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-rw-r--r--quantum/rgblight.c44
1 files changed, 30 insertions, 14 deletions
diff --git a/quantum/rgblight.c b/quantum/rgblight.c
index 119d3eab21..baa10ec416 100644
--- a/quantum/rgblight.c
+++ b/quantum/rgblight.c
@@ -722,23 +722,39 @@ static void rgblight_layers_write(void) {
}
# ifdef RGBLIGHT_LAYER_BLINK
-rgblight_layer_mask_t _blinked_layer_mask = 0;
-static uint16_t _blink_timer;
+rgblight_layer_mask_t _blinking_layer_mask = 0;
+static uint16_t _repeat_timer;
+static uint8_t _times_remaining;
+static uint16_t _dur;
+
+void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) { rgblight_blink_layer_repeat(layer, duration_ms, 1); }
+
+void rgblight_blink_layer_repeat(uint8_t layer, uint16_t duration_ms, uint8_t times) {
+ _times_remaining = times * 2;
+ _dur = duration_ms;
-void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
rgblight_set_layer_state(layer, true);
- _blinked_layer_mask |= (rgblight_layer_mask_t)1 << layer;
- _blink_timer = sync_timer_read() + duration_ms;
+ _times_remaining--;
+ _blinking_layer_mask |= (rgblight_layer_mask_t)1 << layer;
+ _repeat_timer = sync_timer_read() + duration_ms;
}
-void rgblight_unblink_layers(void) {
- if (_blinked_layer_mask != 0 && timer_expired(sync_timer_read(), _blink_timer)) {
+void rgblight_blink_layer_repeat_helper(void) {
+ if (_blinking_layer_mask != 0 && timer_expired(sync_timer_read(), _repeat_timer)) {
for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) {
- if ((_blinked_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0) {
- rgblight_set_layer_state(layer, false);
+ if ((_blinking_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0 && _times_remaining > 0) {
+ if (_times_remaining % 2 == 1) {
+ rgblight_set_layer_state(layer, false);
+ } else {
+ rgblight_set_layer_state(layer, true);
+ }
+ _times_remaining--;
+ _repeat_timer = sync_timer_read() + _dur;
}
}
- _blinked_layer_mask = 0;
+ if (_times_remaining <= 0) {
+ _blinking_layer_mask = 0;
+ }
}
}
# endif
@@ -755,8 +771,8 @@ void rgblight_suspend(void) {
# ifdef RGBLIGHT_LAYER_BLINK
// make sure any layer blinks don't come back after suspend
- rgblight_status.enabled_layer_mask &= ~_blinked_layer_mask;
- _blinked_layer_mask = 0;
+ rgblight_status.enabled_layer_mask &= ~_blinking_layer_mask;
+ _blinking_layer_mask = 0;
# endif
rgblight_disable_noeeprom();
@@ -874,7 +890,7 @@ void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom) {
animation_status.restart = true;
}
# endif /* RGBLIGHT_SPLIT_NO_ANIMATION_SYNC */
-# endif /* RGBLIGHT_USE_TIMER */
+# endif /* RGBLIGHT_USE_TIMER */
}
#endif /* RGBLIGHT_SPLIT */
@@ -1030,7 +1046,7 @@ void rgblight_task(void) {
}
# ifdef RGBLIGHT_LAYER_BLINK
- rgblight_unblink_layers();
+ rgblight_blink_layer_repeat_helper();
# endif
}