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+<title>Rally X: GameObject Class Reference</title>
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+ <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td>
+
+
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Rally X
+
+ </div>
+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
+ </td>
+
+
+
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+ </tbody>
+</table>
+</div>
+
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+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
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+ <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+ <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+ </ul>
+ </div>
+</div>
+<div class="header">
+ <div class="summary">
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="#pro-attribs">Protected Attributes</a> </div>
+ <div class="headertitle">
+<div class="title">GameObject Class Reference</div> </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="GameObject" -->
+<p>Parent class for objects that are placed in the maze.
+ <a href="class_game_object.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="_game_object_8h_source.html">GameObject.h</a>&gt;</code></p>
+<div class="dynheader">
+Inheritance diagram for GameObject:</div>
+<div class="dyncontent">
+ <div class="center">
+ <img src="class_game_object.png" usemap="#GameObject_map" alt=""/>
+ <map id="GameObject_map" name="GameObject_map">
+<area href="class_car.html" title="GameObject that moves through the maze and changes direction." alt="Car" shape="rect" coords="76,56,219,80"/>
+<area href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over." alt="Checkpoint" shape="rect" coords="229,56,372,80"/>
+<area href="class_limited_time_object.html" title="Parent class for GameObjects that are created, exist for a given time, and are then destroyed..." alt="LimitedTimeObject" shape="rect" coords="382,56,525,80"/>
+<area href="class_rock.html" title="A game object that acts as an obstacle to the player." alt="Rock" shape="rect" coords="535,56,678,80"/>
+<area href="class_enemy_car.html" title="GameObject that chases the player around the maze." alt="EnemyCar" shape="rect" coords="0,112,143,136"/>
+<area href="class_player_car.html" title="A GameObject that is controlled by the player." alt="PlayerCar" shape="rect" coords="153,112,296,136"/>
+<area href="class_destroyed_object_popup.html" title="Object that appears on the screen for a short time when another object has been destroyed." alt="DestroyedObjectPopup" shape="rect" coords="306,112,449,136"/>
+<area href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it." alt="Smokescreen" shape="rect" coords="459,112,602,136"/>
+</map>
+ </div></div>
+
+<p><a href="class_game_object-members.html">List of all members.</a></p>
+<table class="memberdecls">
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a26cba01b9c2d301d4ee89a98b9396d67">GameObject</a> (double x, double y, <a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> image, <a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> facing=Maze::UP)</td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a <a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> with the given parameters. <a href="#a26cba01b9c2d301d4ee89a98b9396d67"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8">x</a> () const </td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the x coordinate of the object. <a href="#a676dd981c2891493782de36fb4618cd8"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b">y</a> () const </td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the y coordinate of the object. <a href="#a293548656551d6aed5f714f8c4a3235b"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a266871f6c0220f6b3c902075ebff8eea">destroyed</a> () const </td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks if an object has been marked for destruction, for example through a collision. <a href="#a266871f6c0220f6b3c902075ebff8eea"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349">image</a> () const </td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the image that should be drawn to represent the object. <a href="#a05e352e3e01e774892beee0503fdb349"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a2549066ec4dc8f4ca2d3a8c5d5729324">facing</a> () const </td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the direction that the object is facing. <a href="#a2549066ec4dc8f4ca2d3a8c5d5729324"></a><br/></td></tr>
+<tr><td colspan="2"><h2><a name="pro-attribs"></a>
+Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614">_x</a></td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The x coordinate of the object's position. <a href="#acc5b8970ff0036786fdd9af621bd1614"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e">_y</a></td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The y coordinate of the object's position. <a href="#ade9a5568d88963b86547ddcaec465b4e"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec">_destroyed</a></td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">True if the object has been marked for destruction. <a href="#adc4a399cc59d5706f75748fb3846faec"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6">_image</a></td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The bitmap that should be drawn on the screen to represent the object. <a href="#a8b0aa105507a8a9559bbc2a66198ccd6"></a><br/></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d">_facing</a></td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The direction in which the object is facing, up, down, left, or right. <a href="#a24d36b1a64504298700a7ae7111fad5d"></a><br/></td></tr>
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><p>Parent class for objects that are placed in the maze. </p>
+<p>These objects are one maze block big. The image in the bitmap store will be drawn on the screen every frame at the <a class="el" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a> class's discression, being rotated to face in the 'facing' direction. Coordinates are given in terms of the <a class="el" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a> class's coordinate system. For example, increasing the x coordinate of an object by 1 will move it one maze block to the right. The number of pixels that this corresponds to is handled by the <a class="el" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a> class.</p>
+<p>When an object is in a situation that it should be destroyed, it is marked for destruction. It is then the responsibility of the <a class="el" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a> class to actually destroy it.</p>
+<dl class="author"><dt><b>Author:</b></dt><dd>Justin Wernick </dd>
+<dd>
+David Schneider </dd></dl>
+
+<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00023">23</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a26cba01b9c2d301d4ee89a98b9396d67"></a><!-- doxytag: member="GameObject::GameObject" ref="a26cba01b9c2d301d4ee89a98b9396d67" args="(double x, double y, BitmapStore::Image image, Maze::Direction facing=Maze::UP)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">GameObject::GameObject </td>
