summaryrefslogtreecommitdiff
path: root/keyboards/splitkb/kyria/keymaps/drashna/keymap.c
blob: 6c7ac34d5127d8aa68410b83142533ddca97aba5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "drashna.h"

/*
 * The `LAYOUT_kyria_base` macro is a template to allow the use of identical
 * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
 * that there is no need to set them up for each layout, and modify all of
 * them if I want to change them.  This helps to keep consistency and ease
 * of use. K## is a placeholder to pass through the individual keycodes
 */

// clang-format off
#define LAYOUT_wrapper(...)            LAYOUT(__VA_ARGS__)
#define LAYOUT_kyria_base( \
    K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
    K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
    K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A  \
  ) \
  LAYOUT_wrapper( \
      KC_ESC,  K01,     K02,     K03,     K04,     K05,                                             K06,     K07,     K08,     K09,     K0A,     KC_MINS, \
   LALT_T(KC_TAB), K11, K12,     K13,     K14,     K15,                                             K16,     K17,     K18,     K19,     K1A, RALT_T(K1B), \
      OS_LSFT, CTL_T(K21), K22,  K23,     K24,     K25,  TG_GAME, MEH(KC_MINS),   TG_DBLO, KC_CAPS, K26,     K27,     K28,     K29, RCTL_T(K2A), OS_RSFT, \
                                 KC_MUTE, OS_LALT, KC_GRV,  KC_SPC,  BK_LWER,     DL_RAIS, KC_ENT,  OS_RGUI, UC(0x03A8), UC(0x2E2E) \
    )
/* Re-pass though to allow templates to be used */
#define LAYOUT_base_wrapper(...)       LAYOUT_kyria_base(__VA_ARGS__)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
        _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
        _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
        _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
    ),

    [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
        ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
        ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
        ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
    ),
    [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
        _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
        _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
        _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
    ),

    [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
        _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
        _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
        _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
    ),

    [_GAMEPAD] = LAYOUT_wrapper(
        KC_ESC,  KC_K,    KC_Q,    KC_W,    KC_E,    KC_R,                                          _______, _______, _______, _______, _______, _______,
        KC_TAB,  KC_G,    KC_A,    KC_S,    KC_D,    KC_F,                                          _______, _______, _______, _______, _______, _______,
        KC_LCTL, KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    _______, _______,   _______, LALT(KC_PSCR), _______, _______, _______, _______, _______, _______,
                                  _______, MAGIC_TOGGLE_NKRO, KC_V,     KC_SPC,  KC_H,   _______, _______, _______, _______, _______
    ),

    [_DIABLO] = LAYOUT_wrapper(
        KC_ESC,  KC_S,    KC_I,    KC_F,    KC_M,    KC_T,                                          KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_NO,   KC_NO,
        KC_TAB,  KC_1,    KC_2,    KC_3,    KC_4,    KC_G,                                          KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,
        KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z,    KC_J,    KC_L,        TG_DBLO, KC_NO, KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,
                           KC_DIABLO_CLEAR, KC_J,    KC_NO, SFT_T(KC_SPACE), ALT_T(KC_Q),   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO
    ),
    [_LOWER] = LAYOUT_wrapper(
        KC_F12,  _________________LOWER_L1__________________,                                       _________________LOWER_R1__________________, KC_F11,
        _______, _________________LOWER_L2__________________,                                       _________________LOWER_R2__________________, KC_PIPE,
        _______, _________________LOWER_L3__________________, _______, _______,   _______, _______, _________________LOWER_R3__________________, _______,
                                   _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______
    ),
    [_RAISE] = LAYOUT_wrapper(
        KC_F12,  _________________RAISE_L1__________________,                                       _________________RAISE_R1__________________, KC_F11,
        _______, _________________RAISE_L2__________________,                                       _________________RAISE_R2__________________, KC_BSLS,
        _______, _________________RAISE_L3__________________, _______, _______,   _______, _______, _________________RAISE_R3__________________, _______,
                                   _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______
    ),
    [_ADJUST] = LAYOUT_wrapper(
        KC_MAKE, _________________ADJUST_L1_________________,                                       _________________ADJUST_R1_________________, KC_RESET,
        VRSN,    _________________ADJUST_L2_________________,                                       _________________ADJUST_R2_________________, EEP_RST,
        UC_MOD,  _________________ADJUST_L3_________________, HPT_TOG, HPT_FBK,   MG_NKRO, UC_MOD,  _________________ADJUST_R3_________________, TG_MODS,
                                   _______, _______, KEYLOCK, KC_NUKE, _______,   _______, _______, _______, _______, _______
    ),
//     [_LAYERINDEX] = LAYOUT_wrapper(
//       _______, _______, _______, _______, _______, _______,                                       _______, _______, _______, _______, _______, _______,
//       _______, _______, _______, _______, _______, _______,                                       _______, _______, _______, _______, _______, _______,
//       _______, _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______, _______, _______, _______,
//                                  _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______
//     ),
};

