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-rw-r--r--users/drashna/drashna.c291
1 files changed, 8 insertions, 283 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 9c1233ed90..9128a89bc6 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -1,18 +1,5 @@
-/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
+// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
@@ -49,182 +36,6 @@ bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this
return false;
}
-__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
-void keyboard_pre_init_user(void) {
- userspace_config.raw = eeconfig_read_user();
- keyboard_pre_init_keymap();
-}
-// Add reconfigurable functions here, for keymap customization
-// This allows for a global, userspace functions, and continued
-// customization of the keymap. Use _keymap instead of _user
-// functions in the keymaps
-// Call user matrix init, set default RGB colors and then
-// call the keymap's init function
-__attribute__((weak)) void matrix_init_keymap(void) {}
-__attribute__((weak)) void matrix_init_secret(void) {}
-void matrix_init_user(void) {
-#if defined(BOOTLOADER_CATERINA) && defined(__AVR__)
- DDRD &= ~(1 << 5);
- PORTD &= ~(1 << 5);
-
- DDRB &= ~(1 << 0);
- PORTB &= ~(1 << 0);
-#endif
-#ifdef CUSTOM_UNICODE_ENABLE
- matrix_init_unicode();
-#endif
- matrix_init_secret();
- matrix_init_keymap();
-}
-
-__attribute__((weak)) void keyboard_post_init_keymap(void) {}
-void keyboard_post_init_user(void) {
-#if defined(RGBLIGHT_ENABLE)
- keyboard_post_init_rgb_light();
-#endif
-#if defined(RGB_MATRIX_ENABLE)
- keyboard_post_init_rgb_matrix();
-#endif
-#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
- keyboard_post_init_transport_sync();
-#endif
- keyboard_post_init_keymap();
-}
-
-#ifdef RGB_MATRIX_ENABLE
-void rgb_matrix_update_pwm_buffers(void);
-#endif
-
-__attribute__((weak)) void shutdown_keymap(void) {}
-void shutdown_user(void) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable_noeeprom();
- rgblight_mode_noeeprom(1);
- rgblight_setrgb_red();
-#endif // RGBLIGHT_ENABLE
-#ifdef RGB_MATRIX_ENABLE
- rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
- rgb_matrix_update_pwm_buffers();
-#endif // RGB_MATRIX_ENABLE
-#ifdef OLED_ENABLE
- oled_off();
-#endif
-
- shutdown_keymap();
-}
-
-__attribute__((weak)) void suspend_power_down_keymap(void) {}
-
-void suspend_power_down_user(void) {
-#ifdef OLED_ENABLE
- oled_off();
-#endif
- suspend_power_down_keymap();
-}
-
-__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
-void suspend_wakeup_init_user(void) {
- if (layer_state_is(_GAMEPAD)) {
- layer_off(_GAMEPAD);
- }
- if (layer_state_is(_DIABLO)) {
- layer_off(_DIABLO);
- }
- suspend_wakeup_init_keymap();
-}
-
-// No global matrix scan code, so just run keymap's matrix
-// scan function
-__attribute__((weak)) void matrix_scan_keymap(void) {}
-__attribute__((weak)) void matrix_scan_secret(void) {}
-void matrix_scan_user(void) {
- static bool has_ran_yet;
- if (!has_ran_yet) {
- has_ran_yet = true;
- startup_user();
- }
-
-#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
-#endif // TAP_DANCE_ENABLE
-
-#if defined(RGBLIGHT_ENABLE)
- matrix_scan_rgb_light();
-#endif // RGBLIGHT_ENABLE
-#if defined(RGB_MATRIX_ENABLE)
- matrix_scan_rgb_matrix();
-#endif
-#if defined(POINTING_DEVICE_ENABLE)
- matrix_scan_pointing();
-#endif
-
- matrix_scan_secret();
-
- matrix_scan_keymap();
-}
-
-#ifdef AUDIO_ENABLE
-float doom_song[][2] = SONG(E1M1_DOOM);
-#endif
-
-// on layer change, no matter where the change was initiated
-// Then runs keymap's layer change check
-__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
-layer_state_t layer_state_set_user(layer_state_t state) {
- if (!is_keyboard_master()) {
- return state;
- }
-
- state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
-#if defined(POINTING_DEVICE_ENABLE)
- state = layer_state_set_pointing(state);
