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-rwxr-xr-x[-rw-r--r--]users/ericgebhart/core_keysets.h492
1 files changed, 272 insertions, 220 deletions
diff --git a/users/ericgebhart/core_keysets.h b/users/ericgebhart/core_keysets.h
index 5baf02ccf6..f51f743921 100644..100755
--- a/users/ericgebhart/core_keysets.h
+++ b/users/ericgebhart/core_keysets.h
@@ -17,277 +17,329 @@
*/
#include "core_keys.h"
-
/********************************************************************/
-/** Parts are parts, pieces of keysets so we have some decent **/
-/** building blocks to make keymaps with. **/
+/** The Core rows of each given layout. **/
/********************************************************************/
+//Dvorak on a qwerty software layer in the OS
+#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_U, KC_I
+#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+
+#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
+#define ___DVORAK_R2___ KC_D, KC_H, KC_T, KC_N, KC_S
+#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
+
+#define ___DVORAK___ ___DVORAK_L1___, ___DVORAK_R1___, \
+ ___DVORAK_L2___, ___DVORAK_R2___, \
+ ___DVORAK_L3___, ___DVORAK_R3___
+
+/* BEAKL 15 (main layer): */
+/* 40123 76598 */
+/* qhoux gcrfz */
+/* - yiea. dstnb ; */
+/* j/,k' wmlpv */
+
+// Remember the - and ; outside pinky keys.
+// Or use the 6 size.
+// Both are on the symbol layer too. So you
+// wont lose them at least.
+// BQ_COMM, BQ_QUOT, BQ_DOT - Beakl->Qwerty
+// BB_COMM, BB_QUOT, BB_DOT - Beakl->Bepo
+// take care of the different shifted chars.
+/* BEAKL 15 (shift layer): */
+/* QHOUX GCRFZ */
+/* - YIEA@ DSTNB ; */
+/* J?!K` WMLPV */
+#define ___BEAKL15_L1___ KC_Q, KC_H, KC_O, KC_U, KC_X
+#define ___BEAKL15_L2___ KC_Y, KC_I, KC_E, KC_A, BQ_DOT
+#define ___BEAKL15_L3___ KC_J, KC_SLASH, BQ_COMM, KC_K, BQ_QUOT
+
+#define ___BEAKL15_R1___ KC_G, KC_C, KC_R, KC_F, KC_Z
+#define ___BEAKL15_R2___ KC_D, KC_S, KC_T, KC_N, KC_B
+#define ___BEAKL15_R3___ KC_W, KC_M, KC_L, KC_P, KC_V
+
+#define ___BEAKL15___ ___BEAKL15_L1___, ___BEAKL15_R1___, \
+ ___BEAKL15_L2___, ___BEAKL15_R2___, \
+ ___BEAKL15_L3___, ___BEAKL15_R3___
+
+#define ___6BEAKL15_L1___ ___, KC_Q, KC_H, KC_O, KC_U, KC_X
+#define ___6BEAKL15_L2___ KC_MINS, KC_Y, KC_I, KC_E, KC_A, BQ_DOT
+#define ___6BEAKL15_L3___ ___, KC_J, KC_SLASH, BQ_COMM, KC_K, BQ_QUOT
+
+#define ___6BEAKL15_R1___ KC_G, KC_C, KC_R, KC_F, KC_Z, ___
+#define ___6BEAKL15_R2___ KC_D, KC_S, KC_T, KC_N, KC_B, KC_SCLN
+#define ___6BEAKL15_R3___ KC_W, KC_M, KC_L, KC_P, KC_V, ___
+
+#define ___6BEAKL15___ ___6BEAKL15_L1___, ___6BEAKL15_R1___, \
+ ___6BEAKL15_L2___, ___6BEAKL15_R2___, \
+ ___6BEAKL15_L3___, ___6BEAKL15_R3___
+// Qwerty based layers that I don't really use.
