1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
│ Tab │ q │ w │ e │ r │ t │ │ y │ u │ i │ o │ p │ ` │Bksp│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
│ Caps │ a │ s │ d │ f │ g │ │ h │ j │ k │ l │ \ │ Enter │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
│ LShift │ z │ x │ c │ v │ b │ │ n │ m │ , │ . ││ / │ ↑ │RSft│
└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
│LCrl│GUI │ │LAlt│ Space │ │ Space │ Fn │ │ ← │ ↓ │ → │
└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
│ │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ ~ │ │
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
│ Caps │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ | │ │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
│ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > ││ ? │ │RSft│
└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
│ │ │ │ │ │ │ │ │ │ │ │ │
└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
[_BASE] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSLS, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │ │ Del│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
│Reset │ │ │End│ │ │ │Hom│ │Ins│ │PSc│ Fn1 │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
│ │ │ │Cal│ │ │ │ │Mut│VoD│VoU││ │PgU│ │
└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
│ │ │ │ │ │ │ │ │ │ │PgD│ │
└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
[_FN] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_DEL,
QK_BOOT, _______, _______, KC_END, _______, _______, KC_HOME, _______, KC_INS, _______, KC_PSCR, MO(_FN1),
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, KC_PGDN, _______
),
/*
┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
│ │ │ │ │ │ │ │ │ │ │ │Mod│Rod│ Tog│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
│ │ │ │ │ │ │ │ │ │ │ ││Sad│Vai│ Sai│
└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
│ │ │ │ │ │ │ │ │ │Hud│Vad│Hui│
└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_RMOD, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAD, RGB_VAI, RGB_SAI,
_______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
),
};
|