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#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Spac| N | H | Y |
* |----|----|----|----|
* | Fn | M | J | U |
* |----|----|----|----|
* |Left| , | K | I |
* |----|----|----|----|
* |Down| . | L | O |
* |----|----|----|----|
* | Up | / | ; | P |
* |----|----|----|----|
* |Rght| Ret| " |Bspc|
* `-------------------'
*/
[_BL] = LAYOUT_ortho_6x4(
KC_SPACE, KC_N, KC_H, KC_Y,
MO(1), KC_M, KC_J, KC_U,
KC_LEFT, KC_COMM, KC_K, KC_I,
KC_DOWN, KC_DOT, KC_L, KC_O,
KC_UP, KC_SLASH, KC_SCLN, KC_P,
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc | F12| F6 | 6 |
* |----|----|----|----|
* | NL | M | - | 7 |
* |----|----|----|----|
* |Left| , | = | 8 |
* |----|----|----|----|
* |Down| . | [ | 9 |
* |----|----|----|----|
* | Up | / | ] | 0 |
* |----|----|----|----|
* |Rght| Ret| \ | Del|
* `-------------------'
*/
[_FL] = LAYOUT_ortho_6x4(
_______, KC_F12, KC_F6, KC_6,
_______, _______, KC_MINS, KC_7,
_______, _______, KC_EQL, KC_8,
_______, _______, KC_LBRC, KC_9,
_______, _______, KC_RBRC, KC_0,
_______, _______, KC_BSLS, KC_DEL
),
};
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