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#include "ninjonas.h"
//// BEGIN: Advanced Tap Dances
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {
return SINGLE_TAP;
} else {
return SINGLE_HOLD;
}
} else if (state->count == 2) {
return DOUBLE_TAP;
}
else return 8;
}
// BEGIN: Copy, Paste, NUMPAD
// https://beta.docs.qmk.fm/features/feature_tap_dance#example-6-using-tap-dance-for-momentary-layer-switch-and-layer-toggle-keys
static tap copy_paste_numpad_tap_state = {
.is_press_action = true,
.state = 0
};
void copy_paste_numpad_finished (qk_tap_dance_state_t *state, void *user_data) {
copy_paste_numpad_tap_state.state = cur_dance(state);
switch (copy_paste_numpad_tap_state.state) {
case SINGLE_TAP:
tap_code16(LGUI(KC_V)); // Tap Cmd + V
break;
case SINGLE_HOLD:
tap_code16(LGUI(KC_C)); // Hold Cmd + C
break;
case DOUBLE_TAP:
if (layer_state_is(_NUMPAD)) {
layer_off(_NUMPAD);
} else {
layer_on(_NUMPAD);
}
break;
}
}
void copy_paste_numpad_reset (qk_tap_dance_state_t *state, void *user_data) {
copy_paste_numpad_tap_state.state = 0;
}
// END: Copy, Paste, NUMPAD
// BEGIN: Y, NUMPAD
static tap y_numpad_tap_state = {
.is_press_action = true,
.state = 0
};
void y_numpad_finished (qk_tap_dance_state_t *state, void *user_data) {
y_numpad_tap_state.state = cur_dance(state);
switch (y_numpad_tap_state.state) {
case SINGLE_TAP:
tap_code(KC_Y);
break;
case SINGLE_HOLD:
register_code16(KC_Y);
break;
case DOUBLE_TAP:
if (layer_state_is(_NUMPAD)) {
layer_off(_NUMPAD);
} else {
layer_on(_NUMPAD);
}
break;
}
}
void y_numpad_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (y_numpad_tap_state.state) {
case SINGLE_HOLD:
unregister_code16(KC_Y);
break;
}
y_numpad_tap_state.state = 0;
}
// END: Y, NUMPAD
//// END: Advanced Tap Dances
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
[TD_LBRC_BACK] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, LGUI(KC_LBRC)),
[TD_RBRC_FWD] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, LGUI(KC_RBRC)),
[TD_TAB_CTRLTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LCTL(KC_TAB)),
[TD_GRV_CTRLGRV] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, LGUI(KC_GRV)),
[TD_GUI_GUISPC] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, LGUI(KC_SPC)),
[TD_W_CTRLW] = ACTION_TAP_DANCE_DOUBLE(KC_W, LGUI(KC_W)),
[TD_Q_GUIQ] = ACTION_TAP_DANCE_DOUBLE(KC_Q, LGUI(KC_Q)),
// Advanced Tap Dances
[TD_COPY_PASTE_NUMPAD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, copy_paste_numpad_finished, copy_paste_numpad_reset),
[TD_Y_NUMPAD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, y_numpad_finished, y_numpad_reset),
};
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