+#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
+#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
+#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
-// Since our quirky block definitions are basically a list of comma separated
-// arguments, we need a wrapper in order for these definitions to be
-// expanded before being used as arguments to the LAYOUT_xxx macro.
-#if (!defined(LAYOUT) && defined(KEYMAP))
-#define LAYOUT KEYMAP
-#endif
+#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
+#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
-#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+#define ___QWERTY___ ___QWERTY_L1___, ___QWERTY_R1___, \
+ ___QWERTY_L2___, ___QWERTY_R2___, \
+ ___QWERTY_L3___, ___QWERTY_R3___
-#define LAYOUT_ortho_5x15_wrapper(...) LAYOUT_ortho_5x15(__VA_ARGS__)
-#define LAYOUT_ortho_5x14_wrapper(...) LAYOUT_ortho_5x14(__VA_ARGS__)
+// Qwerty based layers that I don't really use.
+// COLEMAK
+#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
+#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
+#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
-/********************************************************************/
-/** The Core rows of each given layout. **/
-/********************************************************************/
-//Dvorak on a qwerty software layer in the OS
-#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define ___DVORAK_L2___ KC_SFT_T_A, KC_LT_KP_O, KC_LT_MDIA_E, KC_LT_SYMB_U, KC_I
-#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
+#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
-#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
-#define ___DVORAK_R2___ KC_D, KC_LT_SYMB_H, KC_LT_MDIA_T, KC_LT_KP_N, KC_SFT_T_S
-#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
+#define ___COLEMAK___ ___COLEMAK_L1___, ___COLEMAK_R1___, \
+ ___COLEMAK_L2___, ___COLEMAK_R2___, \
+ ___COLEMAK_L3___, ___COLEMAK_R3___
-// Qwerty based layers that I don't really use.
-#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
-#define ___QWERTY_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_D, KC_LT_SYMB_F, KC_G
-#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+// COLEMAK-DH
+#define ___COLEMAK_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ___COLEMAK_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
+#define ___COLEMAK_DH_L3___ KC_Z, KC_X, KC_C, KC_D, KC_V
-#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
-#define ___QWERTY_R2___ KC_H, KC_LT_SYMB_J, KC_LT_MDIA_K, KC_L, KC_SFT_T_SCLN
-#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
+#define ___COLEMAK_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ___COLEMAK_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
+#define ___COLEMAK_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
-// COLEMAK
-#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
-#define ___COLEMAK_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_D
-#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+#define ___COLEMAK_DH___ ___COLEMAK_DH_L1___, ___COLEMAK_DH_R1___, \
+ ___COLEMAK_DH_L2___, ___COLEMAK_DH_R2___, \
+ ___COLEMAK_DH_L3___, ___COLEMAK_DH_R3___
-#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define ___COLEMAK_R2___ KC_H, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O
-#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
-// COLEMAK-DH
-#define ___COLEMAK_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
-#define ___COLEMAK_DH_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_G
-#define ___COLEMAK_DH_L3___ KC_Z, KC_X, KC_C, KC_D, KC_V
+// WORKMAN
+#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
+#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
+#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
-#define ___COLEMAK_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define ___COLEMAK_DH_R2___ KC_M, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O
-#define ___COLEMAK_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
+#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
+#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
+#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
-// WORKMAN
-#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
-#define ___WORKMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_H, KC_LT_SYMB_T, KC_G
-#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
+#define ___WORKMAN___ ___WORKMAN_L1___, ___WORKMAN_R1___, \
+ ___WORKMAN_L2___, ___WORKMAN_R2___, \
+ ___WORKMAN_L3___, ___WORKMAN_R3___
-#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
-#define ___WORKMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_O, KC_SFT_T_I
-#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
// NORMAN
-#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
-#define ___NORMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_E, KC_LT_SYMB_T, KC_G
-#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
+#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
-#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
-#define ___NORMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_I, KC_O, KC_SFT_T_U
-#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
+#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
+#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
-// BEPO MAPS
-// Dvorak on fr-bepo software layer in the OS.
