diff options
Diffstat (limited to 'quantum/rgb_matrix_animations/digital_rain_anim.h')
-rw-r--r-- | quantum/rgb_matrix_animations/digital_rain_anim.h | 120 |
1 files changed, 59 insertions, 61 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h index 982399cbde..7a4a52db1b 100644 --- a/quantum/rgb_matrix_animations/digital_rain_anim.h +++ b/quantum/rgb_matrix_animations/digital_rain_anim.h @@ -1,77 +1,75 @@ #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) RGB_MATRIX_EFFECT(DIGITAL_RAIN) -#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#ifndef RGB_DIGITAL_RAIN_DROPS - // lower the number for denser effect/wider keyboard - #define RGB_DIGITAL_RAIN_DROPS 24 -#endif +# ifndef RGB_DIGITAL_RAIN_DROPS +// lower the number for denser effect/wider keyboard +# define RGB_DIGITAL_RAIN_DROPS 24 +# endif bool DIGITAL_RAIN(effect_params_t* params) { - // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain - const uint8_t drop_ticks = 28; - const uint8_t pure_green_intensity = 0xd0; - const uint8_t max_brightness_boost = 0xc0; - const uint8_t max_intensity = 0xff; + // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain + const uint8_t drop_ticks = 28; + const uint8_t pure_green_intensity = 0xd0; + const uint8_t max_brightness_boost = 0xc0; + const uint8_t max_intensity = 0xff; - static uint8_t drop = 0; + static uint8_t drop = 0; - if (params->init) { - rgb_matrix_set_color_all(0, 0, 0); - memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer)); - drop = 0; - } + if (params->init) { + rgb_matrix_set_color_all(0, 0, 0); + memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer)); + drop = 0; + } - for (uint8_t col = 0; col < MATRIX_COLS; col++) { - for (uint8_t row = 0; row < MATRIX_ROWS; row++) { - if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { - // top row, pixels have just fallen and we're - // making a new rain drop in this column - rgb_frame_buffer[row][col] = max_intensity; - } - else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) { - // neither fully bright nor dark, decay it - rgb_frame_buffer[row][col]--; - } - // set the pixel colour - uint8_t led[LED_HITS_TO_REMEMBER]; - uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); + for (uint8_t col = 0; col < MATRIX_COLS; col++) { + for (uint8_t row = 0; row < MATRIX_ROWS; row++) { + if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { + // top row, pixels have just fallen and we're + // making a new rain drop in this column + rgb_frame_buffer[row][col] = max_intensity; + } else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) { + // neither fully bright nor dark, decay it + rgb_frame_buffer[row][col]--; + } + // set the pixel colour + uint8_t led[LED_HITS_TO_REMEMBER]; + uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); - // TODO: multiple leds are supported mapped to the same row/column - if (led_count > 0) { - if (rgb_frame_buffer[row][col] > pure_green_intensity) { - const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); - rgb_matrix_set_color(led[0], boost, max_intensity, boost); - } - else { - const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity); - rgb_matrix_set_color(led[0], 0, green, 0); + // TODO: multiple leds are supported mapped to the same row/column + if (led_count > 0) { + if (rgb_frame_buffer[row][col] > pure_green_intensity) { + const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); + rgb_matrix_set_color(led[0], boost, max_intensity, boost); + } else { + const uint8_t green = (uint8_t)((uint16_t)max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity); + rgb_matrix_set_color(led[0], 0, green, 0); + } + } } - } } - } - if (++drop > drop_ticks) { - // reset drop timer - drop = 0; - for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { - for (uint8_t col = 0; col < MATRIX_COLS; col++) { - // if ths is on the bottom row and bright allow decay - if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) { - rgb_frame_buffer[row][col]--; - } - // check if the pixel above is bright - if (rgb_frame_buffer[row - 1][col] == max_intensity) { - // allow old bright pixel to decay - rgb_frame_buffer[row - 1][col]--; - // make this pixel bright - rgb_frame_buffer[row][col] = max_intensity; + if (++drop > drop_ticks) { + // reset drop timer + drop = 0; + for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { + for (uint8_t col = 0; col < MATRIX_COLS; col++) { + // if ths is on the bottom row and bright allow decay + if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) { + rgb_frame_buffer[row][col]--; + } + // check if the pixel above is bright + if (rgb_frame_buffer[row - 1][col] == max_intensity) { + // allow old bright pixel to decay + rgb_frame_buffer[row - 1][col]--; + // make this pixel bright + rgb_frame_buffer[row][col] = max_intensity; + } + } } - } } - } - return false; + return false; } -#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) |