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diff --git a/docs/html/class_game_object.html b/docs/html/class_game_object.html new file mode 100644 index 0000000..2b41b1a --- /dev/null +++ b/docs/html/class_game_object.html @@ -0,0 +1,421 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Rally X: GameObject Class Reference</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> + +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Rally X + + </div> + <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div> + </td> + + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> + <div id="navrow1" class="tabs"> + <ul class="tablist"> + <li><a href="index.html"><span>Main Page</span></a></li> + <li class="current"><a href="annotated.html"><span>Classes</span></a></li> + <li><a href="files.html"><span>Files</span></a></li> + <li> + <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return 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class="headertitle"> +<div class="title">GameObject Class Reference</div> </div> +</div> +<div class="contents"> +<!-- doxytag: class="GameObject" --> +<p>Parent class for objects that are placed in the maze. + <a href="class_game_object.html#details">More...</a></p> + +<p><code>#include <<a class="el" href="_game_object_8h_source.html">GameObject.h</a>></code></p> +<div class="dynheader"> +Inheritance diagram for GameObject:</div> +<div class="dyncontent"> + <div class="center"> + <img src="class_game_object.png" usemap="#GameObject_map" alt=""/> + <map id="GameObject_map" name="GameObject_map"> +<area href="class_car.html" title="GameObject that moves through the maze and changes direction." alt="Car" shape="rect" coords="76,56,219,80"/> +<area href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over." alt="Checkpoint" shape="rect" coords="229,56,372,80"/> +<area href="class_limited_time_object.html" title="Parent class for GameObjects that are created, exist for a given time, and are then destroyed..." alt="LimitedTimeObject" shape="rect" coords="382,56,525,80"/> +<area href="class_rock.html" title="A game object that acts as an obstacle to the player." alt="Rock" shape="rect" coords="535,56,678,80"/> +<area href="class_enemy_car.html" title="GameObject that chases the player around the maze." alt="EnemyCar" shape="rect" coords="0,112,143,136"/> +<area href="class_player_car.html" title="A GameObject that is controlled by the player." alt="PlayerCar" shape="rect" coords="153,112,296,136"/> +<area href="class_destroyed_object_popup.html" title="Object that appears on the screen for a short time when another object has been destroyed." alt="DestroyedObjectPopup" shape="rect" coords="306,112,449,136"/> +<area href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it." alt="Smokescreen" shape="rect" coords="459,112,602,136"/> +</map> + </div></div> + +<p><a href="class_game_object-members.html">List of all members.</a></p> +<table class="memberdecls"> +<tr><td colspan="2"><h2><a name="pub-methods"></a> +Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a26cba01b9c2d301d4ee89a98b9396d67">GameObject</a> (double x, double y, <a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> image, <a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> facing=Maze::UP)</td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a <a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> with the given parameters. <a href="#a26cba01b9c2d301d4ee89a98b9396d67"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8">x</a> () const </td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides access to the x coordinate of the object. <a href="#a676dd981c2891493782de36fb4618cd8"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b">y</a> () const </td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides access to the y coordinate of the object. <a href="#a293548656551d6aed5f714f8c4a3235b"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a266871f6c0220f6b3c902075ebff8eea">destroyed</a> () const </td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Checks if an object has been marked for destruction, for example through a collision. <a href="#a266871f6c0220f6b3c902075ebff8eea"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349">image</a> () const </td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides access to the image that should be drawn to represent the object. <a href="#a05e352e3e01e774892beee0503fdb349"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a2549066ec4dc8f4ca2d3a8c5d5729324">facing</a> () const </td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides access to the direction that the object is facing. <a href="#a2549066ec4dc8f4ca2d3a8c5d5729324"></a><br/></td></tr> +<tr><td colspan="2"><h2><a name="pro-attribs"></a> +Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614">_x</a></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">The x coordinate of the object's position. <a href="#acc5b8970ff0036786fdd9af621bd1614"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e">_y</a></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">The y coordinate of the object's position. <a href="#ade9a5568d88963b86547ddcaec465b4e"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec">_destroyed</a></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">True if the object has been marked for destruction. <a href="#adc4a399cc59d5706f75748fb3846faec"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6">_image</a></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">The bitmap that should be drawn on the screen to represent the object. <a href="#a8b0aa105507a8a9559bbc2a66198ccd6"></a><br/></td></tr> +<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d">_facing</a></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">The direction in which the object is facing, up, down, left, or right. <a href="#a24d36b1a64504298700a7ae7111fad5d"></a><br/></td></tr> +</table> +<hr/><a name="details" id="details"></a><h2>Detailed Description</h2> +<div class="textblock"><p>Parent class for objects that are placed in the maze. </p> +<p>These objects are one maze block big. The image in the bitmap store will be drawn on the screen every frame at the <a class="el" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a> class's discression, being rotated to face in the 'facing' direction. Coordinates are given in terms of the <a class="el" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a> class's coordinate system. For example, increasing the x coordinate of an object by 1 will move it one maze block to the right. The number of pixels that this corresponds to is handled by the <a class="el" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a> class.</p> +<p>When an object is in a situation that it should be destroyed, it is marked for destruction. It is then the responsibility of the <a class="el" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a> class to actually destroy it.</p> +<dl class="author"><dt><b>Author:</b></dt><dd>Justin Wernick </dd> +<dd> +David Schneider </dd></dl> + +<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00023">23</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p> +</div><hr/><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" id="a26cba01b9c2d301d4ee89a98b9396d67"></a><!-- doxytag: member="GameObject::GameObject" ref="a26cba01b9c2d301d4ee89a98b9396d67" args="(double x, double y, BitmapStore::Image image, Maze::Direction facing=Maze::UP)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">GameObject::GameObject </td> + <td>(</td> + <td class="paramtype">double </td> + <td class="paramname"><em>x</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">double </td> + <td class="paramname"><em>y</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> </td> + <td class="paramname"><em>image</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> </td> + <td class="paramname"><em>facing</em> = <code>Maze::UP</code> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Creates a <a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> with the given parameters. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramdir">[in]</td><td class="paramname">x</td><td>The x coordinate of the new object. </td></tr> + <tr><td class="paramdir">[in]</td><td class="paramname">y</td><td>The y coordinate of the new object. </td></tr> + <tr><td class="paramdir">[in]</td><td class="paramname">image</td><td>The image that is drawn to represent the object. </td></tr> + <tr><td class="paramdir">[in]</td><td class="paramname">facing</td><td>The direction that the object is facing. If the object has no direction, such as with <a class="el" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a> or <a class="el" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>, the default value of <a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a> should be used. </td></tr> + </table> + </dd> +</dl> + +<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00003">3</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p> + +</div> +</div> +<hr/><h2>Member Function Documentation</h2> +<a class="anchor" id="a266871f6c0220f6b3c902075ebff8eea"></a><!-- doxytag: member="GameObject::destroyed" ref="a266871f6c0220f6b3c902075ebff8eea" args="() const " --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">bool GameObject::destroyed </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td> const</td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Checks if an object has been marked for destruction, for example through a collision. </p> +<dl class="return"><dt><b>Returns:</b></dt><dd>True is the object has been marked for destruction, false otherwise. </dd></dl> + +<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00016">16</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="a2549066ec4dc8f4ca2d3a8c5d5729324"></a><!-- doxytag: member="GameObject::facing" ref="a2549066ec4dc8f4ca2d3a8c5d5729324" args="() const " --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> GameObject::facing </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td> const</td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Provides access to the direction that the object is facing. </p> +<dl class="return"><dt><b>Returns:</b></dt><dd>A direction, corresponding to the rotation that should be done to the drawn image and, in the case of Cars, the direction that they move forward. </dd></dl> + +<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00024">24</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="a05e352e3e01e774892beee0503fdb349"></a><!