-// for dvorak and all the other qwerty like keyboards on bepo
-#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
-#define ___DVORAK_FR_L2___ BP_SFT_T_A, BP_LT_KP_O, BP_LT_MDIA_E, BP_LT_SYMB_U, BP_I
-#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
+#define ___NORMAN___ ___NORMAN_L1___, ___NORMAN_R1___, \
+ ___NORMAN_L2___, ___NORMAN_R2___, \
+ ___NORMAN_L3___, ___NORMAN_R3___
-#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
-#define ___DVORAK_FR_R2___ BP_D, BP_LT_SYMB_H, BP_LT_MDIA_T, BP_LT_KP_N, BP_SFT_T_S
-#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
+#define ___MALTRON_L1___ KC_Q, KC_P, KC_Y, KC_C, KC_B
+#define ___MALTRON_L2___ KC_A, KC_N, KC_I, KC_S, KC_F
+#define ___MALTRON_L3___ KC_SCLN, KC_SLSH, KC_J, KC_G, KC_COMM
-// Bepo on fr-bepo software layer
-// for bepo on bepo
-/* BP_DLR, BP_DQUO, BP_LDAQ, BP_RDAQ, BP_LPRN, BP_RPRN, KC_DEL, */
-#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQUO, BP_LDAQ, BP_RDAQ, BP_LPRN, BP_RPRN
-/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
-#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR /* BP_EQL, BP_PERC */
+#define ___MALTRON_R1___ KC_V, KC_M, KC_U, KC_Z, KC_L
+#define ___MALTRON_R2___ KC_D, KC_T, KC_D, KC_O, KC_R
+#define ___MALTRON_R3___ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
-#define ___BEPO_FR_L1___ BP_B, BP_EACU, BP_P, BP_O, BP_EGRV
-#define ___BEPO_FR_L2___ BP_SFT_T_A, BP_LT_KP_U, BP_LT_SYMB_I, BP_LT_MDIA_E, BP_COMM
-#define ___BEPO_FR_L3___ /*BP_ECIR*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
+#define ___MALTRON___ ___MALTRON_L1___, ___MALTRON_R1___, \
+ ___MALTRON_L2___, ___MALTRON_R2___, \
+ ___MALTRON_L3___, ___MALTRON_R3___
-#define ___BEPO_FR_R1___ /* BP_DCIR,*/ BP_V, BP_D, BP_L, BP_J, BP_Z
-#define ___BEPO_FR_R2___ /* BP_C, */ BP_T, BP_LT_SYMB_S, BP_LT_MDIA_R, BP_LT_KP_N, BP_SFT_T_M //BP_CCED
-#define ___BEPO_FR_R3___ BP_QUOT, BP_Q, BP_G, BP_H, BP_F //BP_SFT_T_W
-/* BP_DLR, BP_DQUO, BP_LDAQ, BP_RDAQ, BP_LPRN, BP_RPRN, KC_DEL, */
-/* KC_TAB, BP_B, BP_EACU, BP_P, BP_O, BP_EGRV, KC_BSPC, */
-/* KC_LSFT, BP_A, BP_U, BP_I, BP_E, BP_COMM, */
-/* KC_LCTRL, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, KC_ENT, */
-/* ESC_FN, BP_ECIR, KC_LGUI, KC_LALT, SPC_RALT, */
-/* TT(SWAP), KC_MNXT, */
-/* KC_MPLY, */
-/* TT(FN), TT(NUMS), KC_MPRV, */
+#define ___EUCALYN_L1___ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
+#define ___EUCALYN_L2___ KC_A, KC_O, KC_E, KC_I, KC_U
+#define ___EUCALYN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_W
-/* /\* right hand *\/ */
-/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
-/* KC_BSPC, BP_DCIR, BP_V, BP_D, BP_L, BP_J, BP_Z, */
-/* BP_C, BP_T, BP_S, BP_R, BP_N, M_RSFT, */
-/* KC_ENT, BP_QUOT, BP_Q, BP_G, BP_H, BP_F, W_RCTL, */
+#define ___EUCALYN_R1___ KC_M, KC_R, KC_D, KC_Y, KC_P
+#define ___EUCALYN_R2___ KC_G, KC_T, KC_K, KC_S, KC_N
+#define ___EUCALYN_R3___ KC_B, KC_H, KC_J, KC_L, KC_SCLN
+#define ___EUCALYN___ ___EUCALYN_L1___, ___EUCALYN_R1___, \
+ ___EUCALYN_L2___, ___EUCALYN_R2___, \
+ ___EUCALYN_L3___, ___EUCALYN_R3___
-/*******************************************************************/
-/** For the top rows. Numbers for most things, symbols for Bepo. **/
-/*******************************************************************/
-// for everything on qwerty.
