1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define ___ KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k05,\
k10, k15,\
k20, k25,\
k30, k35,\
k31, k32, k33, k34 \
) { \
{ k00, k01, k05, k31 }, \
{ k10, k02, k15, k32 }, \
{ k20, k03, k25, k33 }, \
{ k30, ___, k35, k34 } \
}
typedef union {
uint32_t raw;
struct {
uint8_t dpi_config;
int16_t dt_term_config;
};
} keyboard_config_t;
extern keyboard_config_t keyboard_config;
extern uint16_t dpi_array[];
enum keyboard_keycodes {
#ifdef VIA_ENABLE
DPI_UP = USER00,
#else
DPI_UP = SAFE_RANGE,
#endif
DPI_DN,
DPI_FINE,
TAP_UP,
TAP_DN,
TAP_ON,
TAP_OFF,
TAP_TOG,
NEW_SAFE_RANGE
};
|