1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_MISC,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
),
[_CLOSE] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
),
[_MISC] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
)
};
void eeconfig_init_user(void) { // EEPROM is getting reset!
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
// Set octave to MI_OCT_0
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
};
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = biton32(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
}
#endif
|