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<div class="title">source/presentation/Screen.h</div>  </div>
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<a href="_screen_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef SCREEN_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define SCREEN_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;list&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;algorithm&gt;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &lt;sstream&gt;</span>
<a name="l00007"></a>00007 <span class="keyword">using namespace </span>std;
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="preprocessor">#include &lt;allegro5/allegro.h&gt;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &lt;allegro5/allegro_native_dialog.h&gt;</span>
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;../logic/Maze.h&quot;</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../logic/GameObject.h&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../logic/PlayerCar.h&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;../logic/EnemyCar.h&quot;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;../logic/Checkpoint.h&quot;</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../logic/Rock.h&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../logic/Smokescreen.h&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../logic/DestroyedObjectPopup.h&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../logic/AllegroWrappers.h&quot;</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../presentation/GamePanel.h&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../presentation/InfoPanel.h&quot;</span>
<a name="l00024"></a>00024 
<a name="l00031"></a><a class="code" href="class_bad_resolution.html">00031</a> <span class="keyword">class </span><a class="code" href="class_bad_resolution.html" title="Exception that is thrown if the Config file requests a resolution that can not work.">BadResolution</a>{};
<a name="l00032"></a>00032 
<a name="l00044"></a><a class="code" href="class_screen.html">00044</a> <span class="keyword">class </span><a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046     <span class="keyword">public</span>:
<a name="l00054"></a>00054         <a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> screenWidth, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> screenHeight, <span class="keywordtype">bool</span> fullscreen);
<a name="l00055"></a>00055 
<a name="l00059"></a>00059         ~<a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>();
<a name="l00060"></a>00060 
<a name="l00069"></a>00069         <span class="keywordtype">string</span> getLevel();
<a name="l00070"></a>00070 
<a name="l00085"></a>00085         <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, <span class="keyword">const</span> list&lt;PlayerCar&gt;&amp; players, <span class="keyword">const</span> list&lt;EnemyCar&gt;&amp; enemies, <span class="keyword">const</span> list&lt;Checkpoint&gt;&amp; checkpoints, <span class="keyword">const</span> list&lt;Rock&gt;&amp; rocks, <span class="keyword">const</span> list&lt;Smokescreen&gt;&amp; smokescreens, <span class="keyword">const</span> list&lt;DestroyedObjectPopup&gt;&amp; popups);
<a name="l00086"></a>00086 
<a name="l00095"></a>00095         <span class="keywordtype">bool</span> exitClicked();
<a name="l00096"></a>00096 
<a name="l00100"></a>00100         <span class="keywordtype">void</span> drawWin();
<a name="l00104"></a>00104         <span class="keywordtype">void</span> drawLoss();
<a name="l00105"></a>00105 
<a name="l00106"></a>00106     <span class="keyword">private</span>:
<a name="l00112"></a>00112         <a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>(<span class="keyword">const</span> <a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>&amp; ref);
<a name="l00118"></a>00118         <a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a>&amp; rhs);
<a name="l00119"></a>00119 
<a name="l00123"></a>00123         <span class="keywordtype">void</span> flip();
<a name="l00124"></a>00124 
<a name="l00132"></a>00132         <span class="keywordtype">bool</span> resolutionSupported();
<a name="l00133"></a>00133 
