diff options
Diffstat (limited to 'tmk_core/common/action_util.c')
-rw-r--r-- | tmk_core/common/action_util.c | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/tmk_core/common/action_util.c b/tmk_core/common/action_util.c index 335aa36e62..371acfa610 100644 --- a/tmk_core/common/action_util.c +++ b/tmk_core/common/action_util.c @@ -83,9 +83,63 @@ static int8_t oneshot_layer_data = 0; inline uint8_t get_oneshot_layer(void) { return oneshot_layer_data >> 3; } inline uint8_t get_oneshot_layer_state(void) { return oneshot_layer_data & 0b111; } +# ifdef SWAP_HANDS_ENABLE +enum { + SHO_OFF, + SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet + SHO_PRESSED, // Swap hands button is currently pressed + SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys +} swap_hands_oneshot = SHO_OFF; +# endif + # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0)) static uint16_t oneshot_layer_time = 0; inline bool has_oneshot_layer_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= ONESHOT_TIMEOUT && !(get_oneshot_layer_state() & ONESHOT_TOGGLED); } +# ifdef SWAP_HANDS_ENABLE +static uint16_t oneshot_swaphands_time = 0; +inline bool has_oneshot_swaphands_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= ONESHOT_TIMEOUT && !(swap_hands_oneshot >= SHO_PRESSED); } +# endif +# endif + +# ifdef SWAP_HANDS_ENABLE + +void set_oneshot_swaphands(void) { + swap_hands_oneshot = SHO_PRESSED; + swap_hands = true; +# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0)) + oneshot_swaphands_time = timer_read(); + if (oneshot_layer_time != 0) { + oneshot_layer_time = oneshot_swaphands_time; + } +# endif +} + +void release_oneshot_swaphands(void) { + if (swap_hands_oneshot == SHO_PRESSED) { + swap_hands_oneshot = SHO_ACTIVE; + } + if (swap_hands_oneshot == SHO_USED) { + clear_oneshot_swaphands(); + } +} + +void use_oneshot_swaphands(void) { + if (swap_hands_oneshot == SHO_PRESSED) { + swap_hands_oneshot = SHO_USED; + } + if (swap_hands_oneshot == SHO_ACTIVE) { + clear_oneshot_swaphands(); + } +} + +void clear_oneshot_swaphands(void) { + swap_hands_oneshot = SHO_OFF; + swap_hands = false; +# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0)) + oneshot_swaphands_time = 0; +# endif +} + # endif /** \brief Set oneshot layer |