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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a>  </div>
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<div class="title">CollisionDetector Class Reference</div>  </div>
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<!-- doxytag: class="CollisionDetector" -->
<p>Object for handling collisions between GameObjects.  
 <a href="class_collision_detector.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_collision_detector_8h_source.html">CollisionDetector.h</a>&gt;</code></p>

<p><a href="class_collision_detector-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_collision_detector.html#a6ee96032c26ceeab038d2702d7064c7b">checkCollisions</a> (list&lt; <a class="el" href="class_player_car.html">PlayerCar</a> &gt; &amp;players, list&lt; <a class="el" href="class_enemy_car.html">EnemyCar</a> &gt; &amp;enemies, list&lt; <a class="el" href="class_checkpoint.html">Checkpoint</a> &gt; &amp;checkpoints, list&lt; <a class="el" href="class_rock.html">Rock</a> &gt; &amp;rocks, list&lt; <a class="el" href="class_smokescreen.html">Smokescreen</a> &gt; &amp;smokescreens)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks for collisions between all relevant pairs of objects, and calls the relevant collision function if one is found.  <a href="#a6ee96032c26ceeab038d2702d7064c7b"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe">collision</a> (<a class="el" href="class_player_car.html">PlayerCar</a> &amp;player, <a class="el" href="class_checkpoint.html">Checkpoint</a> &amp;checkpoint)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Collision between a <a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> and a <a class="el" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>.  <a href="#a9d013c0f8e15cbfd4741a0789ba507fe"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_collision_detector.html#a36e9c23d49ee7be68277c7d4e4f27d2a">collision</a> (<a class="el" href="class_player_car.html">PlayerCar</a> &amp;player, <a class="el" href="class_enemy_car.html">EnemyCar</a> &amp;enemy)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Collision between a <a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> and an <a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>.  <a href="#a36e9c23d49ee7be68277c7d4e4f27d2a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_collision_detector.html#ad9502a42ff9f43804284d0128794edaa">collision</a> (<a class="el" href="class_player_car.html">PlayerCar</a> &amp;player, <a class="el" href="class_rock.html">Rock</a> &amp;rock)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Collision between a <a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> and a <a class="el" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>.  <a href="#ad9502a42ff9f43804284d0128794edaa"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_collision_detector.html#a68572f5ec6cf32f28f07bda7a7b96452">collision</a> (<a class="el" href="class_enemy_car.html">EnemyCar</a> &amp;enemy, <a class="el" href="class_smokescreen.html">Smokescreen</a> &amp;smokescreen)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Collision between an <a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a> and a <a class="el" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>.  <a href="#a68572f5ec6cf32f28f07bda7a7b96452"></a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Object for handling collisions between GameObjects. </p>
<p>Collisions between all relevant objects are checked and the appropriate methods on the GameObjects are called when a collision occurs.</p>
<dl class="author"><dt><b>Author:</b></dt><dd>Justin Wernick </dd>
<dd>
David Schneider </dd></dl>

<p>Definition at line <a class="el" href="_collision_detector_8h_source.html#l00022">22</a> of file <a class="el" href="_collision_detector_8h_source.html">CollisionDetector.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a6ee96032c26ceeab038d2702d7064c7b"></a><!-- doxytag: member="CollisionDetector::checkCollisions" ref="a6ee96032c26ceeab038d2702d7064c7b" args="(list&lt; PlayerCar &gt; &amp;players, list&lt; EnemyCar &gt; &amp;enemies, list&lt; Checkpoint &gt; &amp;checkpoints, list&lt; Rock &gt; &amp;rocks, list&lt; Smokescreen &gt; &amp;smokescreens)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CollisionDetector::checkCollisions </td>
          <td>(</td>
          <td class="paramtype">list&lt; <a class="el" href="class_player_car.html">PlayerCar</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>players</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">list&lt; <a class="el" href="class_enemy_car.html">EnemyCar</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>enemies</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">list&lt; <a class="el" href="class_checkpoint.html">Checkpoint</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>checkpoints</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">list&lt; <a class="el" href="class_rock.html">Rock</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>rocks</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">list&lt; <a class="el" href="class_smokescreen.html">Smokescreen</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>smokescreens</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Checks for collisions between all relevant pairs of objects, and calls the relevant collision function if one is found. </p>
<p>A collision occurs if the distance between two object's x values is less than 1, and the distance between their y values is also less than 1.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in,out]</td><td class="paramname">players</td><td>List of PlayerCars, that can collide with EnemieCars, Checkpoints, or Rocks. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">enemies</td><td>List of EnemyCars, that can collide with PlayerCars, or Smokescreens. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">checkpoints</td><td>List of Checkpoints, that can collide with PlayerCars. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">rocks</td><td>List of Rocks, that can collide with PlayerCars. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">smokescreens</td><td>List of Smokescreens, that can collide with EnemyCars. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_collision_detector_8cpp_source.html#l00003">3</a> of file <a class="el" href="_collision_detector_8cpp_source.html">CollisionDetector.cpp</a>.</p>

