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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// OLED animation
#include "lib/wave.h"
#ifdef OLED_ENABLE
static void render_layer_info(void) {
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_P(PSTR(" QWERTY "), false);
break;
case 1:
oled_write_P(PSTR(" Function "), false);
break;
default:
oled_write_P(PSTR(" Undefined "), false);
}
}
static void render_layer_number(void) {
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_P(PSTR("0"), false);
break;
case 1:
oled_write_P(PSTR("1"), false);
break;
default:
oled_write_P(PSTR("X"), false);
}
}
bool oled_task_user(void) {
render_layer_info();
// sleep if it has been long enough since we last got a char
if (timer_elapsed32(wave_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
oled_on();
}
// time for the next frame?
if (timer_elapsed(wave_timer) > FRAME_TIMEOUT) {
wave_timer = timer_read();
render_frame();
}
oled_set_cursor(0, 3);
oled_write_P(PSTR(" Layer: "), false);
render_layer_number();
return true;
}
#endif
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