-#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
-#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
+#define ___CARPLAX_QFMLWY_L1___ KC_Q, KC_F, KC_M, KC_L, KC_W
+#define ___CARPLAX_QFMLWY_L2___ KC_D, KC_S, KC_T, KC_N, KC_R
+#define ___CARPLAX_QFMLWY_L3___ KC_Z, KC_V, KC_G, KC_C, KC_X
-// function key rows, works for everyone.
-#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
-#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
+#define ___CARPLAX_QFMLWY_R1___ KC_Y, KC_U, KC_O, KC_B, KC_J
+#define ___CARPLAX_QFMLWY_R2___ KC_I, KC_A, KC_E, KC_H, KC_SCLN
+#define ___CARPLAX_QFMLWY_R3___ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
-#define ___FUNC_1_6___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
-#define ___FUNC_7_12___ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
+#define ___CARPLAX_QFMLWY___ ___CARPLAX_QFMLWY_L1___, ___CARPLAX_QFMLWY_R1___, \
+ ___CARPLAX_QFMLWY_L2___, ___CARPLAX_QFMLWY_R2___, \
+ ___CARPLAX_QFMLWY_L3___, ___CARPLAX_QFMLWY_R3___
-// a top symbol row if someone wants it.
-#define ___SYMB_L___ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
-#define ___SYMB_R___ KC_CIRC, KC_AMPR, KC_AST, KC_LPRN, KC_RPRN
-// For numbers on bepo. Bepo has numbers on shifted keys, the
-// reverse of most keyboard layouts.
-#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
-#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
+#define ___CARPLAX_QGMLWB_L1___ KC_Q, KC_G, KC_M, KC_L, KC_W
+#define ___CARPLAX_QGMLWB_L2___ KC_D, KC_S, KC_T, KC_N, KC_R
+#define ___CARPLAX_QGMLWB_L3___ KC_Z, KC_X, KC_C, KC_F, KC_J
+#define ___CARPLAX_QGMLWB_R1___ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
+#define ___CARPLAX_QGMLWB_R2___ KC_I, KC_A, KC_E, KC_O, KC_H
+#define ___CARPLAX_QGMLWB_R3___ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
-/*******************************************************************/
-/* keysets for the auxillary layers. */
-/* the KC_P? codes don't work for me. I don't use those shifted */
-/* values anyway. */
-/*******************************************************************/
-// Keypads
-#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
-#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
-#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
-#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
+#define ___CARPLAX_QGMLWB___ ___CARPLAX_QGMLWB_L1___, ___CARPLAX_QGMLWB_R1___, \
+ ___CARPLAX_QGMLWB_L2___, ___CARPLAX_QGMLWB_R2___, \
+ ___CARPLAX_QGMLWB_L3___, ___CARPLAX_QGMLWB_R3___
-// Keypad from the default keymap.c of the xd75
-#define ___KEYPAD_1_ALT___ KC_P7, KC_P8, KC_P9, KC_MINS
-#define ___KEYPAD_2_ALT___ KC_P4, KC_P5, KC_P6, KC_PLUS
-#define ___KEYPAD_3_ALT___ KC_P1, KC_P2, KC_P3, KC_PENT
-#define ___KEYPAD_4_ALT___ KC_P0, KC_DOT, KC_PENT, KC_PENT
-// For Bepo
-#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLSH
-#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
-#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
-#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
+#define ___CARPLAX_QGMLWY_L1___ KC_Q, KC_G, KC_M, KC_L, KC_W
+#define ___CARPLAX_QGMLWY_L2___ KC_D, KC_S, KC_T, KC_N, KC_R
+#define ___CARPLAX_QGMLWY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_J
+#define ___CARPLAX_QGMLWY_R1___ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
+#define ___CARPLAX_QGMLWY_R2___ KC_I, KC_A, KC_E, KC_O, KC_H
+#define ___CARPLAX_QGMLWY_R3___ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
-// SYMBOLS
-// An arrangement for the left hand with a focus on the ()[]{}s.
-#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
-#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
-#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
+#define ___CARPLAX_QGMLWY___ ___CARPLAX_QGMLWY_L1___, ___CARPLAX_QGMLWY_R1___, \
+ ___CARPLAX_QGMLWY_L2___, ___CARPLAX_QGMLWY_R2___, \
+ ___CARPLAX_QGMLWY_L3___, ___CARPLAX_QGMLWY_R3___
-// A larger 6 column arrangement for the left hand, A merge of dvorak and the above.
-#define ___SYMBOLS6_1___ KC_GRV, KC_LT, KC_GT, KC_LCBR, KC_RCBR, KC_HASH
-#define ___SYMBOLS6_2___ KC_AMPR, KC_AT, KC_ASTR, KC_LPRN, KC_RPRN, KC_PERC
-#define ___SYMBOLS6_3___ KC_DLR, KC_DQT, KC_QUOT, KC_LBRC, KC_RBRC, KC_COLON
-#define ___SYMBOLS6_4___ ___2___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN
-#define ___SYMBOLS5_4___ ___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN
+// BEPO Based Layouts.
+// Bepo, Dvorak and Beakl on fr-bepo software layer in the OS.
+// for dvorak and all the other qwerty like keyboards on bepo
+#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
+#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_U, BP_I
+#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
+#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
+#define ___DVORAK_FR_R2___ BP_D, BP_H, BP_T, BP_N, BP_S
+#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
-// A symbol pad. Basically the same layout as a number pad with the symbols
-// instead of the numbers with some extras around it, in familiar places for the
-// right hand.
-#define ___SYMPAD_1___ KC_GRV, KC_AMPR, KC_ASTR, KC_LCBR, KC_PLUS, KC_PIPE
-#define ___SYMPAD_2___ KC_TILD, KC_DLR, KC_PERC, KC_CIRC, KC_ASTR, KC_GRV
-#define ___SYMPAD_3___ ___, KC_EXLM, KC_AT, KC_HASH, KC_MINUS, KC_SLASH
-#define ___SYMPAD_4___ ___, KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH
+#define ___DVORAK_FR___ ___DVORAK_FR_L1___, ___DVORAK_FR_R1___, \
+ ___DVORAK_FR_L2___, ___DVORAK_FR_R2___, \
+ ___DVORAK_FR_L3___, ___DVORAK_FR_R3___
-#define ___5_SYMPAD_4___ KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH
+/* BEAKL 15 (main layer): */
-// Function pad. Same idea as above, but for function keys.
-#define ___FUNCPAD_T___ KC_F10, KC_F11, KC_F12
-#define ___FUNCPAD_1___ KC_F7, KC_F8, KC_F9
-#define ___FUNCPAD_2___ KC_F4, KC_F5, KC_F6
-#define ___FUNCPAD_3___ KC_F1, KC_F2, KC_F3
+#define ___DVORAK6_FR_L1___ DB_GRV, ___DVORAK_FR_L1___
+#define ___DVORAK6_FR_L2___ TAB_BKTAB, ___DVORAK_FR_L2___
+#define ___DVORAK6_FR_L3___ ___, ___DVORAK_FR_L3___
+#define ___DVORAK6_FR_R1___ ___DVORAK_FR_R1___, BP_MIN
+#define ___DVORAK6_FR_R2___ ___DVORAK_FR_R2___, BP_SLSH
+#define ___DVORAK6_FR_R3___ ___DVORAK_FR_R3___, DB_BACKSLASH
-//--- all over again for BEPO
+#define ___6DVORAK_FR___ ___6DVORAK_FR_L1___, ___6DVORAK_FR_R1___, \
+ ___6DVORAK_FR_L2___, ___6DVORAK_FR_R2___, \
+ ___6DVORAK_FR_L3___, ___6DVORAK_FR_R3___
+
+// dont forget ; and -. the 'a' home row is official placement.
+#define ___BEAKL15_FR_L1___ BP_Q, BP_H, BP_O, BP_U, BP_X
+#define ___BEAKL15_FR_L2___ BP_Y, BP_I, BP_E, BP_A, BB_DOT
+#define ___BEAKL15_FR_L2a___ BP_MIN, BP_Y, BP_I, BP_E, BP_A, BB_DOT
+#define ___BEAKL15_FR_L3___ BP_J, BP_SLSH, BB_COMM, BP_K, BB_QUOT
+
+#define ___BEAKL15_FR_R1___ BP_G, BP_C, BP_R, BP_F, BP_Z
+#define ___BEAKL15_FR_R2___ BP_D, BP_S, BP_T, BP_N, BP_B
+#define ___BEAKL15_FR_R2a___ BP_D, BP_S, BP_T, BP_N, BP_B, DB_SCLN
+#define ___BEAKL15_FR_R3___ BP_W, BP_M, BP_L, BP_P, BP_V
+
+#define ___6BEAKL15_FR___ ___, ___BEAKL15_FR_L1___, ___BEAKL15_FR_R1___, ___, \
+ ___BEAKL15_FR_L2a___, ___BEAKL15_FR_R2a___, \
+ ___, ___BEAKL15_FR_L3___, ___BEAKL15_FR_R3___, ___
+
+#define ___BEAKL15_FR___ ___BEAKL15_FR_L1___, ___BEAKL15_FR_R1___, \
+ ___BEAKL15_FR_L2___, ___BEAKL15_FR_R2___, \
+ ___BEAKL15_FR_L3___, ___BEAKL15_FR_R3___
+
+#define ___BEPO_L1___ BP_B, BP_EACU, BP_P, BP_O, BP_EGRV
+#define ___BEPO_L2___ BP_A, BP_U, BP_I, BP_E, BP_COMM
+#define ___BEPO_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
+
+#define ___BEPO_R1___ /* BP_DCRC,*/ BP_V, BP_D, BP_L, BP_J, BP_Z
+#define ___BEPO_R2___ /* BP_C, */ BP_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
+#define ___BEPO_R3___ BP_QUOT, BP_Q, BP_G, BP_H, BP_F //BP_SFT_T_W
+
+// Bepo for a 3x6 split. CCED switched hands. :-( 'Altgr-c c' does the same.
+// W has to drop down to the bottom. Silly unbalanced layout.
+#define ___BEPO6_L1___ BP_CCED, ___BEPO_L1___
+#define ___BEPO6_L2___ TAB_BKTAB, ___BEPO_L2___
+#define ___BEPO6_L3___ BP_ECIR, ___BEPO_L3___
+
+#define ___BEPO6_R1___ ___BEPO_R1___, BP_PERC
+#define ___BEPO6_R2___ ___BEPO_R2___, BP_C
+#define ___BEPO6_R3___ ___BEPO_R3___, BP_W
+
+#define ___BEPO6___ ___BEPO6_L1___, ___BEPO6_R1___, \
+ ___BEPO6_L2___, ___BEPO6_R2___, \
+ ___BEPO6_L3___, ___BEPO6_R3___
+
+#define ___BEPO___ ___BEPO_L1___, ___BEPO_R1___, \
+ ___BEPO_L2___, ___BEPO_R2___, \
+ ___BEPO_L3___, ___BEPO_R3___
+
+
+/*******************************************************************/
+/** TOP ROWS Func,Symbols, Numbers you find there. **/
+/*******************************************************************/
+// for everything on qwerty.
+#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
+
+#define ___NUMBER_BEAKL15_L___ KC_4, KC_0, KC_1, KC_2, KC_3
+#define ___NUMBER_BEAKL15_R___ KC_7, KC_6, KC_5, KC_9, KC_8
+
+// a top symbol row if someone wants it.
+#define ___SYMB_L___ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
+#define ___SYMB_R___ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
+
+/// BEPO ////
+// For numbers on bepo. Bepo has numbers on shifted keys, the
+// reverse of many layouts.
+#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
+#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
+
+// In case you want to try BEAKL 15 Numbers
+#define ___NUMBER_BEAKL15_BP_L___ DB_4, DB_0, DB_1, DB_2, DB_3
+#define ___NUMBER_BEAKL15_BP_R___ DB_7, DB_6, DB_5, DB_9, DB_8
-// SYMBOLS FOR BEPO
// The top row. Bepo has symbols not numbers. Numbers are the shifted values.
+// There are actually 13 keys specified for bepo.
#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQUO, BP_LDAQ, BP_RDAQ, BP_LPRN, BP_RPRN
-/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR /* BP_EQL, BP_PERC */
-// An arrangement for the left hand with a focus on the ()[]{}s.
-#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
-#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
-#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
-
-// A larger 6 column arrangement for the left hand, A merge of dvorak and the above.
-#define ___SYMBOLS6_1_BP___ DB_GRV, DB_LESS, DB_GRTR, DB_LCBR, DB_RCBR, DB_HASH
-#define ___SYMBOLS6_2_BP___ KC_AMPR, BP_AT, BP_ASTR, DB_LPRN, DB_RPRN, BP_PERC
-#define ___SYMBOLS6_3_BP___ BP_DLR, BP_DQUO, DB_QUOT, DB_LBRC, DB_RBRC, KC_COLON
-#define ___SYMBOLS6_4_BP___ ___2___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON
-
-#define ___SYMBOLS5_4_BP___ ___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON
-
-// A symbol pad. Basically the same layout as a number pad with the symbols
-// instead of the numbers with some extras around it, in familiar places for the
-// right hand.
-#define ___SYMPAD_1_BP___ DB_GRV, BP_AMPR, BP_ASTR, DB_LCBR, BP_PLUS, DB_PIPE
-#define ___SYMPAD_2_BP___ DB_TILD, BP_DLR, BP_PERC, DB_CIRC, BP_ASTR, DB_GRV
-#define ___SYMPAD_3_BP___ ___, BP_EXLM, BP_AT, DB_HASH, BP_MINS, BP_SLSH
-#define ___SYMPAD_4_BP___ ___, DB_RCBR, DB_DOT, BP_EQL, BP_MINS, DB_BACKSLASH
-
-#define ___5_SYMPAD_4_BP___ DB_RCBR, DB_DOT, BP_EQL, BP_MINS, DB_BACKSLASH
-
-// Parts are parts.
