diff options
author | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
---|---|---|
committer | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
commit | 98ba22e7064db57316dfff1ae127feb3dceeb73e (patch) | |
tree | 1f7fe3065f804e491f558650285e8c6d05fc914b /docs/html/_player_car_8cpp_source.html |
Diffstat (limited to 'docs/html/_player_car_8cpp_source.html')
-rw-r--r-- | docs/html/_player_car_8cpp_source.html | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/docs/html/_player_car_8cpp_source.html b/docs/html/_player_car_8cpp_source.html new file mode 100644 index 0000000..b82ee16 --- /dev/null +++ b/docs/html/_player_car_8cpp_source.html @@ -0,0 +1,194 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Rally X: source/logic/PlayerCar.cpp Source File</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> + +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Rally X + + </div> + <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div> + </td> + + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> + <div id="navrow1" class="tabs"> + <ul class="tablist"> + <li><a href="index.html"><span>Main Page</span></a></li> + <li><a href="annotated.html"><span>Classes</span></a></li> + <li class="current"><a href="files.html"><span>Files</span></a></li> + <li> + <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> + </li> + </ul> + </div> + <div id="navrow2" class="tabs2"> + <ul class="tablist"> + <li><a href="files.html"><span>File List</span></a></li> + <li><a href="globals.html"><span>File Members</span></a></li> + </ul> + </div> +<div class="header"> + <div class="headertitle"> +<div class="title">source/logic/PlayerCar.cpp</div> </div> +</div> +<div class="contents"> +<a href="_player_car_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include "<a class="code" href="_player_car_8h.html">PlayerCar.h</a>"</span> +<a name="l00002"></a>00002 +<a name="l00003"></a><a class="code" href="class_player_car.html#a59864f7746f6b96364cc5cc87f9b70e0">00003</a> <a class="code" href="class_player_car.html#a59864f7746f6b96364cc5cc87f9b70e0" title="Creates a PlayerCar at the given location facing in the given direction.">PlayerCar::PlayerCar</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> facing) +<a name="l00004"></a>00004 :<a class="code" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a>(x,y,<a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>::PLAYER, facing), +<a name="l00005"></a>00005 _input(_facing), +<a name="l00006"></a>00006 _petrol(1) +<a name="l00007"></a>00007 { +<a name="l00008"></a>00008 } +<a name="l00009"></a>00009 +<a name="l00010"></a><a class="code" href="class_player_car.html#ae8c5ef8fb59e015c17ddad6ed9ebf907">00010</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#ae8c5ef8fb59e015c17ddad6ed9ebf907" title="Processes one frame's worth of activity for the object, called every frame.">PlayerCar::update</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>& maze, list<Smokescreen>& currentSmoke) +<a name="l00011"></a>00011 { +<a name="l00012"></a>00012 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> -= <a class="code" href="class_player_car.html#a1f0b0226242250bd470f48b73defe3be" title="The amount of petrol used every frame.">PETROL_USE_RATE</a>; +<a name="l00013"></a>00013 <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a><0) +<a name="l00014"></a>00014 { +<a name="l00015"></a>00015 <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a> = <a class="code" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba" title="The speed that a Car moves at in normal conditions.">_baseSpeed</a>/2; +<a name="l00016"></a>00016 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> = 0; +<a name="l00017"></a>00017 } +<a name="l00018"></a>00018 +<a name="l00019"></a>00019 <a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a> = <a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f" title="Object that handles all interaction with the player.">_input</a>.<a class="code" href="class_keyboard_handler.html#ae17ed4bf0abae7d95f9b772a6d704a70" title="Gives the last direction that the player entered on the keyboard.">getFacing</a>(); +<a name="l00020"></a>00020 <a class="code" href="class_car.html#a85e8699362bb5206e4142dbd5d20dcb9" title="Moves the car by its current speed in the direction of its facing.">move</a>(maze); +<a name="l00021"></a>00021 +<a name="l00022"></a>00022 <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f" title="Object that handles all interaction with the player.">_input</a>.<a class="code" href="class_keyboard_handler.html#ab66797a37a1c54a630187519870d9a5b" title="Gives whether or not the key for creating a Smokescreen is currently pressed.">getSmokescreen</a>()) +<a name="l00023"></a>00023 { +<a name="l00024"></a>00024 <a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1" title="Creates a Smokescreen one block behind the player if the action is viable.">makeSmoke</a>(currentSmoke); +<a name="l00025"></a>00025 } +<a name="l00026"></a>00026 } +<a name="l00027"></a>00027 +<a name="l00028"></a><a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1">00028</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1" title="Creates a Smokescreen one block behind the player if the action is viable.">PlayerCar::makeSmoke</a>(list<Smokescreen>& currentSmoke) +<a name="l00029"></a>00029 { +<a name="l00030"></a>00030 <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> < <a class="code" href="class_player_car.html#af4d042839afea10b0947837040eab12c" title="The amount of petrol used to create a Smokescreen.">PETROL_USE_SMOKESCREEN</a>) <span class="keywordflow">return</span>; +<a name="l00031"></a>00031 +<a name="l00032"></a>00032 <span class="keywordtype">double</span> targetX = 0; +<a name="l00033"></a>00033 <span class="keywordtype">double</span> targetY = 0; +<a name="l00034"></a>00034 +<a name="l00035"></a>00035 <span class="keywordflow">switch</span>(<a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a>) +<a name="l00036"></a>00036 { +<a name="l00037"></a>00037 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a>: +<a name="l00038"></a>00038 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object's position.">_x</a>); +<a name="l00039"></a>00039 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object's position.">_y</a>+1); +<a name="l00040"></a>00040 <span class="keywordflow">break</span>; +<a name="l00041"></a>00041 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa89ab143d020541957ab5e0e9cfdd3e23">Maze::DOWN</a>: +<a name="l00042"></a>00042 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object's position.">_x</a>); +<a name="l00043"></a>00043 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object's position.">_y</a>-1); +<a name="l00044"></a>00044 <span class="keywordflow">break</span>; +<a name="l00045"></a>00045 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28faab1a1fe0274cd139b3c0116d8caf458c">Maze::LEFT</a>: +<a name="l00046"></a>00046 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object's position.">_x</a>+1); +<a name="l00047"></a>00047 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object's position.">_y</a>); +<a name="l00048"></a>00048 <span class="keywordflow">break</span>; +<a name="l00049"></a>00049 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa699ae3e1d989e9b12bd200aa86e29e9d">Maze::RIGHT</a>: +<a name="l00050"></a>00050 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object's position.">_x</a>-1); +<a name="l00051"></a>00051 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object's position.">_y</a>); +<a name="l00052"></a>00052 <span class="keywordflow">break</span>; +<a name="l00053"></a>00053 } +<a name="l00054"></a>00054 +<a name="l00055"></a>00055 <span class="keywordtype">bool</span> overlap = <span class="keyword">false</span>; +<a name="l00056"></a>00056 +<a name="l00057"></a>00057 <span class="keywordflow">for</span> (list<Smokescreen>::const_iterator iter = currentSmoke.begin(); iter!=currentSmoke.end(); ++iter) +<a name="l00058"></a>00058 { +<a name="l00059"></a>00059 <span class="keywordflow">if</span> ((abs(iter->x() - targetX)<1)&&(abs(iter->y() - targetY)<1)) +<a name="l00060"></a>00060 { +<a name="l00061"></a>00061 overlap = <span class="keyword">true</span>; +<a name="l00062"></a>00062 <span class="keywordflow">break</span>; +<a name="l00063"></a>00063 } +<a name="l00064"></a>00064 } +<a name="l00065"></a>00065 +<a name="l00066"></a>00066 <span class="keywordflow">if</span> (!overlap) +<a name="l00067"></a>00067 { +<a name="l00068"></a>00068 currentSmoke.push_back(<a class="code" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>(targetX, targetY)); +<a name="l00069"></a>00069 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> -= <a class="code" href="class_player_car.html#af4d042839afea10b0947837040eab12c" title="The amount of petrol used to create a Smokescreen.">PETROL_USE_SMOKESCREEN</a>; +<a name="l00070"></a>00070 } +<a name="l00071"></a>00071 } +<a name="l00072"></a>00072 +<a name="l00073"></a><a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578">00073</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578" title="Function that is called when the PlayerCar collides with an EnemyCar.">PlayerCar::crash</a>() +<a name="l00074"></a>00074 { +<a name="l00075"></a>00075 <a class="code" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec" title="True if the object has been marked for destruction.">_destroyed</a> = <span class="keyword">true</span>; +<a name="l00076"></a>00076 } +<a name="l00077"></a>00077 +<a name="l00078"></a><a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39">00078</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39" title="Function that is called when the PlayerCar collides with a Checkpoint.">PlayerCar::gotCheckpoint</a>() +<a name="l00079"></a>00079 { +<a name="l00080"></a>00080 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>+=<a class="code" href="class_player_car.html#aa51ff0da924f9f9b2ea95907a7a26784" title="The amount of petrol gained from collecting a Checkpoint.">PETROL_FROM_CHECKPOINT</a>; +<a name="l00081"></a>00081 <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a> = <a class="code" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba" title="The speed that a Car moves at in normal conditions.">_baseSpeed</a>; +<a name="l00082"></a>00082 } +<a name="l00083"></a>00083 +<a name="l00084"></a><a class="code" href="class_player_car.html#af32c01166e92d567202c8415cb3e7c88">00084</a> <span class="keywordtype">double</span> <a class="code" href="class_player_car.html#af32c01166e92d567202c8415cb3e7c88" title="Function to allow access to the amount of petrol that the PlayerCar still has.">PlayerCar::petrol</a>()<span class="keyword"> const</span> +<a name="l00085"></a>00085 <span class="keyword"></span>{ +<a name="l00086"></a>00086 <span class="keywordflow">return</span> <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>; +<a name="l00087"></a>00087 } +</pre></div></div> +</div> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + +<hr class="footer"/><address class="footer"><small> +Generated on Wed Oct 5 2011 20:08:30 for Rally X by  <a href="http://www.doxygen.org/index.html"> +<img class="footer" src="doxygen.png" alt="doxygen"/> +</a> 1.7.5.1 +</small></address> + +</body> +</html> |