1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
|
/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "../common/oled_helper.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
LOWER = SAFE_RANGE,
RAISE,
ADJUST,
KANJI,
RGBRST
};
enum tapdances{
TD_SCCL = 0,
TD_SLRO,
};
// Layer Mode aliases
#define _____ KC_TRNS
#define XXXXX KC_NO
#define KC_TBSF LSFT_T(KC_TAB)
// #define KC_SPSF LSFT_T(KC_SPC)
#define KC_ALAP LALT_T(KC_APP)
#define KC_JEQL LSFT(KC_MINS)
#define KC_SCCL TD(TD_SCCL)
#define KC_SLRO TD(TD_SLRO)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
[TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_base( \
//,--------------------------------------------------------------------------------------------------------------------.
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, \
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT,\
//`-------------------------------------------------------------------------------------------------------------------'
KC_DEL \
// ExtraKey: Split backspace key or it is below the enter key.
),
[_LOWER] = LAYOUT_base( \
//,--------------------------------------------------------------------------------------------------------------------.
_____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, KC_DEL,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
_____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _____,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
_____, KC_F11, KC_F12, XXXXX, KANJI, KC_ENT, XXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_PGUP, \
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
_____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END,\
//`-------------------------------------------------------------------------------------------------------------------'
XXXXX \
// ExtraKey: Split backspace key or it is below the enter key.
),
[_RAISE] = LAYOUT_base( \
//,--------------------------------------------------------------------------------------------------------------------.
_____, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXX,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_4, KC_5, KC_6, KC_QUOT, _____,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_1, KC_2, KC_3, KC_RO, XXXXX, \
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
_____, _____, _____, _____, _____, _____, _____, KC_0, KC_DOT, KC_COMM, KC_SLSH,\
//`-------------------------------------------------------------------------------------------------------------------'
XXXXX \
// ExtraKey: Split backspace key or it is below the enter key.
),
[_ADJUST] = LAYOUT_base( \
//,--------------------------------------------------------------------------------------------------------------------.
XXXXX, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXX, XXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP, XXXXX,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
XXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXX, XXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN, XXXXX,\
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
_____, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_BTN1, KC_BTN2, XXXXX, KC_MS_U, \
//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
_____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_MS_L, KC_MS_D, KC_MS_R,\
//`-------------------------------------------------------------------------------------------------------------------'
XXXXX \
// ExtraKey: Split backspace key or it is below the enter key.
)
};
#define L_BASE _BASE
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
#ifdef OLED_DRIVER_ENABLE
#include <stdio.h>
#include <string.h>
typedef struct {
uint8_t state;
char name[8];
}LAYER_DISPLAY_NAME;
#define LAYER_DISPLAY_MAX 5
const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
{L_BASE, "Base"},
{L_BASE + 1, "Base"},
{L_LOWER, "Lower"},
{L_RAISE, "Raise"},
{L_ADJUST_TRI, "Adjust"}
};
static inline const char* get_leyer_status(void) {
for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
return layer_display_name[i].name;
} else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
return layer_display_name[i].name;
}
}
return "?";
}
static char layer_status_buf[24] = "Layer state ready.\n";
static inline void update_keymap_status(void) {
snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
}
static inline void render_keymap_status(void) {
oled_write(layer_status_buf, false);
}
#define UPDATE_KEYMAP_STATUS() update_keymap_status()
static inline void render_status(void) {
UPDATE_LED_STATUS();
RENDER_LED_STATUS();
render_keymap_status();
UPDATE_LOCK_STATUS();
RENDER_LOCK_STATUS();
RENDER_KEY_STATUS();
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
// if (is_keyboard_master())
// return OLED_ROTATION_180; // flips the display 180 degrees if offhand
return rotation;
}
void oled_task_user(void) {
if (is_keyboard_master()) {
render_status();
} else {
render_logo();
}
}
#else
#define UPDATE_KEYMAP_STATUS()
#endif
static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
pressed ? layer_on(layer1) : layer_off(layer1);
IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
UPDATE_KEY_STATUS(keycode, record);
bool result = false;
switch (keycode) {
case LOWER:
update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
break;
case RAISE:
update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
break;
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
break;
#endif
default:
result = true;
break;
}
UPDATE_KEYMAP_STATUS();
return result;
}
|