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+<a href="_game_object_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_game_object_8h.html">GameObject.h</a>&quot;</span>
+<a name="l00002"></a>00002
+<a name="l00003"></a><a class="code" href="class_game_object.html#a26cba01b9c2d301d4ee89a98b9396d67">00003</a> <a class="code" href="class_game_object.html#a26cba01b9c2d301d4ee89a98b9396d67" title="Creates a GameObject with the given parameters.">GameObject::GameObject</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">BitmapStore::Image</a> image, <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> facing)
+<a name="l00004"></a>00004 :_x(x), _y(y), _destroyed(false), _image(image), _facing(facing)
+<a name="l00005"></a>00005 {
+<a name="l00006"></a>00006 }
+<a name="l00007"></a>00007
+<a name="l00008"></a><a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8">00008</a> <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8" title="Provides access to the x coordinate of the object.">GameObject::x</a>()<span class="keyword"> const</span>
+<a name="l00009"></a>00009 <span class="keyword"></span>{
+<a name="l00010"></a>00010 <span class="keywordflow">return</span> <a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>;
+<a name="l00011"></a>00011 }
+<a name="l00012"></a><a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b">00012</a> <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b" title="Provides access to the y coordinate of the object.">GameObject::y</a>()<span class="keyword"> const</span>
+<a name="l00013"></a>00013 <span class="keyword"></span>{
+<a name="l00014"></a>00014 <span class="keywordflow">return</span> <a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>;
+<a name="l00015"></a>00015 }
+<a name="l00016"></a><a class="code" href="class_game_object.html#a266871f6c0220f6b3c902075ebff8eea">00016</a> <span class="keywordtype">bool</span> <a class="code" href="class_game_object.html#a266871f6c0220f6b3c902075ebff8eea" title="Checks if an object has been marked for destruction, for example through a collision.">GameObject::destroyed</a>()<span class="keyword"> const</span>
+<a name="l00017"></a>00017 <span class="keyword"></span>{
+<a name="l00018"></a>00018 <span class="keywordflow">return</span> <a class="code" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec" title="True if the object has been marked for destruction.">_destroyed</a>;
+<a name="l00019"></a>00019 }
+<a name="l00020"></a><a class="code" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349">00020</a> <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">BitmapStore::Image</a> <a class="code" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349" title="Provides access to the image that should be drawn to represent the object.">GameObject::image</a>()<span class="keyword"> const</span>
+<a name="l00021"></a>00021 <span class="keyword"></span>{
+<a name="l00022"></a>00022 <span class="keywordflow">return</span> <a class="code" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6" title="The bitmap that should be drawn on the screen to represent the object.">_image</a>;
+<a name="l00023"></a>00023 }
+<a name="l00024"></a><a class="code" href="class_game_object.html#a2549066ec4dc8f4ca2d3a8c5d5729324">00024</a> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> <a class="code" href="class_game_object.html#a2549066ec4dc8f4ca2d3a8c5d5729324" title="Provides access to the direction that the object is facing.">GameObject::facing</a>()<span class="keyword"> const</span>
+<a name="l00025"></a>00025 <span class="keyword"></span>{
+<a name="l00026"></a>00026 <span class="keywordflow">return</span> <a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a>;
+<a name="l00027"></a>00027 }
+</pre></div></div>
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