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/* Copyright 2020 Maarten Dekkers <maartenwut@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#include "quantum.h"

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#define LAYOUT_all LAYOUT_ortho_6x4

#define LAYOUT_ortho_6x4( \
    k00, k01, k02, k03, \
    k10, k11, k12, k13, \
    k20, k21, k22, k23, \
    k30, k31, k32, k33, \
    k40, k41, k42, k43, \
    k50, k51, k52, k53  \
) \
{ \
    { k00, k01, k02, k03 }, \
    { k10, k11, k12, k13 }, \
    { k20, k21, k22, k23 }, \
    { k30, k31, k32, k33 }, \
    { k40, k41, k42, k43 }, \
    { k50, k51, k52, k53 }  \
}

#define LAYOUT_numpad_6x4( \
    k00, k01, k02, k03,    \
    k10, k11, k12, k13,    \
    k20, k21, k22,         \
    k30, k31, k32, k33,    \
    k40, k41, k42,         \
    k50,      k52, k53     \
) \
{ \
    { k00, k01, k02, k03 },   \
    { k10, k11, k12, k13 },   \
    { k20, k21, k22, KC_NO }, \
    { k30, k31, k32, k33 },   \
    { k40, k41, k42, KC_NO }, \
    { k50, KC_NO, k52, k53 }  \
}