-- doxytag: member="GameObject::image" ref="a05e352e3e01e774892beee0503fdb349" args="() const " --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> GameObject::image </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td> const</td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Provides access to the image that should be drawn to represent the object. </p> +<dl class="return"><dt><b>Returns:</b></dt><dd>An image, corresponding to an enumerated type that can be converted into a bitmap by the <a class="el" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> class. </dd></dl> + +<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00020">20</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="a676dd981c2891493782de36fb4618cd8"></a><!-- doxytag: member="GameObject::x" ref="a676dd981c2891493782de36fb4618cd8" args="() const " --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">double GameObject::x </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td> const</td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Provides access to the x coordinate of the object. </p> +<dl class="return"><dt><b>Returns:</b></dt><dd>The x coordinate of the object, in maze blocks, where 0 is the far left column of the maze. </dd></dl> + +<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00008">8</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="a293548656551d6aed5f714f8c4a3235b"></a><!-- doxytag: member="GameObject::y" ref="a293548656551d6aed5f714f8c4a3235b" args="() const " --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">double GameObject::y </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td> const</td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Provides access to the y coordinate of the object. </p> +<dl class="return"><dt><b>Returns:</b></dt><dd>The y coordinate of the object, in maze blocks, where 0 is the top row of the maze. </dd></dl> + +<p>Definition at line <a class="el" href="_game_object_8cpp_source.html#l00012">12</a> of file <a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a>.</p> + +</div> +</div> +<hr/><h2>Member Data Documentation</h2> +<a class="anchor" id="adc4a399cc59d5706f75748fb3846faec"></a><!-- doxytag: member="GameObject::_destroyed" ref="adc4a399cc59d5706f75748fb3846faec" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">bool <a class="el" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec">GameObject::_destroyed</a><code> [protected]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>True if the object has been marked for destruction. </p> + +<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00077">77</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p> + +</div> +</div> +<a class="anchor" id="a24d36b1a64504298700a7ae7111fad5d"></a><!-- doxytag: member="GameObject::_facing" ref="a24d36b1a64504298700a7ae7111fad5d" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f">Maze::Direction</a> <a class="el" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d">GameObject::_facing</a><code> [protected]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>The direction in which the object is facing, up, down, left, or right. </p> + +<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00079">79</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p> + +</div> +</div> +<a class="anchor" id="a8b0aa105507a8a9559bbc2a66198ccd6"></a><!-- doxytag: member="GameObject::_image" ref="a8b0aa105507a8a9559bbc2a66198ccd6" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> <a class="el" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6">GameObject::_image</a><code> [protected]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>The bitmap that should be drawn on the screen to represent the object. </p> + +<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00078">78</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p> + +</div> +</div> +<a class="anchor" id="acc5b8970ff0036786fdd9af621bd1614"></a><!-- doxytag: member="GameObject::_x" ref="acc5b8970ff0036786fdd9af621bd1614" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">double <a class="el" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614">GameObject::_x</a><code> [protected]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>The x coordinate of the object's position. </p> + +<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00075">75</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p> + +</div> +</div> +<a class="anchor" id="ade9a5568d88963b86547ddcaec465b4e"></a><!-- doxytag: member="GameObject::_y" ref="ade9a5568d88963b86547ddcaec465b4e" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">double <a class="el" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e">GameObject::_y</a><code> [protected]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>The y coordinate of the object's position. </p> + +<p>Definition at line <a class="el" href="_game_object_8h_source.html#l00076">76</a> of file <a class="el" href="_game_object_8h_source.html">GameObject.h</a>.</p> + +</div> +</div> +<hr/>The documentation for this class was generated from the following files:<ul> +<li>source/logic/<a class="el" href="_game_object_8h_source.html">GameObject.h</a></li> +<li>source/logic/<a class="el" href="_game_object_8cpp_source.html">GameObject.cpp</a></li> +</ul> +</div> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a 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