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author | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
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committer | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
commit | 98ba22e7064db57316dfff1ae127feb3dceeb73e (patch) | |
tree | 1f7fe3065f804e491f558650285e8c6d05fc914b /docs/html/annotated.html |
Diffstat (limited to 'docs/html/annotated.html')
-rw-r--r-- | docs/html/annotated.html | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/docs/html/annotated.html b/docs/html/annotated.html new file mode 100644 index 0000000..0f5f45f --- /dev/null +++ b/docs/html/annotated.html @@ -0,0 +1,139 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Rally X: Class List</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> + +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Rally X + + </div> + <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div> + </td> + + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> + <div id="navrow1" class="tabs"> + <ul class="tablist"> + <li><a href="index.html"><span>Main Page</span></a></li> + <li class="current"><a href="annotated.html"><span>Classes</span></a></li> + <li><a href="files.html"><span>Files</span></a></li> + <li> + <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> + </li> + </ul> + </div> + <div id="navrow2" class="tabs2"> + <ul class="tablist"> + <li class="current"><a href="annotated.html"><span>Class List</span></a></li> + <li><a href="classes.html"><span>Class Index</span></a></li> + <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> + <li><a href="functions.html"><span>Class Members</span></a></li> + </ul> + </div> +</div> +<div class="header"> + <div class="headertitle"> +<div class="title">Class List</div> </div> +</div> +<div class="contents"> +<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table> + <tr><td class="indexkey"><a class="el" href="class_allegro_drawing_init.html">AllegroDrawingInit</a></td><td class="indexvalue">Class ensures that Allegro's primitive and text drawing is installed and uninstalled when appropriate </td></tr> + <tr><td class="indexkey"><a class="el" href="class_allegro_init.html">AllegroInit</a></td><td class="indexvalue">Class ensures that Allegro is initialized and uninstalled when appropriate </td></tr> + <tr><td class="indexkey"><a class="el" href="class_allegro_keyboard_init.html">AllegroKeyboardInit</a></td><td class="indexvalue">Class ensures that Allegro's keyboard is installed and uninstalled when appropriate </td></tr> + <tr><td class="indexkey"><a class="el" href="class_bad_resolution.html">BadResolution</a></td><td class="indexvalue">Exception that is thrown if the <a class="el" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a> file requests a resolution that can not work </td></tr> + <tr><td class="indexkey"><a class="el" href="class_bitmap_store.html">BitmapStore</a></td><td class="indexvalue">Class for accessing images in ALLEGRO_BITMAP format and low level drawing </td></tr> + <tr><td class="indexkey"><a class="el" href="class_car.html">Car</a></td><td class="indexvalue"><a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> that moves through the maze and changes direction </td></tr> + <tr><td class="indexkey"><a class="el" href="class_checkpoint.html">Checkpoint</a></td><td class="indexvalue"><a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> that the player needs to pick up by driving over </td></tr> + <tr><td class="indexkey"><a class="el" href="class_collision_detector.html">CollisionDetector</a></td><td class="indexvalue">Object for handling collisions between GameObjects </td></tr> + <tr><td class="indexkey"><a class="el" href="class_colour_store.html">ColourStore</a></td><td class="indexvalue">Class for mapping <a class="el" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> images to colours for use in the minimap </td></tr> + <tr><td class="indexkey"><a class="el" href="class_config.html">Config</a></td><td class="indexvalue">Object for handling user settings loaded from a file </td></tr> + <tr><td class="indexkey"><a class="el" href="class_destroyed_object_popup.html">DestroyedObjectPopup</a></td><td class="indexvalue">Object that appears on the screen for a short time when another object has been destroyed </td></tr> + <tr><td class="indexkey"><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td class="indexvalue"><a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> that chases the player around the maze </td></tr> + <tr><td class="indexkey"><a class="el" href="class_file_open_error.html">FileOpenError</a></td><td class="indexvalue">An exception that is thrown if the file selected for opening does not exist </td></tr> + <tr><td class="indexkey"><a class="el" href="class_game.html">Game</a></td><td class="indexvalue">The object that controls the flow of the game, and the launch point of the game </td></tr> + <tr><td class="indexkey"><a class="el" href="class_game_object.html">GameObject</a></td><td class="indexvalue">Parent class for objects that are placed in the maze </td></tr> + <tr><td class="indexkey"><a class="el" href="class_game_panel.html">GamePanel</a></td><td class="indexvalue"><a class="el" href="class_screen_panel.html" title="Parent class for panels that are drawn on the screen.">ScreenPanel</a> to be drawn on the screen to draw the area where the game takes place </td></tr> + <tr><td class="indexkey"><a class="el" href="class_info_panel.html">InfoPanel</a></td><td class="indexvalue"><a class="el" href="class_screen_panel.html" title="Parent class for panels that are drawn on the screen.">ScreenPanel</a> to be drawn on the screen to give the player information </td></tr> + <tr><td class="indexkey"><a class="el" href="class_install_failure.html">InstallFailure</a></td><td class="indexvalue">Exception to be thrown if any component of Allegro fails to install at runtime </td></tr> + <tr><td class="indexkey"><a class="el" href="class_keyboard_handler.html">KeyboardHandler</a></td><td class="indexvalue">Class for handling keyboard related game inputs from the player </td></tr> + <tr><td class="indexkey"><a class="el" href="class_level_reader.html">LevelReader</a></td><td class="indexvalue">Reads the game objects from a text file and calls relevant constructors </td></tr> + <tr><td class="indexkey"><a class="el" href="class_limited_time_object.html">LimitedTimeObject</a></td><td class="indexvalue">Parent class for GameObjects that are created, exist for a given time, and are then destroyed </td></tr> + <tr><td class="indexkey"><a class="el" href="class_maze.html">Maze</a></td><td class="indexvalue">A rectangular 2D boolean array, representing where cars can drive and where they cannot </td></tr> + <tr><td class="indexkey"><a class="el" href="class_maze_math.html">MazeMath</a></td><td class="indexvalue">Class of static methods for common math functions that occur in the 2D maze setting </td></tr> + <tr><td class="indexkey"><a class="el" href="class_player_car.html">PlayerCar</a></td><td class="indexvalue">A <a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> that is controlled by the player </td></tr> + <tr><td class="indexkey"><a class="el" href="class_rock.html">Rock</a></td><td class="indexvalue">A game object that acts as an obstacle to the player </td></tr> + <tr><td class="indexkey"><a class="el" href="class_screen.html">Screen</a></td><td class="indexvalue">Class for creating a window on the screen </td></tr> + <tr><td class="indexkey"><a class="el" href="class_screen_panel.html">ScreenPanel</a></td><td class="indexvalue">Parent class for panels that are drawn on the screen </td></tr> + <tr><td class="indexkey"><a class="el" href="class_smokescreen.html">Smokescreen</a></td><td class="indexvalue"><a class="el" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a> that causes the <a class="el" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a> to be delayed if they crash into it </td></tr> +</table> +</div> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + +<hr class="footer"/><address class="footer"><small> +Generated on Wed Oct 5 2011 20:08:31 for Rally X by  <a href="http://www.doxygen.org/index.html"> +<img class="footer" src="doxygen.png" alt="doxygen"/> +</a> 1.7.5.1 +</small></address> + +</body> +</html> |