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diff --git a/users/ericgebhart/layouts.h b/users/ericgebhart/layouts.h new file mode 100644 index 0000000000..5ca9b00e6e --- /dev/null +++ b/users/ericgebhart/layouts.h @@ -0,0 +1,720 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "core_keysets.h" +#include "mod_layer.h" +#include "edge_keys.h" + +/******************************************************************/ +/* This is where I put my Keyboard layouts. */ +/* The mod layer can be modified in mod_layer.h */ +/* can be applied here. The physical shape of the keyboard is */ +/* also accounted for here. This makes it very simple to add a */ +/* new keyboard and reuse all of my layouts and layers */ +/* */ +/* With all of that in hand, we then create a LAYOUT wrapper */ +/* macro that takes a list of keys, to create a keyboard matrix */ +/* that fits the keyboard. Simple. */ +/* */ +/* The thumb keys, the bottom rows, etc. */ +/* */ +/* An attempt has been made to adapt the kinesis and ergodox */ +/* Thumb keys to the rectangular shapes of the xd75, viterbi, */ +/* and rebound. */ +/******************************************************************/ + +/******************************************************************/ +/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */ +/* keys inbetween the usual left and right hand keys */ +/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */ +/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */ +/* thumbkeys. It is missing middle keys on (home) row 3. */ +/* * The Corne is a split 3x12 with 6 thumb keys. It has no */ +/* extra middle keys */ +/* */ +/******************************************************************/ + + +/******************************************************************/ +/* In all cases these keyboards are defined in a matrix which is */ +/* a set of rows. Maybe like so, or not. */ +/* */ +/* -------------------------|------------------------ */ +/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */ +/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */ +/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */ +/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */ +/* | Row5L | Row5R | */ +/* | ThumbsL | ThumbsR | */ +/* -------------------------|------------------------ */ + +/* Generally speaking, the keys on the right and left don't change. */ +/* Neither does the bottom row or the thumbs. Frequently the numbers */ +/* row is identical across layers. Mostly, we want our Base layers to */ +/* be predctable. */ + + +// Since our quirky block definitions are basically a list of comma separated +// arguments, we need a wrapper in order for these definitions to be +// expanded before being used as arguments to the LAYOUT_xxx macro. +#if (!defined(LAYOUT) && defined(KEYMAP)) +#define LAYOUT KEYMAP +#endif + +// every keyboard has it's Layout. We start there and make a var args +// out of it. + +#define LVARG_ergodox(...) LAYOUT_ergodox(__VA_ARGS__) +#define LVARG_edox(...) LAYOUT_ergodox_pretty(__VA_ARGS__) +#define LAYOUT_VARG(...) LAYOUT(__VA_ARGS__) +#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__) + +#define LVARG_4x12(...) LAYOUT_ortho_4x12(__VA_ARGS__) +#define LVARG_5x12(...) LAYOUT_ortho_5x12(__VA_ARGS__) +#define LVARG_5x14(...) LAYOUT_ortho_5x14(__VA_ARGS__) +#define LVARG_5x15(...) LAYOUT_ortho_5x15(__VA_ARGS__) + +/* + | Left | Numbers L | middle | numbers R | Right | + | Left | keys0-5 | middle | Keys6-10 | Right | + | Left | keys11-15 | middle | Keys16-20 | Right | + | Left | keys20-25 | middle | Keys25-30 | Right | + |Row5L Row5R | + |ThumbsL ThumbsR | +*/ + +/* Assuming that left, midddle, right, row5, and thumbs stay the same, */ +/* numbers, no numbers, numbers never change, whatever. */ +/* we can have a layout macro that takes a nice rectangle of keys. */ + +/* Actually, because of Bepo, each keyboard currently requires four of */ +/* these macros. One for Qwerty, One for foreign layouts on bepo like */ +/* dvorak