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#include "gamenum.h"
#include "action_layer.h"
#include "eeconfig.h"
#define _______ KC_TRNS
#define DEF 0
#define HDN 1
#define OSY 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEF] = KEYMAP(
KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \
KC_7, KC_8, KC_9, KC_PLUS, \
KC_4, KC_5, KC_6, \
KC_1, KC_2, KC_3, \
KC_0, KC_DOT, KC_ENT \
),
[HDN] = KEYMAP(
KC_FN1, KC_1, KC_2, KC_3, \
KC_Q, KC_W, KC_E, KC_R, \
KC_A, KC_S, KC_D, \
KC_Z, KC_X, KC_C, \
KC_LSFT, KC_LALT, KC_SPC \
),
[OSY] = KEYMAP(
KC_A, KC_Q, KC_1, KC_FN2, \
KC_S, KC_W, KC_2, KC_LALT, \
KC_D, KC_E, KC_3, \
KC_F, KC_R, KC_4, \
KC_SPC, KC_T, KC_TAB \
)
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_SET(HDN, ON_PRESS),
[1] = ACTION_LAYER_SET(OSY, ON_PRESS),
[2] = ACTION_LAYER_SET(DEF, ON_PRESS),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
};
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case KC_FN0:
if (record->event.pressed) {
PORTC |= (1 << 6); // PC6 goes high
}
break;
case KC_FN1:
if (record->event.pressed) {
PORTC &= ~(1 << 6); // PC6 goes high
PORTD |= (1<<4);
}
break;
case KC_FN2:
if (record->event.pressed) {
PORTD &= ~(1 << 4); // PC6 goes high
}
break;
}
return true;
}
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