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-rw-r--r--quantum/template/Makefile113
-rw-r--r--quantum/template/README.md24
-rw-r--r--quantum/template/config.h6
-rw-r--r--quantum/template/keymaps/default/Makefile21
-rw-r--r--quantum/template/keymaps/default/config.h8
-rw-r--r--quantum/template/keymaps/default/keymap.c (renamed from quantum/template/keymaps/default.c)20
-rw-r--r--quantum/template/keymaps/default/readme.md1
-rw-r--r--quantum/template/readme.md28
-rw-r--r--quantum/template/template.c86
-rw-r--r--quantum/template/template.h13
10 files changed, 98 insertions, 222 deletions
diff --git a/quantum/template/Makefile b/quantum/template/Makefile
index f101eb7a67..3f6d133c9b 100644
--- a/quantum/template/Makefile
+++ b/quantum/template/Makefile
@@ -1,64 +1,4 @@
-#----------------------------------------------------------------------------
-# On command line:
-#
-# make all = Make software.
-#
-# make clean = Clean out built project files.
-#
-# make coff = Convert ELF to AVR COFF.
-#
-# make extcoff = Convert ELF to AVR Extended COFF.
-#
-# make program = Download the hex file to the device.
-# Please customize your programmer settings(PROGRAM_CMD)
-#
-# make teensy = Download the hex file to the device, using teensy_loader_cli.
-# (must have teensy_loader_cli installed).
-#
-# make dfu = Download the hex file to the device, using dfu-programmer (must
-# have dfu-programmer installed).
-#
-# make flip = Download the hex file to the device, using Atmel FLIP (must
-# have Atmel FLIP installed).
-#
-# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
-# (must have dfu-programmer installed).
-#
-# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
-# (must have Atmel FLIP installed).
-#
-# make debug = Start either simulavr or avarice as specified for debugging,
-# with avr-gdb or avr-insight as the front end for debugging.
-#
-# make filename.s = Just compile filename.c into the assembler code only.
-#
-# make filename.i = Create a preprocessed source file for use in submitting
-# bug reports to the GCC project.
-#
-# To rebuild project do "make clean" then "make all".
-#----------------------------------------------------------------------------
-
-# Target file name (without extension).
-TARGET = %KEYBOARD%
-
-# Directory common source filess exist
-TOP_DIR = ../..
-TMK_DIR = ../../tmk_core
-
-# Directory keyboard dependent files exist
-TARGET_DIR = .
-
-# # project specific files
-SRC = %KEYBOARD%.c
-
-ifdef KEYMAP
- SRC := keymaps/$(KEYMAP).c $(SRC)
-else
- SRC := keymaps/default.c $(SRC)
-endif
-
-CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
@@ -113,46 +53,23 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# change yes to no to disable
#
-BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = yes # Console for debug(+400)
-COMMAND_ENABLE = yes # Commands for debug and configuration
-KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-NKRO_ENABLE = no # USB Nkey Rollover
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
-MIDI_ENABLE = no # MIDI controls
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-AUDIO_ENABLE = no # Audio output on port C6
-
-
-ifdef KEYMAP
-
-ifeq ("$(wildcard keymaps/$(KEYMAP).c)","")
-ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","")
- include keymaps/$(KEYMAP)/makefile.mk
-endif
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+
+ifndef QUANTUM_DIR
+ include ../../Makefile
endif
-else
-
-ifneq ("$(wildcard keymaps/default/makefile.mk)","")
- include keymaps/default/makefile.mk
-endif
-
-endif
-
-# Optimize size but this may cause error "relocation truncated to fit"
-#EXTRALDFLAGS = -Wl,--relax
-
-# Search Path
-VPATH += $(TARGET_DIR)
-VPATH += $(TOP_DIR)
-VPATH += $(TMK_DIR)
-
-include $(TOP_DIR)/quantum/quantum.mk
diff --git a/quantum/template/README.md b/quantum/template/README.md
deleted file mode 100644
index 39f9f59d10..0000000000
--- a/quantum/template/README.md
+++ /dev/null
@@ -1,24 +0,0 @@
-%KEYBOARD% keyboard firmware
-======================
-
-## Quantum MK Firmware
-
-For the full Quantum feature list, see [the parent README.md](/README.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboard/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-To build with the default keymap, simply run `make`.
-
-### Other Keymaps
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
-```
-$ make KEYMAP=[default|jack|<name>]
-```
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. \ No newline at end of file
diff --git a/quantum/template/config.h b/quantum/template/config.h
index cad3e3260a..b02f0c7ebc 100644
--- a/quantum/template/config.h
+++ b/quantum/template/config.h
@@ -48,6 +48,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
@@ -56,7 +61,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
-#define BACKLIGHT_LEVELS 3
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
diff --git a/quantum/template/keymaps/default/Makefile b/quantum/template/keymaps/default/Makefile
new file mode 100644
index 0000000000..f4671a9d11
--- /dev/null
+++ b/quantum/template/keymaps/default/Makefile
@@ -0,0 +1,21 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif \ No newline at end of file
diff --git a/quantum/template/keymaps/default/config.h b/quantum/template/keymaps/default/config.h
new file mode 100644
index 0000000000..df06a26206
--- /dev/null
+++ b/quantum/template/keymaps/default/config.h
@@ -0,0 +1,8 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif \ No newline at end of file
diff --git a/quantum/template/keymaps/default.c b/quantum/template/keymaps/default/keymap.c
index 4121fd860c..e28a4723e9 100644
--- a/quantum/template/keymaps/default.c
+++ b/quantum/template/keymaps/default/keymap.c
@@ -1,6 +1,3 @@
-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-// this is the style you want to emulate.
-
#include "%KEYBOARD%.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -28,3 +25,20 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
return MACRO_NONE;
};
+
+
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+} \ No newline at end of file
diff --git a/quantum/template/keymaps/default/readme.md b/quantum/template/keymaps/default/readme.md
new file mode 100644
index 0000000000..21aa663d55
--- /dev/null
+++ b/quantum/template/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for %KEYBOARD% \ No newline at end of file
diff --git a/quantum/template/readme.md b/quantum/template/readme.md
new file mode 100644
index 0000000000..b2fb4dd98d
--- /dev/null
+++ b/quantum/template/readme.md
@@ -0,0 +1,28 @@
+%KEYBOARD% keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
+
+```
+$ make keymap=[default|jack|<name>]
+```
+
+Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` \ No newline at end of file
diff --git a/quantum/template/template.c b/quantum/template/template.c
index 649072eb2e..5ef349583c 100644
--- a/quantum/template/template.c
+++ b/quantum/template/template.c
@@ -1,26 +1,5 @@
#include "%KEYBOARD%.h"
-__attribute__ ((weak))
-void matrix_init_user(void) {
- // leave this function blank - it can be defined in a keymap file
-};
-
-__attribute__ ((weak))
-void matrix_scan_user(void) {
- // leave this function blank - it can be defined in a keymap file
-}
-
-__attribute__ ((weak))
-bool process_action_user(keyrecord_t *record) {
- // leave this function blank - it can be defined in a keymap file
- return true;
-}
-
-__attribute__ ((weak))
-void led_set_user(uint8_t usb_led) {
- // leave this function blank - it can be defined in a keymap file
-}
-
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
@@ -35,11 +14,11 @@ void matrix_scan_kb(void) {
matrix_scan_user();
}
-bool process_action_kb(keyrecord_t *record) {
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
- return process_action_user(record);
+ return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
@@ -47,64 +26,3 @@ void led_set_kb(uint8_t usb_led) {
led_set_user(usb_led);
}
-
-#ifdef BACKLIGHT_ENABLE
-#define CHANNEL OCR1C
-
-void backlight_init_ports()
-{
-
- // Setup PB7 as output and output low.
- DDRB |= (1<<7);
- PORTB &= ~(1<<7);
-
- // Use full 16-bit resolution.
- ICR1 = 0xFFFF;
-
- // I could write a wall of text here to explain... but TL;DW
- // Go read the ATmega32u4 datasheet.
- // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
-
- // Pin PB7 = OCR1C (Timer 1, Channel C)
- // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
- // (i.e. start high, go low when counter matches.)
- // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
- // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
-
- TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
- TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
-
- backlight_init();
-}
-
-void backlight_set(uint8_t level)
-{
- if ( level == 0 )
- {
- // Turn off PWM control on PB7, revert to output low.
- TCCR1A &= ~(_BV(COM1C1));
- CHANNEL = 0x0;
- // Prevent backlight blink on lowest level
- PORTB &= ~(_BV(PORTB7));
- }
- else if ( level == BACKLIGHT_LEVELS )
- {
- // Prevent backlight blink on lowest level
- PORTB &= ~(_BV(PORTB7));
- // Turn on PWM control of PB7
- TCCR1A |= _BV(COM1C1);
- // Set the brightness
- CHANNEL = 0xFFFF;
- }
- else
- {
- // Prevent backlight blink on lowest level
- PORTB &= ~(_BV(PORTB7));
- // Turn on PWM control of PB7
- TCCR1A |= _BV(COM1C1);
- // Set the brightness
- CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
- }
-}
-
-#endif \ No newline at end of file
diff --git a/quantum/template/template.h b/quantum/template/template.h
index 8537e3b4be..cd78a54e3e 100644
--- a/quantum/template/template.h
+++ b/quantum/template/template.h
@@ -1,13 +1,7 @@
#ifndef %KEYBOARD_UPPERCASE%_H
#define %KEYBOARD_UPPERCASE%_H
-#include "matrix.h"
-#include "keymap_common.h"
-#ifdef BACKLIGHT_ENABLE
- #include "backlight.h"
-#endif
-#include <avr/io.h>
-#include <stddef.h>
+#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
@@ -22,9 +16,4 @@
{ k10, KC_NO, k11 }, \
}
-void matrix_init_user(void);
-void matrix_scan_user(void);
-bool process_action_user(keyrecord_t *record);
-void led_set_user(uint8_t usb_led);
-
#endif