-#endif
-#if defined(RGBLIGHT_ENABLE)
- state = layer_state_set_rgb_light(state);
-#endif // RGBLIGHT_ENABLE
-#if defined(AUDIO_ENABLE) && !defined(__arm__)
- static bool is_gamepad_on = false;
- if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
- is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
- if (is_gamepad_on) {
- PLAY_LOOP(doom_song);
- } else {
- stop_all_notes();
- }
- }
-#endif
- state = layer_state_set_keymap(state);
- return state;
-}
-
-// Runs state check and changes underglow color and animation
-__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
-layer_state_t default_layer_state_set_user(layer_state_t state) {
- if (!is_keyboard_master()) {
- return state;
- }
-
- state = default_layer_state_set_keymap(state);
-#if 0
-# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- state = default_layer_state_set_rgb(state);
-# endif // RGBLIGHT_ENABLE
-#endif
- return state;
-}
-
-__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
-void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
-
-__attribute__((weak)) void eeconfig_init_keymap(void) {}
-void eeconfig_init_user(void) {
- userspace_config.raw = 0;
- userspace_config.rgb_layer_change = true;
- eeconfig_update_user(userspace_config.raw);
- eeconfig_init_keymap();
- keyboard_init();
-}
-
bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
value &= 0xF;
mask &= 0xF;
@@ -232,96 +43,10 @@ bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
return (value & mask) == mask;
}
-#ifdef SPLIT_KEYBOARD
-__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
-void matrix_slave_scan_user(void) {
-# if defined(AUDIO_ENABLE)
-# if !defined(NO_MUSIC_MODE)
- music_task();
-# endif
-# ifdef AUDIO_INIT_DELAY
- if (!is_keyboard_master()) {
- static bool delayed_tasks_run = false;
- static uint16_t delayed_task_timer = 0;
- if (!delayed_tasks_run) {
- if (!delayed_task_timer) {
- delayed_task_timer = timer_read();
- } else if (timer_elapsed(delayed_task_timer) > 300) {
- audio_startup();
- delayed_tasks_run = true;
- }
- }
- }
-# endif
-# endif
-# ifdef SEQUENCER_ENABLE
- sequencer_task();
-# endif
-# ifdef LED_MATRIX_ENABLE
- led_matrix_task();
-# endif
-# ifdef HAPTIC_ENABLE
- haptic_task();
-# endif
-
- matrix_slave_scan_keymap();
-}
-#endif
-
-__attribute__((weak)) uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- default:
- return TAPPING_TERM;
- }
-}
-
-__attribute__((weak)) bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
- // Immediately select the hold action when another key is tapped:
- // return true;
- // Do not select the hold action when another key is tapped.
- // return false;
- switch (keycode) {
- default:
- return false;
- }
-}
-
-__attribute__((weak)) bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
- // Immediately select the hold action when another key is pressed.
- // return true;
- // Do not select the hold action when another key is pressed.
- // return false;
- switch (keycode) {
- case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
- return true;
- default:
- return false;
- }
-}
-
-__attribute__((weak)) bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
- // Do not force the mod-tap key press to be handled as a modifier
- // if any other key was pressed while the mod-tap key is held down.
- // return true;
- // Force the mod-tap key press to be handled as a modifier if any
- // other key was pressed while the mod-tap key is held down.
- // return false;
- switch (keycode) {
- default:
- return true;
- }
-}
-
-__attribute__((weak)) bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- default:
- return false;
- }
-}
-
-__attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- default:
- return false;
- }
+void tap_code16_nomods(uint8_t kc) {
+ uint8_t temp_mod = get_mods();
+ clear_mods();
+ clear_oneshot_mods();
+ tap_code16(kc);
+ set_mods(temp_mod);
}