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Diffstat (limited to 'tmk_core/common/action_layer.c')
-rw-r--r-- | tmk_core/common/action_layer.c | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/tmk_core/common/action_layer.c b/tmk_core/common/action_layer.c deleted file mode 100644 index af2d7d964b..0000000000 --- a/tmk_core/common/action_layer.c +++ /dev/null @@ -1,279 +0,0 @@ -#include <stdint.h> -#include "keyboard.h" -#include "action.h" -#include "util.h" -#include "action_layer.h" - -#ifdef DEBUG_ACTION -# include "debug.h" -#else -# include "nodebug.h" -#endif - -/** \brief Default Layer State - */ -layer_state_t default_layer_state = 0; - -/** \brief Default Layer State Set At user Level - * - * Run user code on default layer state change - */ -__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { return state; } - -/** \brief Default Layer State Set At Keyboard Level - * - * Run keyboard code on default layer state change - */ -__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { return default_layer_state_set_user(state); } - -/** \brief Default Layer State Set - * - * Static function to set the default layer state, prints debug info and clears keys - */ -static void default_layer_state_set(layer_state_t state) { - state = default_layer_state_set_kb(state); - debug("default_layer_state: "); - default_layer_debug(); - debug(" to "); - default_layer_state = state; - default_layer_debug(); - debug("\n"); -#ifdef STRICT_LAYER_RELEASE - clear_keyboard_but_mods(); // To avoid stuck keys -#else - clear_keyboard_but_mods_and_keys(); // Don't reset held keys -#endif -} - -/** \brief Default Layer Print - * - * Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit. - */ -void default_layer_debug(void) { dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); } - -/** \brief Default Layer Set - * - * Sets the default layer state. - */ -void default_layer_set(layer_state_t state) { default_layer_state_set(state); } - -#ifndef NO_ACTION_LAYER -/** \brief Default Layer Or - * - * Turns on the default layer based on matching bits between specifed layer and existing layer state - */ -void default_layer_or(layer_state_t state) { default_layer_state_set(default_layer_state | state); } -/** \brief Default Layer And - * - * Turns on default layer based on matching enabled bits between specifed layer and existing layer state - */ -void default_layer_and(layer_state_t state) { default_layer_state_set(default_layer_state & state); } -/** \brief Default Layer Xor - * - * Turns on default layer based on non-matching bits between specifed layer and existing layer state - */ -void default_layer_xor(layer_state_t state) { default_layer_state_set(default_layer_state ^ state); } -#endif - -#ifndef NO_ACTION_LAYER -/** \brief Keymap Layer State - */ -layer_state_t layer_state = 0; - -/** \brief Layer state set user - * - * Runs user code on layer state change - */ -__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { return state; } - -/** \brief Layer state set keyboard - * - * Runs keyboard code on layer state change - */ -__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { return layer_state_set_user(state); } - -/** \brief Layer state set - * - * Sets the layer to match the specifed state (a bitmask) - */ -void layer_state_set(layer_state_t state) { - state = layer_state_set_kb(state); - dprint("layer_state: "); - layer_debug(); - dprint(" to "); - layer_state = state; - layer_debug(); - dprintln(); -# ifdef STRICT_LAYER_RELEASE - clear_keyboard_but_mods(); // To avoid stuck keys -# else - clear_keyboard_but_mods_and_keys(); // Don't reset held keys -# endif -} - -/** \brief Layer clear - * - * Turn off all layers - */ -void layer_clear(void) { layer_state_set(0); } - -/** \brief Layer state is - * - * Return whether the given state is on (it might still be shadowed by a higher state, though) - */ -bool layer_state_is(uint8_t layer) { return layer_state_cmp(layer_state, layer); } - -/** \brief Layer state compare - * - * Used for comparing layers {mostly used for unit testing} - */ -bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) { - if (!cmp_layer_state) { - return layer == 0; - } - return (cmp_layer_state & (1UL << layer)) != 0; -} - -/** \brief Layer move - * - * Turns on the given layer and turn off all other layers - */ -void layer_move(uint8_t layer) { layer_state_set(1UL << layer); } - -/** \brief Layer on - * - * Turns on given layer - */ -void layer_on(uint8_t layer) { layer_state_set(layer_state | (1UL << layer)); } - -/** \brief Layer off - * - * Turns off given layer - */ -void layer_off(uint8_t layer) { layer_state_set(layer_state & ~(1UL << layer)); } - -/** \brief Layer invert - * - * Toggle the given layer (set it if it's unset, or unset it if it's set) - */ -void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ (1UL << layer)); } - -/** \brief Layer or - * - * Turns on layers based on matching bits between specifed layer and existing layer state - */ -void layer_or(layer_state_t state) { layer_state_set(layer_state | state); } -/** \brief Layer and - * - * Turns on layers based on matching enabled bits between specifed layer and existing layer state - */ -void layer_and(layer_state_t state) { layer_state_set(layer_state & state); } -/** \brief Layer xor - * - * Turns on layers based on non-matching bits between specifed layer and existing layer state - */ -void layer_xor(layer_state_t state) { layer_state_set(layer_state ^ state); } - -/** \brief Layer debug printing - * - * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit. - */ -void layer_debug(void) { dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); } -#endif - -#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) -/** \brief source layer cache - */ - -uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}}; - -/** \brief update source layers cache - * - * Updates the cached keys when changing layers - */ -void update_source_layers_cache(keypos_t key, uint8_t layer) { - const uint8_t key_number = key.col + (key.row * MATRIX_COLS); - const uint8_t storage_row = key_number / 8; - const uint8_t storage_bit = key_number % 8; - - for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) { - source_layers_cache[storage_row][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ source_layers_cache[storage_row][bit_number]) & (1U << storage_bit); - } -} - -/** \brief read source layers cache - * - * reads the cached keys stored when the layer was changed - */ -uint8_t read_source_layers_cache(keypos_t key) { - const uint8_t key_number = key.col + (key.row * MATRIX_COLS); - const uint8_t storage_row = key_number / 8; - const uint8_t storage_bit = key_number % 8; - uint8_t layer = 0; - - for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) { - layer |= ((source_layers_cache[storage_row][bit_number] & (1U << storage_bit)) != 0) << bit_number; - } - - return layer; -} -#endif - -/** \brief Store or get action (FIXME: Needs better summary) - * - * Make sure the action triggered when the key is released is the same - * one as the one triggered on press. It's important for the mod keys - * when the layer is switched after the down event but before the up - * event as they may get stuck otherwise. - */ -action_t store_or_get_action(bool pressed, keypos_t key) { -#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) - if (disable_action_cache) { - return layer_switch_get_action(key); - } - - uint8_t layer; - - if (pressed) { - layer = layer_switch_get_layer(key); - update_source_layers_cache(key, layer); - } else { - layer = read_source_layers_cache(key); - } - return action_for_key(layer, key); -#else - return layer_switch_get_action(key); -#endif -} - -/** \brief Layer switch get layer - * - * Gets the layer based on key info - */ -uint8_t layer_switch_get_layer(keypos_t key) { -#ifndef NO_ACTION_LAYER - action_t action; - action.code = ACTION_TRANSPARENT; - - layer_state_t layers = layer_state | default_layer_state; - /* check top layer first */ - for (int8_t i = MAX_LAYER - 1; i >= 0; i--) { - if (layers & (1UL << i)) { - action = action_for_key(i, key); - if (action.code != ACTION_TRANSPARENT) { - return i; - } - } - } - /* fall back to layer 0 */ - return 0; -#else - return get_highest_layer(default_layer_state); -#endif -} - -/** \brief Layer switch get layer - * - * Gets action code based on key position - */ -action_t layer_switch_get_action(keypos_t key) { return action_for_key(layer_switch_get_layer(key), key); } |