-// MOUSE, ARROW and MEDIA KEY SETS
-#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
-#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
-#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
-#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
-#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
-#define ___MACCL___ ___MOUSE_ACCL_012___
-
-#define ___PRV_PLAY_NXT_STOP KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
-#define ___VDN_MUTE_VUP___ KC_VOLD, KC_MUTE, KC_VOLU
-
-#define ___MUTE_PRV_PLAY_NXT_STOP___ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
-#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
-#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
-
-// RGB FUNCTION Keysets
-// RGB row for the _FN layer from the redo of the default keymap.c
-#define ___RGB_HUE_SAT_INT_UP___ RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD
-#define ___RGB_HUE_SAT_INT_DN___ RGB_HUD, RGB_SAD, RGB_VAD, RGB_MOD
-#define ___RGB_MODE_PRV_NXT___ RGB_RMOD, RGB_MOD
-#define ___RGB_TOGGLE___ RGB_TOG
-#define ___RGB_P_B_R_SW_SN___ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN
-#define ___RGB_KXGT___ RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T
-
-// Print screen, screen lock, pause
-#define ___PSCR_SLCK_PAUS___ KC_PSCR, KC_SLCK, KC_PAUS
-
-// LAYER Keyset rows. Changing the Default base layer or the transient layers.
-// Some are full length. The baselayers leave the ends open. hence a 13.
-// for an ORtho 15.
-#define ___2_LAYERS_B1___ DF(BEPO), DF(DVORAK_ON_BEPO)
-#define ___2_LAYERS_B2___ DF(COLEMAK), DF(DVORAK)
-#define ___3_LAYERS_B3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
-#define ___3_LAYERS_B4___ ___X3___
-// transient layers.
-#define ___3_LAYERS_T_BP___ TO(MDIA), TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO)
-#define ___3_LAYERS_T___ TO(MDIA), TO(SYMB), TO(KEYPAD)
-#define ___3_LAYERS_T_CTL___ TO(_RGB), ___X2___
+#define ___6SYMBOL_BEPO_L___ BP_DLR, ___SYMBOL_BEPO_L___
+#define ___6SYMBOL_BEPO_R___ ___SYMBOL_BEPO_R___, BP_EQL /* BP_PERC */
+
+// a top qwerty style symbol row if someone wants it.
+#define ___SYMB_L_FR___ DB_EXLM, BP_AT, BP_HASH, BP_DLR, BP_PERC
+#define ___SYMB_R_FR___ DB_CIRC, BP_AMPR, BP_ASTR, BP_LPRN, BP_RPRN
+
+
+// function key rows, works for everyone.
+#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
+#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
+
+#define ___FUNC_1_6___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
+#define ___FUNC_7_12___ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
+
+#define ___FUNC_BEAKL_L___ KC_F4, KC_F10, KC_F1, KC_F2, KC_F3
+#define ___FUNC_BEAKL_R___ KC_F7, KC_F6, KC_F5, KC_F9, KC_F8
+
+#define ___12_FUNC_BEAKL___ KC_F11, ___FUNC_BEAKL_L___, ___FUNC_BEAKL_R___, KC_F12
+
+// Altogether. Defines all the various top rows that
+// are present with all these layouts.
+// All together as blocks of 10
+#define ___NUMS___ ___NUMBER_L___, ___NUMBER_R___
+#define ___SYMS___ ___SYMB_L___, ___SYMB_R___
+#define ___BKLNUMS___ ___NUMBER_BEAKL15_L___, ___NUMBER_BEAKL15_R___
+#define ___NUMS_BP___ ___NUMBER_BEPO_L___, ___NUMBER_BEPO_R___
+#define ___SYMS_BEPO___ ___SYMBOL_BEPO_L___, ___SYMBOL_BEPO_L___
+#define ___BKLNUMS_BP___ ___NUMBER_BEAKL15_BP_L___, ___NUMBER_BEAKL15_BP_R___
+#define ___FUNCS_1_10___ ___FUNC_L___, ___FUNC_R___