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-rw-r--r--users/xtonhasvim/fancylighting.c172
1 files changed, 0 insertions, 172 deletions
diff --git a/users/xtonhasvim/fancylighting.c b/users/xtonhasvim/fancylighting.c
deleted file mode 100644
index a88ca4beb3..0000000000
--- a/users/xtonhasvim/fancylighting.c
+++ /dev/null
@@ -1,172 +0,0 @@
- /* Copyright 2015-2017 Christon DeWan
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifdef RGBLIGHT_ENABLE
-
-#include <math.h>
-
-#include "rgblight.h"
-#include "color.h"
-#include "fancylighting.h"
-
-
-__attribute__ ((weak))
-void matrix_scan_keymap(void) {
- // override me, if you want.
- return;
-}
-
-#define ABSDIFF(a,b) ((a)>(b)?(a)-(b):(b)-(a))
-
-#define FADE_BACK_TIME 500
-#define BREATH_FIRE_TIME 1000
-#define ANIMATION_STEP_INTERVAL 20
-
-#if RGBLED_NUM >= 2
-#define POWER_KEY_OFFSET (RGBLED_NUM / 2)
-#define SPACE_OFFSET_MAX (RGBLED_NUM / 2)
-#else
-#define POWER_KEY_OFFSET 1
-#define SPACE_OFFSET_MAX 1
-#endif
-
-uint16_t effect_start_timer = 0;
-uint8_t user_rgb_mode = 0;
-LED_TYPE shadowed_led[RGBLED_NUM] = {{0}};
-
-void start_firey_return(void) {
- user_rgb_mode = BREATH_FIRE;
- effect_start_timer = timer_read();
- for(uint8_t i = 0; i < RGBLED_NUM; i++) {
- shadowed_led[i] = led[i];
- }
-}
-
-/** 0---max
- * [___]
- * [__/]
- * [_/\]
- * [/\_]
- * [\__]
- * [___]
- **/
-
-void set_color_for_offsets(uint16_t time_offset, uint16_t space_offset, uint8_t idx) {
- float time_progress = (float)time_offset / BREATH_FIRE_TIME;
- float space_progress = (float)space_offset / SPACE_OFFSET_MAX;
- float progress = time_progress * 5.0 - space_progress;
- if(progress > 1.0) {
- progress -= 1.0;
- progress /= 4.0;
- progress = 1.0 - progress;
- }
- progress = fmax(0.0,progress);
- progress *= progress; // squared!
-
- float alpha = (time_progress + 0.1) * 7.0 - space_progress;
- alpha = fmin(1.0, alpha*alpha);
-
- LED_TYPE px[1] = {{0}};
- sethsv((uint16_t)(fmod(time_progress * 1.5 + space_progress,1.0)*360), 255, (uint8_t)(progress*255),&px[0]);
- led[idx].r = alpha * px[0].r + ( 1.0 - alpha) * shadowed_led[idx].r;
- led[idx].g = alpha * px[0].g + ( 1.0 - alpha) * shadowed_led[idx].g;
- led[idx].b = alpha * px[0].b + ( 1.0 - alpha) * shadowed_led[idx].b;
-}
-
-/**
- * It's actually a rainbow: a fire curve didn't really look right.
- * it's still cool, though!
- */
-void rgb_mode_breath_fire(void) {
- static uint16_t last_timer = 0;
- if(!last_timer) last_timer = timer_read();
- uint16_t this_timer = timer_read();
-
- // too soon. don't spam updates
- if(this_timer - last_timer < ANIMATION_STEP_INTERVAL) return;
-
- uint16_t elapsed = this_timer - effect_start_timer;
-
- last_timer = this_timer;
- if(elapsed >= BREATH_FIRE_TIME) {
- // complete
- user_rgb_mode = FADE_BACK;
- effect_start_timer = this_timer;
- } else {
- // linear fade
- for(uint16_t i = 0; i < RGBLED_NUM; i++) {
- uint16_t space_offset = ABSDIFF(i,POWER_KEY_OFFSET);
- if(space_offset > SPACE_OFFSET_MAX) space_offset = RGBLED_NUM - space_offset;
-
- set_color_for_offsets(elapsed, space_offset, i);
- }
- rgblight_set();
- }
-}
-
-void rgb_mode_fade_back(void) {
- static uint16_t last_timer = 0;
- if(!last_timer) last_timer = timer_read();
- uint16_t this_timer = timer_read();
-
- // too soon. don't spam updates
- if(this_timer - last_timer < ANIMATION_STEP_INTERVAL) return;
-
- uint16_t elapsed = this_timer - effect_start_timer;
-
- last_timer = this_timer;
- float progress = (float)elapsed / FADE_BACK_TIME;
- progress = fmin(1.0,progress);
-
- for(uint8_t i = 0; i < RGBLED_NUM; i++) {
- led[i].r = shadowed_led[i].r * progress;
- led[i].g = shadowed_led[i].g * progress;
- led[i].b = shadowed_led[i].b * progress;
- }
- rgblight_set();
-
- if(elapsed >= FADE_BACK_TIME) user_rgb_mode = 0;
-}
-
-/** called when layer state or vstate has changed */
-__attribute__ ((weak))
-void set_state_leds(void) {
- return;
-}
-
-void matrix_scan_user(void) {
- static uint32_t last_layer = 0;
- static uint32_t last_vstate = 0;
- if(last_layer != layer_state || last_vstate != vstate) set_state_leds();
- last_layer = layer_state;
- last_vstate = vstate;
-
- switch (user_rgb_mode) {
- case BREATH_FIRE:
- rgb_mode_breath_fire();
- break;
- case FADE_BACK:
- rgb_mode_fade_back();
- break;
- }
- matrix_scan_keymap();
-}
-
-#else
-
-void start_firey_return(void) {}
-
-#endif