and beakl on bepo instead of on Qwerty. Then another for the Bepo */ +/* layout because unlike the rest of the layouts Bepo doesn't fit in */ +/* 3x10. It wants 3x12. So there are potentially 4 macros per keyboard here. */ +/* XXXX_base, XXXX_base_bepo, XXXX_base_bepo6, The 4th macro */ +/* is XXXXX_transient and generally works for all other */ +/* non base layers. */ +/* The base and transient versions are all that is necessary, if bepo is */ +/* not needed. */ + + +/* All layouts are relatively simple to make. */ +/* The ROW macros add a universal mod layer so that mods can be defined once */ +/* and used everywhere. No matter the keymap or layer. this allows actual maps */ +/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */ + + +/* Additional, more complicated layouts can be found here.*/ +/* examples can be found in crkbd/keymaps/ericgebhart */ +/* examples can be found in kinesis/keymaps/ericgebhart */ +/* examples can be found in ergodox/keymaps/ericgebhart */ +/* examples can be found in montsinger/rebound/rev4/keymaps/ericgebhart */ + + + +/********************************************************************/ +/* xiudi/xd75 - Ortholinear 5x15 */ +/********************************************************************/ +/// These first two base layout templates take sets of 5 keys, left and right. +// Using 4 sets allows for changing the number row if you have one. +// if you never change the number row, then use 3 sets of left and right. +// and define the number row here. +#define LAYOUT_5x15_base( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A, \ + K31, K32, K33, K34, K35, \ + K36, K37, K38, K39, K3A) \ + LVARG_5x15( \ + ROW0_LEFT(K01, K02, K03, K04, K05), \ + ___3_MIDDLE_T___, \ + ROW0_RIGHT(K06, K07, K08, K09, K0A), \ + \ + ROW1_LEFT(K11, K12, K13, K14, K15), \ + ___3_MIDDLE_1___, \ + ROW1_RIGHT(K16, K17, K18, K19, K1A), \ + \ + ROW2_LEFT(K21, K22, K23, K24, K25), \ + ___3_MIDDLE_2___, \ + ROW2_RIGHT(K26, K27, K28, K29, K2A), \ + \ + ROW3_LEFT(K31, K32, K33, K34, K35), \ + ___3_MIDDLE_3___, \ + ROW3_RIGHT(K36, K37, K38, K39, K3A), \ + ___15_BOTTOM___ \ + ) + +#define LAYOUT_5x15_base_bepo( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A, \ + K31, K32, K33, K34, K35, \ + K36, K37, K38, K39, K3A) \ + LVARG_5x15( \ + ROW0_LEFT_BP(K01, K02, K03, K04, K05), \ + ___3_MIDDLE_T___, \ + ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \ + \ + ROW1_LEFT_BP(K11, K12, K13, K14, K15), \ + ___3_MIDDLE_1_BP___, \ + ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \ + \ + ROW2_LEFT_BP(K21, K22, K23, K24, K25), \ + ___3_MIDDLE_2_BP___, \ + ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \ + \ + ROW3_LEFT_BP(K31, K32, K33, K34, K35), \ + ___3_MIDDLE_3_BP___, \ + ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \ + ___15_BOTTOM_BP___ \ + ) + +// Just for bepo because it's a 3x6 matrix on each side. +// So 3 pairs of 6 keys, left and right. +#define Layout_5x15_base_bepo6( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C \ + ) \ + LVARG_5x15( \ + ___15_B_SYMB___, \ + ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \ + ___3_MIDDLE_1_BP___, \ + ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \ + \ + ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \ + ___3_MIDDLE_2___, \ + ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \ + \ + ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \ + ___3_MIDDLE_3___, \ + ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \ + ___15_BOTTOM_BP___ \ + ) + + // 4 rows of 12. 