Age | Commit message (Collapse) | Author |
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Added original copyright notice.
Assign the tilde key to layer 1.
Co-authored-by: takishim <tadashi@kishimo.to>
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* Fix build failure for LW67, rename ansi keymap to default
* Fix keycode typos as well
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Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Co-authored-by: xerootg <xerootg@github.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
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* move layout macro alias to info.json
* info.json: fix layout macro reference
* info.json: fix layout data
Original layout data was generated with rotation, which breaks the rendering.
* info.json: remove layout macro alias
It's not used anywhere, so no need to keep it.
* rules.mk: enable Community Layout support
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* move ISO Enter argument to home row
Moves the ISO Enter key's argument to the home row to conform to QMK's standard for traditionally-staggered boards.
* update info.json data
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* fix keymap alignment
Both the `default` and `via` keymaps had misalignments on the top 3 layers, which was misleading as to which keycode was on which switch on those layers.
* fix layout macro reference in info.json
* friendly-format info.json, phase 1
Adds line breaks between keyboard rows.
* correct info.json key sequence
* bb.h: use XXX for KC_NO
* bb.h: add matrix diagram
* add LAYOUT_ansi_split_bs
Includes reference keymap.
* add LAYOUT_iso_split_bs
Includes reference keymap.
* info.json: remove meta key
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Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Wolf Van Herreweghe <wolfvh@getupgamesofficial.com>
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