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   <div id="projectname">Rally X
   
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   <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
<a href="#pro-attribs">Protected Attributes</a> &#124;
<a href="#pro-static-attribs">Static Protected Attributes</a>  </div>
  <div class="headertitle">
<div class="title">Car Class Reference</div>  </div>
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<div class="contents">
<!-- doxytag: class="Car" --><!-- doxytag: inherits="GameObject" -->
<p><a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> that moves through the maze and changes direction.  
 <a href="class_car.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_car_8h_source.html">Car.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for Car:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_car.png" usemap="#Car_map" alt=""/>
  <map id="Car_map" name="Car_map">
<area href="class_game_object.html" title="Parent class for objects that are placed in the maze." alt="GameObject" shape="rect" coords="45,0,126,24"/>
<area href="class_enemy_car.html" title="GameObject that chases the player around the maze." alt="EnemyCar" shape="rect" coords="0,112,81,136"/>
<area href="class_player_car.html" title="A GameObject that is controlled by the player." alt="PlayerCar" shape="rect" coords="91,112,172,136"/>
</map>
 </div></div>

<p><a href="class_car-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_car.html#a3bd1dc6b75af9dc5bbe4354e0b3161d0">Car</a> (double x, double y, <a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> image, <a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> facing)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> at the given position, with the given image, facing in the given direction.  <a href="#a3bd1dc6b75af9dc5bbe4354e0b3161d0"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_car.html#a68b59187e1520a5d016b0894b4c116b9">speed</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Function to access the current speed of the car.  <a href="#a68b59187e1520a5d016b0894b4c116b9"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_car.html#a85e8699362bb5206e4142dbd5d20dcb9">move</a> (const <a class="el" href="class_maze.html">Maze</a> &amp;maze)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Moves the car by its current speed in the direction of its facing.  <a href="#a85e8699362bb5206e4142dbd5d20dcb9"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_car.html#a84b3d05e98d66f358942193ff54dee51">_speed</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The current speed that the <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> is moving at.  <a href="#a84b3d05e98d66f358942193ff54dee51"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-static-attribs"></a>
Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba">_baseSpeed</a> = 0.1</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The speed that a <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> moves at in normal conditions.  <a href="#a7b942584de02f8af6f571a60a1cf32ba"></a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> that moves through the maze and changes direction. </p>
<p>Should not be instantiated directly, but rather instantiated through one of the subclasses, <a class="el" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a> or <a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>.</p>
<dl class="author"><dt><b>Author:</b></dt><dd>Justin Wernick </dd>
<dd>
David Schneider </dd></dl>

<p>Definition at line <a class="el" href="_car_8h_source.html#l00020">20</a> of file <a class="el" href="_car_8h_source.html">Car.h</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a3bd1dc6b75af9dc5bbe4354e0b3161d0"></a><!-- doxytag: member="Car::Car" ref="a3bd1dc6b75af9dc5bbe4354e0b3161d0" args="(double x, double y, BitmapStore::Image image, Maze::Direction facing)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">Car::Car </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>y</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a>&#160;</td>
          <td class="paramname"><em>image</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a>&#160;</td>
          <td class="paramname"><em>facing</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<div class="memdoc">

<p>Creates a <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> at the given position, with the given image, facing in the given direction. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">x</td><td>x coordinate of initial position. </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">y</td><td>y coordinate of initial position. </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">image</td><td>Bitmap to be drawn on the screen to represent the car. </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">facing</td><td>Direction in which the <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> is initially facing. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_car_8cpp_source.html#l00003">3</a> of file <a class="el" href="_car_8cpp_source.html">Car.cpp</a>.</p>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a85e8699362bb5206e4142dbd5d20dcb9"></a><!-- doxytag: member="Car::move" ref="a85e8699362bb5206e4142dbd5d20dcb9" args="(const Maze &amp;maze)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Car::move </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_maze.html">Maze</a> &amp;&#160;</td>
          <td class="paramname"><em>maze</em></td><td>)</td>
          <td><code> [protected]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Moves the car by its current speed in the direction of its facing. </p>
<p>Only moves along the x or y axis, and snaps to the grid in the other direction. Does not allow movement through solid parts of the maze.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">maze</td><td>The maze in which the <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> is moving, confining its movements. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_car_8cpp_source.html#l00014">14</a> of file <a class="el" href="_car_8cpp_source.html">Car.cpp</a>.</p>

</div>
</div>
<a class="anchor" id="a68b59187e1520a5d016b0894b4c116b9"></a><!-- doxytag: member="Car::speed" ref="a68b59187e1520a5d016b0894b4c116b9" args="() const " -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">double Car::speed </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Function to access the current speed of the car. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The current speed of the car, in pixels per update. </dd></dl>

<p>Definition at line <a class="el" href="_car_8cpp_source.html#l00009">9</a> of file <a class="el" href="_car_8cpp_source.html">Car.cpp</a>.</p>

</div>
</div>
<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a7b942584de02f8af6f571a60a1cf32ba"></a><!-- doxytag: member="Car::_baseSpeed" ref="a7b942584de02f8af6f571a60a1cf32ba" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">const double <a class="el" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba">Car::_baseSpeed</a> = 0.1<code> [static, protected]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>The speed that a <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> moves at in normal conditions. </p>

<p>Definition at line <a class="el" href="_car_8h_source.html#l00054">54</a> of file <a class="el" href="_car_8h_source.html">Car.h</a>.</p>

</div>
</div>
<a class="anchor" id="a84b3d05e98d66f358942193ff54dee51"></a><!-- doxytag: member="Car::_speed" ref="a84b3d05e98d66f358942193ff54dee51" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">double <a class="el" href="class_car.html#a84b3d05e98d66f358942193ff54dee51">Car::_speed</a><code> [protected]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>The current speed that the <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> is moving at. </p>

<p>Definition at line <a class="el" href="_car_8h_source.html#l00053">53</a> of file <a class="el" href="_car_8h_source.html">Car.h</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>source/logic/<a class="el" href="_car_8h_source.html">Car.h</a></li>
<li>source/logic/<a class="el" href="_car_8cpp_source.html">Car.cpp</a></li>
</ul>
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