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<div class="title">source/presentation/BitmapStore.h</div>  </div>
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<a href="_bitmap_store_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef BITMAPSTORE_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define BITMAPSTORE_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;map&gt;</span>
<a name="l00006"></a>00006 <span class="keyword">using namespace </span>std;
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;allegro5/allegro.h&gt;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &lt;allegro5/allegro_primitives.h&gt;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &lt;allegro5/allegro_font.h&gt;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &lt;allegro5/allegro_ttf.h&gt;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &lt;allegro5/allegro_native_dialog.h&gt;</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../logic/AllegroWrappers.h&quot;</span>
<a name="l00015"></a>00015 
<a name="l00030"></a><a class="code" href="class_bitmap_store.html">00030</a> <span class="keyword">class </span><a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032     <span class="keyword">public</span>:
<a name="l00038"></a>00038         <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> blockWidth);
<a name="l00042"></a>00042         ~<a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>();
<a name="l00043"></a>00043 
<a name="l00047"></a><a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a91fec244d29999552e93ecb7578713fb">00047</a>         <span class="keyword">enum</span> <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">Image</a> {PLAYER, ENEMY, ROCK, CHECKPOINT, MAZE_WALL, MAZE_FLOOR, <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a91fec244d29999552e93ecb7578713fb">SMOKE</a>, CRASHED_CAR, CLAIMED_CHECKPOINT};
<a name="l00048"></a>00048 
<a name="l00055"></a>00055         ALLEGRO_BITMAP* getBitmap(Image image);
<a name="l00056"></a>00056 
<a name="l00057"></a>00057     <span class="keyword">private</span>:
<a name="l00063"></a>00063         <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>(<span class="keyword">const</span> <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>&amp; ref);
<a name="l00069"></a>00069         <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>&amp; rhs);
<a name="l00070"></a>00070 
<a name="l00076"></a>00076         <span class="keywordtype">void</span> drawPlayerCar(ALLEGRO_BITMAP* canvas);
<a name="l00082"></a>00082         <span class="keywordtype">void</span> drawEnemyCar(ALLEGRO_BITMAP* canvas);
<a name="l00088"></a>00088         <span class="keywordtype">void</span> drawRock(ALLEGRO_BITMAP* canvas);
<a name="l00094"></a>00094         <span class="keywordtype">void</span> drawCheckpoint(ALLEGRO_BITMAP* canvas);
<a name="l00100"></a>00100         <span class="keywordtype">void</span> drawMazeWall(ALLEGRO_BITMAP* canvas);
<a name="l00106"></a>00106         <span class="keywordtype">void</span> drawMazeFloor(ALLEGRO_BITMAP* canvas);
<a name="l00112"></a>00112         <span class="keywordtype">void</span> drawSmoke(ALLEGRO_BITMAP* canvas);
<a name="l00118"></a>00118         <span class="keywordtype">void</span> drawCrashedCar(ALLEGRO_BITMAP* canvas);
<a name="l00124"></a>00124         <span class="keywordtype">void</span> drawClaimedCheckpoint(ALLEGRO_BITMAP* canvas);
<a name="l00125"></a>00125 
<a name="l00126"></a><a class="code" href="class_bitmap_store.html#a12f738a24033673278a496c1aa5abcc8">00126</a>         <a class="code" href="class_allegro_drawing_init.html" title="Class ensures that Allegro&#39;s primitive and text drawing is installed and uninstalled when appropriate...">AllegroDrawingInit</a> <a class="code" href="class_bitmap_store.html#a12f738a24033673278a496c1aa5abcc8" title="Ensures that Allegro is initialized while an object of this class exists.">_drawingInstalls</a>; 
<a name="l00127"></a>00127 
<a name="l00128"></a><a class="code" href="class_bitmap_store.html#a0c73c3c20f8093c83707cde15c4fed5f">00128</a>         ALLEGRO_FONT* <a class="code" href="class_bitmap_store.html#a0c73c3c20f8093c83707cde15c4fed5f" title="Font used for writing text on bitmaps.">_bitmapFont</a>; 
<a name="l00129"></a>00129 
<a name="l00135"></a><a class="code" href="class_bitmap_store.html#ae3d18969f61f97fce6622cb6f7004711">00135</a>         map&lt;Image, ALLEGRO_BITMAP*&gt; <a class="code" href="class_bitmap_store.html#ae3d18969f61f97fce6622cb6f7004711" title="map containing pairs of Images (the enumerated type) and the actual images.">_bitmaps</a>;
<a name="l00136"></a>00136 
<a name="l00137"></a><a class="code" href="class_bitmap_store.html#a157ce6e07689037e1081ccf87eaa2fff">00137</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="class_bitmap_store.html#a157ce6e07689037e1081ccf87eaa2fff" title="The width of a square image in the store.">_blockWidth</a>; 
<a name="l00138"></a>00138 };
<a name="l00139"></a>00139 
<a name="l00140"></a>00140 <span class="preprocessor">#endif // BITMAPSTORE_H</span>
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