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authorQMK Bot <hello@qmk.fm>2022-01-30 19:00:54 +0000
committerQMK Bot <hello@qmk.fm>2022-01-30 19:00:54 +0000
commit2d23516462741dc2ddd55032ab9ca124925dce96 (patch)
treea96be13bfb3fc72ccd845f1698de26b52784fb70
parent56623a622457bbc72f38f2fb7a75a87ffb7ae89f (diff)
parentb20bbc715216246ac7a93176eac2c5b428b272bf (diff)
Merge remote-tracking branch 'origin/master' into develop
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/gigahawk/config.h6
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/gigahawk/keymap.c74
2 files changed, 80 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/gigahawk/config.h b/keyboards/gmmk/pro/ansi/keymaps/gigahawk/config.h
new file mode 100644
index 0000000000..9ba8a7b1b7
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/gigahawk/config.h
@@ -0,0 +1,6 @@
+// Copyright 2021 Jasper Chan (@Gigahawk)
+// SPDX-License-Identifier: GPL-2.0-or-later
+#pragma once
+
+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
+#define RGB_MATRIX_STARTUP_SPD 0
diff --git a/keyboards/gmmk/pro/ansi/keymaps/gigahawk/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/gigahawk/keymap.c
new file mode 100644
index 0000000000..8eedeb6e00
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/gigahawk/keymap.c
@@ -0,0 +1,74 @@
+// Copyright 2021 Jasper Chan (@Gigahawk)
+// SPDX-License-Identifier: GPL-2.0-or-later
+#include QMK_KEYBOARD_H
+
+enum layers {
+ _BASE,
+ _GAME,
+ _TRAN,
+};
+
+#define _BASE_COLOR_RGB 156, 123, 85
+#define _GAME_COLOR_RGB 147, 21, 21
+#define _TRAN_COLOR_RGB 45, 89, 24
+#define _CAPS_COLOR_RGB 146, 140, 16
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_BASE] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(2), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_TRAN] = LAYOUT(
+ KC_CAPS, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_INS, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ TG(1), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, KC_MPLY, _______, _______, _______, KC_MPRV, _______, KC_MNXT
+ ),
+
+};
+// clang-format on
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+}
+
+void rgb_matrix_indicators_user(void) {
+ if (IS_LAYER_ON(_TRAN)) {
+ rgb_matrix_set_color_all(_TRAN_COLOR_RGB);
+ } else if (IS_LAYER_ON(_GAME)) {
+ rgb_matrix_set_color_all(_GAME_COLOR_RGB);
+ } else if (IS_LAYER_ON(_BASE)) {
+ rgb_matrix_set_color_all(_BASE_COLOR_RGB);
+ }
+
+ if (host_keyboard_led_state().caps_lock) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, _CAPS_COLOR_RGB);
+ }
+ }
+ }
+}