</div>
</div>
<a class="anchor" id="a9d013c0f8e15cbfd4741a0789ba507fe"></a><!-- doxytag: member="CollisionDetector::collision" ref="a9d013c0f8e15cbfd4741a0789ba507fe" args="(PlayerCar &amp;player, Checkpoint &amp;checkpoint)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CollisionDetector::collision </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_player_car.html">PlayerCar</a> &amp;&#160;</td>
          <td class="paramname"><em>player</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_checkpoint.html">Checkpoint</a> &amp;&#160;</td>
          <td class="paramname"><em>checkpoint</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [private]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Collision between a <a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> and a <a class="el" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in,out]</td><td class="paramname">player</td><td><a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> involved in the collision. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">checkpoint</td><td><a class="el" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a> involved in the collision. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_collision_detector_8cpp_source.html#l00044">44</a> of file <a class="el" href="_collision_detector_8cpp_source.html">CollisionDetector.cpp</a>.</p>

</div>
</div>
<a class="anchor" id="a36e9c23d49ee7be68277c7d4e4f27d2a"></a><!-- doxytag: member="CollisionDetector::collision" ref="a36e9c23d49ee7be68277c7d4e4f27d2a" args="(PlayerCar &amp;player, EnemyCar &amp;enemy)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CollisionDetector::collision </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_player_car.html">PlayerCar</a> &amp;&#160;</td>
          <td class="paramname"><em>player</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_enemy_car.html">EnemyCar</a> &amp;&#160;</td>
          <td class="paramname"><em>enemy</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [private]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Collision between a <a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> and an <a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in,out]</td><td class="paramname">player</td><td><a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> involved in the collision. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">enemy</td><td><a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a> involved in the collision. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_collision_detector_8cpp_source.html#l00055">55</a> of file <a class="el" href="_collision_detector_8cpp_source.html">CollisionDetector.cpp</a>.</p>

</div>
</div>
<a class="anchor" id="ad9502a42ff9f43804284d0128794edaa"></a><!-- doxytag: member="CollisionDetector::collision" ref="ad9502a42ff9f43804284d0128794edaa" args="(PlayerCar &amp;player, Rock &amp;rock)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CollisionDetector::collision </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_player_car.html">PlayerCar</a> &amp;&#160;</td>
          <td class="paramname"><em>player</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_rock.html">Rock</a> &amp;&#160;</td>
          <td class="paramname"><em>rock</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [private]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Collision between a <a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> and a <a class="el" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in,out]</td><td class="paramname">player</td><td><a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> involved in the collision. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">rock</td><td><a class="el" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a> involved in the collision. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_collision_detector_8cpp_source.html#l00050">50</a> of file <a class="el" href="_collision_detector_8cpp_source.html">CollisionDetector.cpp</a>.</p>

</div>
</div>
<a class="anchor" id="a68572f5ec6cf32f28f07bda7a7b96452"></a><!-- doxytag: member="CollisionDetector::collision" ref="a68572f5ec6cf32f28f07bda7a7b96452" args="(EnemyCar &amp;enemy, Smokescreen &amp;smokescreen)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CollisionDetector::collision </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_enemy_car.html">EnemyCar</a> &amp;&#160;</td>
          <td class="paramname"><em>enemy</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_smokescreen.html">Smokescreen</a> &amp;&#160;</td>
          <td class="paramname"><em>smokescreen</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [private]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Collision between an <a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a> and a <a class="el" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in,out]</td><td class="paramname">enemy</td><td><a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a> involved in the collision. </td></tr>
    <tr><td class="paramdir">[in,out]</td><td class="paramname">smokescreen</td><td><a class="el" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a> involved in the collision. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_collision_detector_8cpp_source.html#l00061">61</a> of file <a class="el" href="_collision_detector_8cpp_source.html">CollisionDetector.cpp</a>.</p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>source/logic/<a class="el" href="_collision_detector_8h_source.html">CollisionDetector.h</a></li>
<li>source/logic/<a class="el" href="_collision_detector_8cpp_source.html">CollisionDetector.cpp</a></li>
</ul>
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