diff options
Diffstat (limited to 'lib/python/qmk/keymap.py')
-rw-r--r-- | lib/python/qmk/keymap.py | 75 |
1 files changed, 61 insertions, 14 deletions
diff --git a/lib/python/qmk/keymap.py b/lib/python/qmk/keymap.py index 69cdc8d5b5..70730eb4a8 100644 --- a/lib/python/qmk/keymap.py +++ b/lib/python/qmk/keymap.py @@ -2,8 +2,8 @@ """ from pathlib import Path -import qmk.path -import qmk.makefile +from qmk.path import is_keyboard +from qmk.keyboard import rules_mk # The `keymap.c` template to use when a keyboard doesn't have its own DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H @@ -47,6 +47,14 @@ def _strip_any(keycode): return keycode +def is_keymap_dir(keymap): + """Return True if Path object `keymap` has a keymap file inside. + """ + for file in ('keymap.c', 'keymap.json'): + if (keymap / file).is_file(): + return True + + def generate(keyboard, layout, layers): """Returns a keymap.c for the specified keyboard, layout, and layers. @@ -95,7 +103,7 @@ def write(keyboard, keymap, layout, layers): An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode. """ keymap_c = generate(keyboard, layout, layers) - keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c' + keymap_file = keymap(keyboard) / keymap / 'keymap.c' keymap_file.parent.mkdir(parents=True, exist_ok=True) keymap_file.write_text(keymap_c) @@ -103,37 +111,76 @@ def write(keyboard, keymap, layout, layers): return keymap_file -def list_keymaps(keyboard_name): +def locate_keymap(keyboard, keymap): + """Returns the path to a keymap for a specific keyboard. + """ + if not is_keyboard(keyboard): + raise KeyError('Invalid keyboard: ' + repr(keyboard)) + + # Check the keyboard folder first, last match wins + checked_dirs = '' + keymap_path = '' + + for dir in keyboard.split('/'): + if checked_dirs: + checked_dirs = '/'.join((checked_dirs, dir)) + else: + checked_dirs = dir + + keymap_dir = Path('keyboards') / checked_dirs / 'keymaps' + + if (keymap_dir / keymap / 'keymap.c').exists(): + keymap_path = keymap_dir / keymap / 'keymap.c' + if (keymap_dir / keymap / 'keymap.json').exists(): + keymap_path = keymap_dir / keymap / 'keymap.json' + + if keymap_path: + return keymap_path + + # Check community layouts as a fallback + rules = rules_mk(keyboard) + + if "LAYOUTS" in rules: + for layout in rules["LAYOUTS"].split(): + community_layout = Path('layouts/community') / layout / keymap + if community_layout.exists(): + if (community_layout / 'keymap.json').exists(): + return community_layout / 'keymap.json' + if (community_layout / 'keymap.c').exists(): + return community_layout / 'keymap.c' + + +def list_keymaps(keyboard): """ List the available keymaps for a keyboard. Args: - keyboard_name: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3 + keyboard: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3 Returns: a set with the names of the available keymaps """ # parse all the rules.mk files for the keyboard - rules_mk = qmk.makefile.get_rules_mk(keyboard_name) + rules = rules_mk(keyboard) names = set() - if rules_mk: + if rules: # qmk_firmware/keyboards - keyboards_dir = Path.cwd() / "keyboards" + keyboards_dir = Path('keyboards') # path to the keyboard's directory - kb_path = keyboards_dir / keyboard_name + kb_path = keyboards_dir / keyboard # walk up the directory tree until keyboards_dir # and collect all directories' name with keymap.c file in it while kb_path != keyboards_dir: keymaps_dir = kb_path / "keymaps" if keymaps_dir.exists(): - names = names.union([keymap for keymap in keymaps_dir.iterdir() if (keymaps_dir / keymap / "keymap.c").is_file()]) + names = names.union([keymap.name for keymap in keymaps_dir.iterdir() if is_keymap_dir(keymap)]) kb_path = kb_path.parent # if community layouts are supported, get them - if "LAYOUTS" in rules_mk: - for layout in rules_mk["LAYOUTS"].split(): - cl_path = Path.cwd() / "layouts" / "community" / layout + if "LAYOUTS" in rules: + for layout in rules["LAYOUTS"].split(): + cl_path = Path('layouts/community') / layout if cl_path.exists(): - names = names.union([keymap for keymap in cl_path.iterdir() if (cl_path / keymap / "keymap.c").is_file()]) + names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)]) return sorted(names) |