<a name="l00134"></a><a class="code" href="class_screen.html#ae0863416022fcb59189d2aefd3345621">00134</a>         <a class="code" href="class_allegro_init.html" title="Class ensures that Allegro is initialized and uninstalled when appropriate.">AllegroInit</a> <a class="code" href="class_screen.html#ae0863416022fcb59189d2aefd3345621" title="Ensures that Allegro has been installed, for event queues and creating the display.">_allegro</a>; 
<a name="l00135"></a><a class="code" href="class_screen.html#a0c5cff1b93dae4d559a81d261a8bcee6">00135</a>         <a class="code" href="class_allegro_keyboard_init.html" title="Class ensures that Allegro&#39;s keyboard is installed and uninstalled when appropriate.">AllegroKeyboardInit</a> <a class="code" href="class_screen.html#a0c5cff1b93dae4d559a81d261a8bcee6" title="Ensures that the keyboard has been installed, for checking for the ESC key.">_keyboard</a>; 
<a name="l00136"></a><a class="code" href="class_screen.html#a2dafde8aecbd3bc3c4394f36df913b64">00136</a>         <a class="code" href="class_allegro_drawing_init.html" title="Class ensures that Allegro&#39;s primitive and text drawing is installed and uninstalled when appropriate...">AllegroDrawingInit</a> <a class="code" href="class_screen.html#a2dafde8aecbd3bc3c4394f36df913b64" title="Ensures that drawing operations have been installed, for drawing splash screens.">_drawing</a>; 
<a name="l00137"></a>00137 
<a name="l00138"></a><a class="code" href="class_screen.html#ae7f213f79bf9680e0ff3f4b52ebf051f">00138</a>         <span class="keywordtype">bool</span> <a class="code" href="class_screen.html#ae7f213f79bf9680e0ff3f4b52ebf051f" title="Set to true when the user chooses to quit the game.">_exitClicked</a>; 
<a name="l00139"></a>00139 
<a name="l00140"></a><a class="code" href="class_screen.html#a5931238a3eb8cf1a14b0f8b8d7044b65">00140</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="class_screen.html#a5931238a3eb8cf1a14b0f8b8d7044b65" title="Horizontal number of pixels per row on the screen.">_screenWidth</a>; 
<a name="l00141"></a><a class="code" href="class_screen.html#a8784c86e10d2b6af0dd99d710f3955e9">00141</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="class_screen.html#a8784c86e10d2b6af0dd99d710f3955e9" title="Vertical number of pixels per column on the screen.">_screenHeight</a>; 
<a name="l00142"></a>00142 
<a name="l00143"></a><a class="code" href="class_screen.html#a7cba9fb0069d763055ef351452a15227">00143</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="class_screen.html#a7cba9fb0069d763055ef351452a15227" title="Width of the GamePanel created.">_gameAreaWidth</a>; 
<a name="l00144"></a><a class="code" href="class_screen.html#ab895e588a89e1943303487d47a2b9216">00144</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="class_screen.html#ab895e588a89e1943303487d47a2b9216" title="Width of the InfoPanel created. The InfoPanel is placed directly to the right of the GamePanel...">_infoPanelWidth</a>; 
<a name="l00145"></a>00145 
<a name="l00146"></a><a class="code" href="class_screen.html#a4972e24cf3677e51b18feac34a563ba0">00146</a>         ALLEGRO_DISPLAY* <a class="code" href="class_screen.html#a4972e24cf3677e51b18feac34a563ba0" title="The window created on the player&#39;s monitor to see the game.">_display</a>; 
<a name="l00147"></a><a class="code" href="class_screen.html#aa4ea622368bdf47a3b22d026048ee83a">00147</a>         ALLEGRO_EVENT_QUEUE* <a class="code" href="class_screen.html#aa4ea622368bdf47a3b22d026048ee83a" title="Events caught by the screen, checked for an exit command.">_windowEvents</a>; 
<a name="l00148"></a><a class="code" href="class_screen.html#a42a627863a8f9d1529278cb060d4102b">00148</a>         ALLEGRO_FONT* <a class="code" href="class_screen.html#a42a627863a8f9d1529278cb060d4102b" title="Font used in drawing splash screens.">_font</a>; 
<a name="l00149"></a>00149 
<a name="l00156"></a><a class="code" href="class_screen.html#a30ba66122613181e312e0d7586d2a814">00156</a>         vector&lt;ScreenPanel*&gt; <a class="code" href="class_screen.html#a30ba66122613181e312e0d7586d2a814" title="Polymorphic container used to encapsulate the different types of drawing to the screen.">_panels</a>;
<a name="l00157"></a>00157 };
<a name="l00158"></a>00158 
<a name="l00159"></a>00159 <span class="preprocessor">#endif // SCREEN_H</span>
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