStore::MAZE_WALL</a>);
<a name="l00231"></a>00231 ALLEGRO_COLOR mazeColour = al_get_pixel(wall, 25, 25);
<a name="l00232"></a>00232
<a name="l00233"></a>00233 ALLEGRO_COLOR backSample = al_get_pixel(testBitmapBack, 250, 250);
<a name="l00234"></a>00234 ALLEGRO_COLOR frontSample = al_get_pixel(testBitmapFront, 250, 250);
<a name="l00235"></a>00235
<a name="l00236"></a>00236 EXPECT_FLOAT_EQ(mazeColour.r, frontSample.r);
<a name="l00237"></a>00237 EXPECT_FLOAT_EQ(mazeColour.g, frontSample.g);
<a name="l00238"></a>00238 EXPECT_FLOAT_EQ(mazeColour.b, frontSample.b);
<a name="l00239"></a>00239 EXPECT_FLOAT_EQ(mazeColour.a, frontSample.a);
<a name="l00240"></a>00240
<a name="l00241"></a>00241 EXPECT_FLOAT_EQ(blankColour.r, backSample.r);
<a name="l00242"></a>00242 EXPECT_FLOAT_EQ(blankColour.g, backSample.g);
<a name="l00243"></a>00243 EXPECT_FLOAT_EQ(blankColour.b, backSample.b);
<a name="l00244"></a>00244 EXPECT_FLOAT_EQ(blankColour.a, backSample.a);
<a name="l00245"></a>00245
<a name="l00246"></a>00246 al_destroy_bitmap(testBitmapBack);
<a name="l00247"></a>00247 al_destroy_bitmap(testBitmapFront);
<a name="l00248"></a>00248 }
</pre></div></div>
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