summaryrefslogtreecommitdiff
path: root/users/drashna/drashna.h
blob: 06e726714c9b3706755291a3fc7c744f342022ba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"

#ifdef RGB_MATRIX_ENABLE
#include "rgb_matrix.h"
#endif


/* Define layer names */
enum userspace_layers {
  _QWERTY = 0,
  _NUMLOCK = 0,
  _COLEMAK,
  _DVORAK,
  _WORKMAN,
  _MODS,
  _GAMEPAD,
  _DIABLO,
  _MACROS,
  _MEDIA,
  _LOWER,
  _RAISE,
  _ADJUST,
};

/*
define modifiers here, since MOD_* doesn't seem to work for these
 */
#define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))


/*
RGB color codes are no longer located here anymore.  Instead, you will want to
head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
*/

#ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper(uint8_t index);
#endif // RGBLIGHT_ENABLE

bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);

typedef union {
  uint32_t raw;
  struct {
    bool     rgb_layer_change :1;
    bool     is_overwatch     :1;
    bool     nuke_switch      :1;
    uint8_t  unicode_mod      :4;
  };
} userspace_config_t;

extern userspace_config_t userspace_config;

#if defined(KEYMAP_SAFE_RANGE)
  #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
  #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif

enum userspace_custom_keycodes {
  VRSN = PLACEHOLDER_SAFE_RANGE,              // Prints QMK Firmware and board info
  KC_QWERTY,         // Sets default layer to QWERTY
  KC_COLEMAK,        // Sets default layer to COLEMAK
  KC_DVORAK,         // Sets default layer to DVORAK
  KC_WORKMAN,        // Sets default layer to WORKMAN
  KC_DIABLO_CLEAR,   // Clears all Diablo Timers
  KC_OVERWATCH,      // Toggles game macro input mode (so in OW, it defaults to game chat)
  KC_SALT,           // See drashna.c for details
  KC_MORESALT,
  KC_SALTHARD,
  KC_GOODGAME,
  KC_SYMM,
  KC_JUSTGAME,
  KC_GLHF,
  KC_TORB,
  KC_AIM,
  KC_C9,
  KC_GGEZ,
  KC_MAKE,           // Run keyboard's customized make command
  KC_RGB_T,          // Toggles RGB Layer Indication mode
  KC_SECRET_1,       // test1
  KC_SECRET_2,       // test2
  KC_SECRET_3,       // test3
  KC_SECRET_4,       // test4
  KC_SECRET_5,       // test5
  KC_CCCV,           // Hold to copy, tap to paste
  KC_NUKE,           // NUCLEAR LAUNCH DETECTED!!!
  UC_FLIP,           // (ಠ痊ಠ)┻━┻
  UC_TABL,           // ┬─┬ノ( º _ ºノ)
  UC_SHRG,           // ¯\_(ツ)_/¯
  UC_DISA,           // ಠ_ಠ
  NEW_SAFE_RANGE     //use "NEWPLACEHOLDER for keymap specific codes
};


#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define TG_GAME TG(_GAMEPAD)

#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5

#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN

#define KC_RESET RESET
#define KC_RST KC_RESET

#ifdef SWAP_HANDS_ENABLE
#define KC_C1R3 SH_TT
#else // SWAP_HANDS_ENABLE
#define KC_C1R3 KC_BSPC
#endif // SWAP_HANDS_ENABLE

#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)

/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)

#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH  OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)

#define ALT_APP ALT_T(KC_APP)

#define MG_NKRO MAGIC_TOGGLE_NKRO

#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)

#ifdef TAP_DANCE_ENABLE
enum {
  TD_D3_1 = 0,
  TD_D3_2,
  TD_D3_3,
  TD_D3_4
};
#endif // TAP_DANCE_ENABLE


/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE

/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif

#define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)

/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts

NOTE: These are all the same length.  If you do a search/replace
  then you need to add/remove underscores to keep the
  lengths consistent.
*/

#define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
#define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
#define _________________QWERTY_L3_________________        KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
#define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
#define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
#define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
#define _________________COLEMAK_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
#define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH

#define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
#define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
#define ______________COLEMAK_MOD_DH_L3____________       KC_Z,    KC_X,    KC_C,    KC_D,    KC_V

#define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________       KC_M,    KC_N,    KC_E,    KC_I,    KC_O
#define ______________COLEMAK_MOD_DH_R3____________       KC_K,    KC_H,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
#define _________________DVORAK_L3_________________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z


#define ________________DVORAK_AU_L1_______________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define ________________DVORAK_AU_L2_______________        KC_O,    KC_A,    KC_E,   KC_I,     KC_U
#define ________________DVORAK_AU_L3_______________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define ________________DVORAK_AU_R1_______________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define ________________DVORAK_AU_R2_______________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define ________________DVORAK_AU_R3_______________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z

#define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
#define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
#define _________________WORKMAN_L3________________       KC_Z,    KC_X,    KC_M,   KC_C,     KC_V

#define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
#define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
#define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
#define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
#define _________________NORMAN_L3_________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
#define _________________NORMAN_R2_________________       KC_Y,    KC_N,    KC_I,    KC_O,    KC_U
#define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________MALTRON_L1________________       KC_Q,    KC_P,    KC_Y,    KC_C,    KC_B
#define _________________MALTRON_L2________________       KC_A,    KC_N,    KC_I,    KC_S,    KC_F
#define _________________MALTRON_L3________________       KC_SCLN, KC_SLSH, KC_J     KC_G,    KC_COMM

#define _________________MALTRON_R1________________       KC_V,    KC_M,    KC_U,    KC_Z,    KC_L
#define _________________MALTRON_R2________________       KC_D,    KC_T,    KC_D,    KC_O,    KC_R
#define _________________MALTRON_R3________________       KC_DOT,  KC_W,    KC_K,    KC_MINS,  KC_X


#define _________________EUCALYN_L1________________       KC_SLSH, KC_COMM, KC_DOT,  KC_F,    KC_Q
#define _________________EUCALYN_L2________________       KC_A,    KC_O,    KC_E,    KC_I,    KC_U
#define _________________EUCALYN_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_W

#define _________________EUCALYN_R1________________       KC_M,    KC_R,    KC_D,    KC_Y,    KC_P
#define _________________EUCALYN_R2________________       KC_G,    KC_T,    KC_K,    KC_S,    KC_N
#define _________________EUCALYN_R3________________       KC_B,    KC_H,    KC_J,    KC_L,    KC_SCLN


#define _____________CARPLAX_QFMLWY_L1_____________       KC_Q,    KC_F,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QFMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QFMLWY_L3_____________       KC_Z,    KC_V,    KC_G,    KC_C,    KC_X

#define _____________CARPLAX_QFMLWY_R1_____________       KC_Y,    KC_U,    KC_O,    KC_B,    KC_J
#define _____________CARPLAX_QFMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_H,    KC_SCLN
#define _____________CARPLAX_QFMLWY_R3_____________       KC_P,    KC_K,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWB_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWB_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWB_L3_____________       KC_Z,   KC_X,    KC_C,    KC_F,    KC_J

#define _____________CARPLAX_QGMLWB_R1_____________       KC_B,    KC_Y,    KC_U,    KC_V,    KC_SCLN
#define _____________CARPLAX_QGMLWB_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWB_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWY_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWY_L3_____________       KC_Z,   KC_X,    KC_C,    KC_V,    KC_J

#define _____________CARPLAX_QGMLWY_R1_____________       KC_Y,    KC_F,    KC_U,    KC_B,    KC_SCLN
#define _____________CARPLAX_QGMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWY_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH


#define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
#define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
#define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10

#define ___________________BLANK___________________        _______, _______, _______, _______, _______


#define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
#define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________
#define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________

#define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________        _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________        _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT



#define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________        ___________________BLANK___________________
#define _________________RAISE_L3__________________        ___________________BLANK___________________

#define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END



#define _________________ADJUST_L1_________________        RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________        MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
#define _________________ADJUST_L3_________________        RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T

#define _________________ADJUST_R1_________________        KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________        AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN
#define _________________ADJUST_R3_________________        MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT