diff options
Diffstat (limited to 'quantum/template')
-rw-r--r-- | quantum/template/Makefile | 113 | ||||
-rw-r--r-- | quantum/template/README.md | 24 | ||||
-rw-r--r-- | quantum/template/config.h | 6 | ||||
-rw-r--r-- | quantum/template/keymaps/default/Makefile | 21 | ||||
-rw-r--r-- | quantum/template/keymaps/default/config.h | 8 | ||||
-rw-r--r-- | quantum/template/keymaps/default/keymap.c (renamed from quantum/template/keymaps/default.c) | 20 | ||||
-rw-r--r-- | quantum/template/keymaps/default/readme.md | 1 | ||||
-rw-r--r-- | quantum/template/readme.md | 28 | ||||
-rw-r--r-- | quantum/template/template.c | 86 | ||||
-rw-r--r-- | quantum/template/template.h | 13 |
10 files changed, 98 insertions, 222 deletions
diff --git a/quantum/template/Makefile b/quantum/template/Makefile index f101eb7a67..3f6d133c9b 100644 --- a/quantum/template/Makefile +++ b/quantum/template/Makefile @@ -1,64 +1,4 @@ -#---------------------------------------------------------------------------- -# On command line: -# -# make all = Make software. -# -# make clean = Clean out built project files. -# -# make coff = Convert ELF to AVR COFF. -# -# make extcoff = Convert ELF to AVR Extended COFF. -# -# make program = Download the hex file to the device. -# Please customize your programmer settings(PROGRAM_CMD) -# -# make teensy = Download the hex file to the device, using teensy_loader_cli. -# (must have teensy_loader_cli installed). -# -# make dfu = Download the hex file to the device, using dfu-programmer (must -# have dfu-programmer installed). -# -# make flip = Download the hex file to the device, using Atmel FLIP (must -# have Atmel FLIP installed). -# -# make dfu-ee = Download the eeprom file to the device, using dfu-programmer -# (must have dfu-programmer installed). -# -# make flip-ee = Download the eeprom file to the device, using Atmel FLIP -# (must have Atmel FLIP installed). -# -# make debug = Start either simulavr or avarice as specified for debugging, -# with avr-gdb or avr-insight as the front end for debugging. -# -# make filename.s = Just compile filename.c into the assembler code only. -# -# make filename.i = Create a preprocessed source file for use in submitting -# bug reports to the GCC project. -# -# To rebuild project do "make clean" then "make all". -#---------------------------------------------------------------------------- - -# Target file name (without extension). -TARGET = %KEYBOARD% - -# Directory common source filess exist -TOP_DIR = ../.. -TMK_DIR = ../../tmk_core - -# Directory keyboard dependent files exist -TARGET_DIR = . - -# # project specific files -SRC = %KEYBOARD%.c - -ifdef KEYMAP - SRC := keymaps/$(KEYMAP).c $(SRC) -else - SRC := keymaps/default.c $(SRC) -endif - -CONFIG_H = config.h # MCU name #MCU = at90usb1287 @@ -113,46 +53,23 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512 # Build Options # change yes to no to disable # -BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = yes # Console for debug(+400) -COMMAND_ENABLE = yes # Commands for debug and configuration -KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key +BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) +EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) +CONSOLE_ENABLE ?= yes # Console for debug(+400) +COMMAND_ENABLE ?= yes # Commands for debug and configuration # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE -SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -NKRO_ENABLE = no # USB Nkey Rollover -BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default -MIDI_ENABLE = no # MIDI controls -UNICODE_ENABLE = no # Unicode -BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -AUDIO_ENABLE = no # Audio output on port C6 - - -ifdef KEYMAP - -ifeq ("$(wildcard keymaps/$(KEYMAP).c)","") -ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","") - include keymaps/$(KEYMAP)/makefile.mk -endif +NKRO_ENABLE ?= no # USB Nkey Rollover +BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default +MIDI_ENABLE ?= no # MIDI controls +UNICODE_ENABLE ?= no # Unicode +BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE ?= no # Audio output on port C6 + +ifndef QUANTUM_DIR + include ../../Makefile endif -else - -ifneq ("$(wildcard keymaps/default/makefile.mk)","") - include keymaps/default/makefile.mk -endif - -endif - -# Optimize size but this may cause error "relocation truncated to fit" -#EXTRALDFLAGS = -Wl,--relax - -# Search Path -VPATH += $(TARGET_DIR) -VPATH += $(TOP_DIR) -VPATH += $(TMK_DIR) - -include $(TOP_DIR)/quantum/quantum.mk diff --git a/quantum/template/README.md b/quantum/template/README.md deleted file mode 100644 index 39f9f59d10..0000000000 --- a/quantum/template/README.md +++ /dev/null @@ -1,24 +0,0 @@ -%KEYBOARD% keyboard firmware -====================== - -## Quantum MK Firmware - -For the full Quantum feature list, see [the parent README.md](/README.md). - -## Building - -Download or clone the whole firmware and navigate to the keyboard/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. - -Depending on which keymap you would like to use, you will have to compile slightly differently. - -### Default -To build with the default keymap, simply run `make`. - -### Other Keymaps -Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files. - -To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: -``` -$ make KEYMAP=[default|jack|<name>] -``` -Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file diff --git a/quantum/template/config.h b/quantum/template/config.h index cad3e3260a..b02f0c7ebc 100644 --- a/quantum/template/config.h +++ b/quantum/template/config.h @@ -48,6 +48,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW + +// #define BACKLIGHT_PIN B7 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCING_DELAY 5 @@ -56,7 +61,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. //#define MATRIX_HAS_GHOST /* number of backlight levels */ -#define BACKLIGHT_LEVELS 3 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE diff --git a/quantum/template/keymaps/default/Makefile b/quantum/template/keymaps/default/Makefile new file mode 100644 index 0000000000..f4671a9d11 --- /dev/null +++ b/quantum/template/keymaps/default/Makefile @@ -0,0 +1,21 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
\ No newline at end of file diff --git a/quantum/template/keymaps/default/config.h b/quantum/template/keymaps/default/config.h new file mode 100644 index 0000000000..df06a26206 --- /dev/null +++ b/quantum/template/keymaps/default/config.h @@ -0,0 +1,8 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +// place overrides here + +#endif
\ No newline at end of file diff --git a/quantum/template/keymaps/default.c b/quantum/template/keymaps/default/keymap.c index 4121fd860c..e28a4723e9 100644 --- a/quantum/template/keymaps/default.c +++ b/quantum/template/keymaps/default/keymap.c @@ -1,6 +1,3 @@ -// This is the canonical layout file for the Quantum project. If you want to add another keyboard, -// this is the style you want to emulate. - #include "%KEYBOARD%.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { @@ -28,3 +25,20 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) } return MACRO_NONE; }; + + +void matrix_init_user(void) { + +} + +void matrix_scan_user(void) { + +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + return true; +} + +void led_set_user(uint8_t usb_led) { + +}
\ No newline at end of file diff --git a/quantum/template/keymaps/default/readme.md b/quantum/template/keymaps/default/readme.md new file mode 100644 index 0000000000..21aa663d55 --- /dev/null +++ b/quantum/template/keymaps/default/readme.md @@ -0,0 +1 @@ +# The default keymap for %KEYBOARD%
\ No newline at end of file diff --git a/quantum/template/readme.md b/quantum/template/readme.md new file mode 100644 index 0000000000..b2fb4dd98d --- /dev/null +++ b/quantum/template/readme.md @@ -0,0 +1,28 @@ +%KEYBOARD% keyboard firmware +====================== + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default + +To build with the default keymap, simply run `make`. + +### Other Keymaps + +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files. + +To build the firmware binary hex file with a keymap just do `make` with `keymap` option like: + +``` +$ make keymap=[default|jack|<name>] +``` + +Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
\ No newline at end of file diff --git a/quantum/template/template.c b/quantum/template/template.c index 649072eb2e..5ef349583c 100644 --- a/quantum/template/template.c +++ b/quantum/template/template.c @@ -1,26 +1,5 @@ #include "%KEYBOARD%.h" -__attribute__ ((weak)) -void matrix_init_user(void) { - // leave this function blank - it can be defined in a keymap file -}; - -__attribute__ ((weak)) -void matrix_scan_user(void) { - // leave this function blank - it can be defined in a keymap file -} - -__attribute__ ((weak)) -bool process_action_user(keyrecord_t *record) { - // leave this function blank - it can be defined in a keymap file - return true; -} - -__attribute__ ((weak)) -void led_set_user(uint8_t usb_led) { - // leave this function blank - it can be defined in a keymap file -} - void matrix_init_kb(void) { // put your keyboard start-up code here // runs once when the firmware starts up @@ -35,11 +14,11 @@ void matrix_scan_kb(void) { matrix_scan_user(); } -bool process_action_kb(keyrecord_t *record) { +bool process_record_kb(uint16_t keycode, keyrecord_t *record) { // put your per-action keyboard code here // runs for every action, just before processing by the firmware - return process_action_user(record); + return process_record_user(keycode, record); } void led_set_kb(uint8_t usb_led) { @@ -47,64 +26,3 @@ void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); } - -#ifdef BACKLIGHT_ENABLE -#define CHANNEL OCR1C - -void backlight_init_ports() -{ - - // Setup PB7 as output and output low. - DDRB |= (1<<7); - PORTB &= ~(1<<7); - - // Use full 16-bit resolution. - ICR1 = 0xFFFF; - - // I could write a wall of text here to explain... but TL;DW - // Go read the ATmega32u4 datasheet. - // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on - - // Pin PB7 = OCR1C (Timer 1, Channel C) - // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0 - // (i.e. start high, go low when counter matches.) - // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0 - // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1 - - TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010; - TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001; - - backlight_init(); -} - -void backlight_set(uint8_t level) -{ - if ( level == 0 ) - { - // Turn off PWM control on PB7, revert to output low. - TCCR1A &= ~(_BV(COM1C1)); - CHANNEL = 0x0; - // Prevent backlight blink on lowest level - PORTB &= ~(_BV(PORTB7)); - } - else if ( level == BACKLIGHT_LEVELS ) - { - // Prevent backlight blink on lowest level - PORTB &= ~(_BV(PORTB7)); - // Turn on PWM control of PB7 - TCCR1A |= _BV(COM1C1); - // Set the brightness - CHANNEL = 0xFFFF; - } - else - { - // Prevent backlight blink on lowest level - PORTB &= ~(_BV(PORTB7)); - // Turn on PWM control of PB7 - TCCR1A |= _BV(COM1C1); - // Set the brightness - CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2)); - } -} - -#endif
\ No newline at end of file diff --git a/quantum/template/template.h b/quantum/template/template.h index 8537e3b4be..cd78a54e3e 100644 --- a/quantum/template/template.h +++ b/quantum/template/template.h @@ -1,13 +1,7 @@ #ifndef %KEYBOARD_UPPERCASE%_H #define %KEYBOARD_UPPERCASE%_H -#include "matrix.h" -#include "keymap_common.h" -#ifdef BACKLIGHT_ENABLE - #include "backlight.h" -#endif -#include <avr/io.h> -#include <stddef.h> +#include "quantum.h" // This a shortcut to help you visually see your layout. // The following is an example using the Planck MIT layout @@ -22,9 +16,4 @@ { k10, KC_NO, k11 }, \ } -void matrix_init_user(void); -void matrix_scan_user(void); -bool process_action_user(keyrecord_t *record); -void led_set_user(uint8_t usb_led); - #endif |