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<a href="_limited_time_object_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef LIMITEDTIMEOBJECT_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define LIMITEDTIMEOBJECT_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;../logic/GameObject.h&quot;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;../logic/Maze.h&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;../presentation/BitmapStore.h&quot;</span>
<a name="l00007"></a>00007 
<a name="l00014"></a><a class="code" href="class_limited_time_object.html">00014</a> <span class="keyword">class </span><a class="code" href="class_limited_time_object.html" title="Parent class for GameObjects that are created, exist for a given time, and are then destroyed...">LimitedTimeObject</a>: <span class="keyword">public</span> <a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016     <span class="keyword">public</span>:
<a name="l00025"></a>00025         <a class="code" href="class_limited_time_object.html#a0993f1696ed62abc3ef7856e4da7ae0e" title="Creates a LimitedTimeObject with the given parameters.">LimitedTimeObject</a>(<span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8" title="Provides access to the x coordinate of the object.">x</a>, <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b" title="Provides access to the y coordinate of the object.">y</a>, <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">BitmapStore::Image</a> <a class="code" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349" title="Provides access to the image that should be drawn to represent the object.">image</a>, <span class="keywordtype">int</span> time);
<a name="l00026"></a>00026 
<a name="l00027"></a>00027         <span class="comment">//assignment and copy constructors have been left with the compiler generated versions</span>
<a name="l00028"></a>00028 
<a name="l00034"></a>00034         <span class="keywordtype">void</span> <a class="code" href="class_limited_time_object.html#ad81a1c9aba4e21dfa40b9e6d881aba4e" title="Function that should be run on every iteration of the gameloop.">update</a>();
<a name="l00035"></a>00035 
<a name="l00036"></a>00036     <span class="keyword">private</span>:
<a name="l00042"></a><a class="code" href="class_limited_time_object.html#a0b6a4bb0c76b637fba1db498ce084d3a">00042</a>         <span class="keywordtype">int</span> <a class="code" href="class_limited_time_object.html#a0b6a4bb0c76b637fba1db498ce084d3a" title="The number of times that update still needs to be run before the object is marked for destruction...">_remainingTime</a>;
<a name="l00043"></a>00043 };
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="preprocessor">#endif // LIMITEDTIMEOBJECT_H</span>
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