#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
    [_DEFAULT_LAYER_1] = { { KC_DOWN, KC_UP   }, { KC_VOLD, KC_VOLU } },
    [_DEFAULT_LAYER_2] = { { _______, _______ }, { _______, _______ } },
    [_DEFAULT_LAYER_3] = { { _______, _______ }, { _______, _______ } },
    [_DEFAULT_LAYER_4] = { { _______, _______ }, { _______, _______ } },
    [_GAMEPAD]         = { { _______, _______ }, { _______, _______ } },
    [_DIABLO]          = { { _______, _______ }, { _______, _______ } },
    [_MOUSE]           = { { _______, _______ }, { KC_WH_D, KC_WH_U } },
    [_MEDIA]           = { { _______, _______ }, { _______, _______ } },
    [_RAISE]           = { { _______, _______ }, { KC_PGDN, KC_PGUP } },
    [_LOWER]           = { { RGB_MOD, RGB_RMOD}, { RGB_HUD, RGB_HUI } },
    [_ADJUST]          = { { CK_DOWN, CK_UP   }, { _______, _______ } },
};
#endif
// clang-format on

#ifdef OLED_ENABLE
oled_rotation_t oled_init_keymap(oled_rotation_t rotation) { return OLED_ROTATION_180; }
#endif

#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) {
        // Volume control
        if (clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
    } else if (index == 1) {
        // Page up/Page down
        if (clockwise) {
            tap_code(KC_PGDN);
        } else {
            tap_code(KC_PGUP);
        }
    }
    return true;
}
#endif

#ifdef RGBLIGHT_LAYERS
const rgblight_segment_t PROGMEM shift_layers[]   = RGBLIGHT_LAYER_SEGMENTS({8, 1, 120, 255, 255}, {18, 1, 120, 255, 255});
const rgblight_segment_t PROGMEM control_layers[] = RGBLIGHT_LAYER_SEGMENTS({6, 1, 0, 255, 255}, {16, 1, 0, 255, 255});
const rgblight_segment_t PROGMEM alt_layers[]     = RGBLIGHT_LAYER_SEGMENTS({2, 1, 240, 255, 255}, {17, 1, 250, 255, 255});
const rgblight_segment_t PROGMEM gui_layers[]     = RGBLIGHT_LAYER_SEGMENTS({7, 1, 51, 255, 255}, {12, 1, 51, 255, 255});

const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(shift_layers, control_layers, alt_layers, gui_layers);

void keyboard_post_init_keymap(void) { rgblight_layers = my_rgb_layers; }

void matrix_scan_keymap(void) {
    uint8_t mods = mod_config(get_mods() | get_oneshot_mods());
    rgblight_set_layer_state(0, mods & MOD_MASK_SHIFT);
    rgblight_set_layer_state(1, mods & MOD_MASK_CTRL);
    rgblight_set_layer_state(2, mods & MOD_MASK_ALT);
    rgblight_set_layer_state(3, mods & MOD_MASK_GUI);
}
#endif