3 columns transparent in the middle. +#define LAYOUT_5x15_transient( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C, \ + K31, K32, K33, K34, K35, K36, \ + K37, K38, K39, K3A, K3B, K3C \ + ) \ + LVARG_5x15( \ + K01, K02, K03, K04, K05, K06, \ + ___3___, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + ___3___, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + ___3___, \ + K27, K28, K29, K2A, K2B, K2C, \ + K31, K32, K33, K34, K35, K36, \ + ___3___, \ + K37, K38, K39, K3A, K3B, K3C, \ + ___15___) \ + +#define BASE_5x15(...) LAYOUT_5x15_base(__VA_ARGS__) +#define BASE_5x15_bepo(...) LAYOUT_5x15_base_bepo(__VA_ARGS__) +#define BASE_5x15_bepo6(...) LAYOUT_5x15_base_bepo6(__VA_ARGS__) +#define TRANSIENT_5x15(...) LAYOUT_5x15_transient(__VA_ARGS__) + +/********************************************************************/ + + +/********************************************************************/ +/* viterbi - Ortholinear 5x14 */ +/********************************************************************/ +#define LAYOUT_5x14_base( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A, \ + K31, K32, K33, K34, K35, \ + K36, K37, K38, K39, K3A) \ + LVARG_5x14( \ + ROW0_LEFT(K01, K02, K03, K04, K05), \ + ___2_MIDDLE_T___, \ + ROW0_RIGHT(K06, K07, K08, K09, K0A), \ + \ + ROW1_LEFT(K11, K12, K13, K14, K15), \ + ___2_MIDDLE_1___, \ + ROW1_RIGHT(K16, K17, K18, K19, K1A), \ + \ + ROW2_LEFT(K21, K22, K23, K24, K25), \ + ___2_MIDDLE_2___, \ + ROW2_RIGHT(K26, K27, K28, K29, K2A), \ + \ + ROW3_LEFT(K31, K32, K33, K34, K35), \ + ___2_MIDDLE_3___, \ + ROW3_RIGHT(K36, K37, K38, K39, K3A), \ + ___14_BOTTOM___ \ + ) + +#define LAYOUT_5x14_base_bepo( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A, \ + K31, K32, K33, K34, K35, \ + K36, K37, K38, K39, K3A) \ + LVARG_5x14( \ + ROW0_LEFT_BP(K01, K02, K03, K04, K05), \ + ___2_MIDDLE_T___, \ + ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \ + \ + ROW1_LEFT_BP(K11, K12, K13, K14, K15), \ + ___2_MIDDLE_1_BP___, \ + ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \ + \ + ROW2_LEFT_BP(K21, K22, K23, K24, K25), \ + ___2_MIDDLE_2_BP___, \ + ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \ + \ + ROW3_LEFT_BP(K31, K32, K33, K34, K35), \ + ___2_MIDDLE_3_BP___, \ + ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \ + ___14_BOTTOM_BP___ \ + ) + + // Just for bepo because it's a 3x6 matrix on each side. +// So 3 pairs of 6 keys, left and right. +#define LAYOUT_5x14_base_bepo6( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C \ + ) \ + LVARG_5x14( \ + ___14_B_SYMB___, \ + ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \ + ___2_MIDDLE_1_BP___, \ + ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \ + \ + ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \ + ___2_MIDDLE_2___, \ + ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \ + \ + ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \ + ___2_MIDDLE_3___, \ + ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \ + ___14_BOTTOM_BP___ \ + ) + +// 4 rows of 12. 2 columns transparent in the middle. +#define LAYOUT_5x14_transient( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C, \ + K31, K32, K33, K34, K35, K36, \ + K37, K38, K39, K3A, K3B, K3C \ + ) \ + LVARG_5x14( \ + K01, K02, K03, K04, K05, K06, \ + ___2___, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + ___2___, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + ___2___, \ + K27, K28, K29, K2A, K2B, K2C, \ + K31, K32, K33, K34, K35, K36, \ + ___2___, \ + K37, K38, K39, K3A, K3B, K3C, \ + ___14___ \ + ) \ + +#define BASE_5x14(...) LAYOUT_5x14_base(__VA_ARGS__) +#define BASE_5x14_bepo(...) LAYOUT_5x14_base_bepo(__VA_ARGS__) +#define BASE_5x14_bepo6(...) LAYOUT_5x14_base_bepo6(__VA_ARGS__) +#define TRANSIENT_5x14(...) LAYOUT_5x14_transient(__VA_ARGS__) + +/********************************************************************/ +/* Ortholinear 4x12 */ +/********************************************************************/ +#define LAYOUT_4x12_base( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A \ + ) \ + LVARG_4x12( \ + ROW1_LEFT(K01, K02, K03, K04, K05), \ + ROW1_RIGHT(K06, K07, K08, K09, K0A), \ + \ + ROW2_LEFT(K11, K12, K13, K14, K15), \ + ROW2_RIGHT(K16, K17, K18, K19, K1A), \ + \ + ROW3_LEFT(K21, K22, K23, K24, K25), \ + ROW3_RIGHT(K26, K27, K28, K29, K2A), \ + \ + ___12_BOTTOM___ \ + ) + +#define LAYOUT_4x12_base_bepo( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A \ + ) \ + LVARG_4x12( \ + ROW1_LEFT_BP(K01, K02, K03, K04, K05), \ + ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \ + \ + ROW2_LEFT_BP(K11, K12, K13, K14, K15), \ + ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \ + \ + ROW3_LEFT_BP(K21, K22, K23, K24, K25), \ + ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \ + \ + ___12_BOTTOM_BP___ \ + ) + + // Just for bepo because it's a 3x6 matrix on each side. + // So 3 pairs of 6 keys, left and right. +#define Layout_4x12_base_bepo6( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C \ + ) \ + LVARG_4x12( \ + ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \ + ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \ + \ + ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \ + ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \ + \ + ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \ + ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \ + ___12_BOTTOM_BP___ \ + ) + +// takes 3 makes 4 rows of 12. +#define LAYOUT_4x12_transient( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C \ + ) \ + LVARG_4x12( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C, \ + ___12___) \ + +#define BASE_4x12(...) LAYOUT_4x12_base(__VA_ARGS__) +#define BASE_4x12_bepo(...) LAYOUT_4x12_base_bepo(__VA_ARGS__) +#define BASE_4x12_bepo6(...) LAYOUT_4x12_base_bepo6(__VA_ARGS__) +#define TRANSIENT_4x12(...) LAYOUT_4x12_transient(__VA_ARGS__) + +/********************************************************************/ +/* CRKBD Corne */ +/* The Corne has 3x6 matrix on both sides with 6 thumbs total */ +/* This Macro takes 2x3x5 and gives it pinkies, and thumbs. */ +/* Arg chunks are in the middle with the passthrough modifiers as */ +/* needed. Sama Sama apres cette fois. */ +/********************************************************************/ +#define Base_3x6_3( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A) \ + LAYOUT_VARG( \ + ROW1_LEFT(K01, K02, K03, K04, K05), \ + ROW1_RIGHT(K06, K07, K08, K09, K0A), \ + \ + ROW2_LEFT(K11, K12, K13, K14, K15), \ + ROW2_RIGHT(K16, K17, K18, K19, K1A), \ + \ + ROW3_LEFT(K21, K22, K23, K24, K25), \ + ROW3_RIGHT(K26, K27, K28, K29, K2A), \ + ___6_ERGO_THUMBS___ \ + ) + +// So we can have different transient layers for symbols and numbers on bepo. +// for layouts like dvorak on bepo. +#define Base_bepo_3x6_3( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A \ + ) \ + LAYOUT_VARG( \ + ROW1_LEFT_BP(K01, K02, K03, K04, K05), \ + ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \ + \ + ROW2_LEFT_BP(K11, K12, K13, K14, K15), \ + ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \ + \ + ROW3_LEFT_BP(K21, K22, K23, K24, K25), \ + ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \ + ___6_ERGO_THUMBS_BP___ \ + ) + +// No room for pinkies. +// Just for bepo because it's a 3x6 matrix on each side. +// So 3 pairs of 6 keys, And we lose our left and right. +// Except it keeps the layer toggles along with the keycode +// on the bottom. +#define Base_bepo6_3x6_3( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C \ + ) \ + LAYOUT_VARG( \ + ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \ + ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \ + \ + ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \ + ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \ + \ + ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \ + ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \ + ___6_ERGO_THUMBS_BP___ \ + ) + +// All we really need is to add the see through thumbs to the end. +#define Transient6_3x6_3( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C \ + ) \ + LAYOUT_VARG( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C, \ + ___6___) + +//--------------------------------------------------------- +// 3x5 +#define Base_3x5_3( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A) \ + LAYOUT_VARG( \ + ROW1_LEFT5(K01, K02, K03, K04, K05), \ + ROW1_RIGHT5(K06, K07, K08, K09, K0A), \ + \ + ROW2_LEFT5(K11, K12, K13, K14, K15), \ + ROW2_RIGHT5(K16, K17, K18, K19, K1A), \ + \ + ROW3_LEFT5(K21, K22, K23, K24, K25), \ + ROW3_RIGHT5(K26, K27, K28, K29, K2A), \ + ___6_ERGO_THUMBS___ \ + ) + +// So we can have different transient layers for symbols and numbers on bepo. +// for layouts like dvorak on bepo. +#define Base_bepo_3x5_3( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A \ + ) \ + LAYOUT_VARG( \ + ROW1_LEFT5_BP(K01, K02, K03, K04, K05), \ + ROW1_RIGHT5_BP(K06, K07, K08, K09, K0A), \ + \ + ROW2_LEFT5_BP(K11, K12, K13, K14, K15), \ + ROW2_RIGHT5_BP(K16, K17, K18, K19, K1A), \ + \ + ROW3_LEFT5_BP(K21, K22, K23, K24, K25), \ + ROW3_RIGHT5_BP(K26, K27, K28, K29, K2A), \ + ___6_ERGO_THUMBS_BP___ \ + ) + +// All we really need is to add the see through thumbs to the end. +#define Transient5_3x5_3( \ + K01, K02, K03, K04, K05, \ + K07, K08, K09, K0A, K0B, \ + K11, K12, K13, K14, K15, \ + K17, K18, K19, K1A, K1B, \ + K21, K22, K23, K24, K25, \ + K27, K28, K29, K2A, K2B \ + ) \ + LAYOUT_VARG( \ + K01, K02, K03, K04, K05, \ + K07, K08, K09, K0A, K0B, \ + K11, K12, K13, K14, K15, \ + K17, K18, K19, K1A, K1B, \ + K21, K22, K23, K24, K25, \ + K27, K28, K29, K2A, K2B, \ + ___6___) + +/********************************************************************/ +/* Kinesis*/ +/********************************************************************/ +// Basically an ergodox ez without the 3 pairs of middle keys. +// Left, right, bottom, and thumbs all stay the same. +#define Base_4x6_4_6( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A, \ + K31, K32, K33, K34, K35, \ + K36, K37, K38, K39, K3A \ + ) \ + LAYOUT_PVARG( \ + ___KINTFUNC_L___, ___KINTFUNC_R___, \ + ROW0_LEFT(K01, K02, K03, K04, K05), \ + ROW0_RIGHT(K06, K07, K08, K09, K0A), \ + \ + ROW1_LEFT(K11, K12, K13, K14, K15), \ + ROW1_RIGHT(K16, K17, K18, K19, K1A), \ + \ + ROW2_LEFT(K21, K22, K23, K24, K25), \ + ROW2_RIGHT(K26, K27, K28, K29, K2A), \ + \ + ROW3_LEFT(K31, K32, K33, K34, K35), \ + ROW3_RIGHT(K36, K37, K38, K39, K3A), \ + ___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \ + ___12_DOX_ALL_THUMBS___ \ + ) + +#define Base_bepo_4x6_4_6( \ + K01, K02, K03, K04, K05, \ + K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, \ + K16, K17, K18, K19, K1A, \ + K21, K22, K23, K24, K25, \ + K26, K27, K28, K29, K2A, \ + K31, K32, K33, K34, K35, \ + K36, K37, K38, K39, K3A \ + ) \ + LAYOUT_PVARG( \ + ___KINTFUNC_L___, ___KINTFUNC_R___, \ + ROW0_LEFT(K01, K02, K03, K04, K05), \ + ROW0_RIGHT(K06, K07, K08, K09, K0A), \ + \ + ROW1_LEFT(K11, K12, K13, K14, K15), \ + ROW1_RIGHT(K16, K17, K18, K19, K1A), \ + \ + ROW2_LEFT(K21, K22, K23, K24, K25), \ + ROW2_RIGHT(K26, K27, K28, K29, K2A), \ + \ + ROW3_LEFT(K31, K32, K33, K34, K35), \ + ROW3_RIGHT(K36, K37, K38, K39, K3A), \ + ___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \ + ___12_DOX_ALL_THUMBS_BP___ \ + ) + + +// So 3 pairs of 6 keys, left and right. +#define Base_bepo6_4x6_4_6( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C \ + ) \ + LAYOUT_PVARG( \ + ___KINTFUNC_L___, ___KINTFUNC_R___, \ + ___6SYMBOL_BEPO_L___, \ + ___6SYMBOL_BEPO_R___, \ + ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \ + ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \ + \ + ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \ + ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \ + \ + ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \ + ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \ + ___4_BOTTOM_LEFT_BP___, ___4_BOTTOM_RIGHT_BP___, \ + ___12_DOX_ALL_THUMBS_BP___ \ + ) + +#define Transient6_4x6_4_6( \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C, \ + K31, K32, K33, K34, K35, K36, \ + K37, K38, K39, K3A, K3B, K3C \ + ) \ + LAYOUT_PVARG( \ + ___KINTFUNC_L___, ___KINTFUNC_R___, \ + K01, K02, K03, K04, K05, K06, \ + K07, K08, K09, K0A, K0B, K0C, \ + K11, K12, K13, K14, K15, K16, \ + K17, K18, K19, K1A, K1B, K1C, \ + K21, K22, K23, K24, K25, K26, \ + K27, K28, K29, K2A, K2B, K2C, \ + K31, K32, K33, K34, K35, K36, \ + K37, K38, K39, K3A, K3B, K3C, \ + ___4___, ___4___, \ + ___12___ \ + ) |