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Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB')
-rw-r--r--lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino133
1 files changed, 133 insertions, 0 deletions
diff --git a/lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino b/lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino
new file mode 100644
index 0000000000..d0d76790ec
--- /dev/null
+++ b/lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino
@@ -0,0 +1,133 @@
+/*
+ Example sketch for the PS4 USB library - developed by Kristian Lauszus
+ For more information visit my blog: http://blog.tkjelectronics.dk/ or
+ send me an e-mail: kristianl@tkjelectronics.com
+ */
+
+#include <PS4USB.h>
+
+// Satisfy the IDE, which needs to see the include statment in the ino too.
+#ifdef dobogusinclude
+#include <spi4teensy3.h>
+#include <SPI.h>
+#endif
+
+USB Usb;
+PS4USB PS4(&Usb);
+
+bool printAngle, printTouch;
+uint8_t oldL2Value, oldR2Value;
+
+void setup() {
+ Serial.begin(115200);
+#if !defined(__MIPSEL__)
+ while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
+#endif
+ if (Usb.Init() == -1) {
+ Serial.print(F("\r\nOSC did not start"));
+ while (1); // Halt
+ }
+ Serial.print(F("\r\nPS4 USB Library Started"));
+}
+
+void loop() {
+ Usb.Task();
+
+ if (PS4.connected()) {
+ if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) {
+ Serial.print(F("\r\nLeftHatX: "));
+ Serial.print(PS4.getAnalogHat(LeftHatX));
+ Serial.print(F("\tLeftHatY: "));
+ Serial.print(PS4.getAnalogHat(LeftHatY));
+ Serial.print(F("\tRightHatX: "));
+ Serial.print(PS4.getAnalogHat(RightHatX));
+ Serial.print(F("\tRightHatY: "));
+ Serial.print(PS4.getAnalogHat(RightHatY));
+ }
+
+ if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller
+ Serial.print(F("\r\nL2: "));
+ Serial.print(PS4.getAnalogButton(L2));
+ Serial.print(F("\tR2: "));
+ Serial.print(PS4.getAnalogButton(R2));
+ }
+ if (PS4.getAnalogButton(L2) != oldL2Value || PS4.getAnalogButton(R2) != oldR2Value) // Only write value if it's different
+ PS4.setRumbleOn(PS4.getAnalogButton(L2), PS4.getAnalogButton(R2));
+ oldL2Value = PS4.getAnalogButton(L2);
+ oldR2Value = PS4.getAnalogButton(R2);
+
+ if (PS4.getButtonClick(PS))
+ Serial.print(F("\r\nPS"));
+ if (PS4.getButtonClick(TRIANGLE)) {
+ Serial.print(F("\r\nTraingle"));
+ PS4.setRumbleOn(RumbleLow);
+ }
+ if (PS4.getButtonClick(CIRCLE)) {
+ Serial.print(F("\r\nCircle"));
+ PS4.setRumbleOn(RumbleHigh);
+ }
+ if (PS4.getButtonClick(CROSS)) {
+ Serial.print(F("\r\nCross"));
+ PS4.setLedFlash(10, 10); // Set it to blink rapidly
+ }
+ if (PS4.getButtonClick(SQUARE)) {
+ Serial.print(F("\r\nSquare"));
+ PS4.setLedFlash(0, 0); // Turn off blinking
+ }
+
+ if (PS4.getButtonClick(UP)) {
+ Serial.print(F("\r\nUp"));
+ PS4.setLed(Red);
+ } if (PS4.getButtonClick(RIGHT)) {
+ Serial.print(F("\r\nRight"));
+ PS4.setLed(Blue);
+ } if (PS4.getButtonClick(DOWN)) {
+ Serial.print(F("\r\nDown"));
+ PS4.setLed(Yellow);
+ } if (PS4.getButtonClick(LEFT)) {
+ Serial.print(F("\r\nLeft"));
+ PS4.setLed(Green);
+ }
+
+ if (PS4.getButtonClick(L1))
+ Serial.print(F("\r\nL1"));
+ if (PS4.getButtonClick(L3))
+ Serial.print(F("\r\nL3"));
+ if (PS4.getButtonClick(R1))
+ Serial.print(F("\r\nR1"));
+ if (PS4.getButtonClick(R3))
+ Serial.print(F("\r\nR3"));
+
+ if (PS4.getButtonClick(SHARE))
+ Serial.print(F("\r\nShare"));
+ if (PS4.getButtonClick(OPTIONS)) {
+ Serial.print(F("\r\nOptions"));
+ printAngle = !printAngle;
+ }
+ if (PS4.getButtonClick(TOUCHPAD)) {
+ Serial.print(F("\r\nTouchpad"));
+ printTouch = !printTouch;
+ }
+
+ if (printAngle) { // Print angle calculated using the accelerometer only
+ Serial.print(F("\r\nPitch: "));
+ Serial.print(PS4.getAngle(Pitch));
+ Serial.print(F("\tRoll: "));
+ Serial.print(PS4.getAngle(Roll));
+ }
+
+ if (printTouch) { // Print the x, y coordinates of the touchpad
+ if (PS4.isTouching(0) || PS4.isTouching(1)) // Print newline and carriage return if any of the fingers are touching the touchpad
+ Serial.print(F("\r\n"));
+ for (uint8_t i = 0; i < 2; i++) { // The touchpad track two fingers
+ if (PS4.isTouching(i)) { // Print the position of the finger if it is touching the touchpad
+ Serial.print(F("X")); Serial.print(i + 1); Serial.print(F(": "));
+ Serial.print(PS4.getX(i));
+ Serial.print(F("\tY")); Serial.print(i + 1); Serial.print(F(": "));
+ Serial.print(PS4.getY(i));
+ Serial.print(F("\t"));
+ }
+ }
+ }
+ }
+}