+ <td>(</td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>y</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a>&#160;</td>
+ <td class="paramname"><em>image</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a>&#160;</td>
+ <td class="paramname"><em>facing</em> = <code>Maze::UP</code>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Creates a <a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> with the given parameters. </p>
+<dl><dt><b>Parameters:</b></dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">x</td><td>The x coordinate of the new object. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">y</td><td>The y coordinate of the new object. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">image</td><td>The image that is drawn to represent the object. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">facing</td><td>The direction that the object is facing. If the object has no direction, such as with <a class="el" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a> or <a class="el" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>, the default value of <a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a> should be used. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00003">3</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a266871f6c0220f6b3c902075ebff8eea"></a><!-- doxytag: member="GameObject::destroyed" ref="a266871f6c0220f6b3c902075ebff8eea" args="() const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool GameObject::destroyed </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Checks if an object has been marked for destruction, for example through a collision. </p>
+<dl class="return"><dt><b>Returns:</b></dt><dd>True is the object has been marked for destruction, false otherwise. </dd></dl>
+
+<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00016">16</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2549066ec4dc8f4ca2d3a8c5d5729324"></a><!-- doxytag: member="GameObject::facing" ref="a2549066ec4dc8f4ca2d3a8c5d5729324" args="() const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> GameObject::facing </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Provides access to the direction that the object is facing. </p>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A direction, corresponding to the rotation that should be done to the drawn image and, in the case of Cars, the direction that they move forward. </dd></dl>
+
+<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00024">24</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a05e352e3e01e774892beee0503fdb349"></a><!-- doxytag: member="GameObject::image" ref="a05e352e3e01e774892beee0503fdb349" args="() const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> GameObject::image </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Provides access to the image that should be drawn to represent the object. </p>
+<dl class="return"><dt><b>Returns:</b></dt><dd>An image, corresponding to an enumerated type that can be converted into a bitmap by the <a class="el" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> class. </dd></dl>
+
+<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00020">20</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a676dd981c2891493782de36fb4618cd8"></a><!-- doxytag: member="GameObject::x" ref="a676dd981c2891493782de36fb4618cd8" args="() const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">double GameObject::x </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Provides access to the x coordinate of the object. </p>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The x coordinate of the object, in maze blocks, where 0 is the far left column of the maze. </dd></dl>
+
+<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00008">8</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a293548656551d6aed5f714f8c4a3235b"></a><!-- doxytag: member="GameObject::y" ref="a293548656551d6aed5f714f8c4a3235b" args="() const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">double GameObject::y </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Provides access to the y coordinate of the object. </p>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The y coordinate of the object, in maze blocks, where 0 is the top row of the maze. </dd></dl>
+
+<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00012">12</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="adc4a399cc59d5706f75748fb3846faec"></a><!-- doxytag: member="GameObject::_destroyed" ref="adc4a399cc59d5706f75748fb3846faec" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool <a class="el" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec">GameObject::_destroyed</a><code> [protected]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>True if the object has been marked for destruction. </p>
+
+<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00077">77</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a24d36b1a64504298700a7ae7111fad5d"></a><!-- doxytag: member="GameObject::_facing" ref="a24d36b1a64504298700a7ae7111fad5d" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> <a class="el" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d">GameObject::_facing</a><code> [protected]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>The direction in which the object is facing, up, down, left, or right. </p>
+
+<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00079">79</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a8b0aa105507a8a9559bbc2a66198ccd6"></a><!-- doxytag: member="GameObject::_image" ref="a8b0aa105507a8a9559bbc2a66198ccd6" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> <a class="el" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6">GameObject::_image</a><code> [protected]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>The bitmap that should be drawn on the screen to represent the object. </p>
+
+<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00078">78</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="acc5b8970ff0036786fdd9af621bd1614"></a><!-- doxytag: member="GameObject::_x" ref="acc5b8970ff0036786fdd9af621bd1614" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">double <a class="el" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614">GameObject::_x</a><code> [protected]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>The x coordinate of the object's position. </p>
+
+<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00075">75</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ade9a5568d88963b86547ddcaec465b4e"></a><!-- doxytag: member="GameObject::_y" ref="ade9a5568d88963b86547ddcaec465b4e" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">double <a class="el" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e">GameObject::_y</a><code> [protected]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>The y coordinate of the object's position. </p>
+
+<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00076">76</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p>
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>source/logic/<a class="el" href="_game_object_8h_source.html">GameObject.h</a></li>
+<li>source/logic/<a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a></li>
+</ul>
+</div>
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