diff options
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/cospad/cospad.h | 36 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/detrus/keymap.c | 369 |
2 files changed, 403 insertions, 2 deletions
diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h index 36c7f3367a..df42b0df1e 100644 --- a/keyboards/cospad/cospad.h +++ b/keyboards/cospad/cospad.h @@ -22,6 +22,21 @@ * `-------------------' */ +/* COSPAD gamepad matrix layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | | + * |----|----|----| 23 | + * | 30 | 31 | 32 | | + * |----|----|----|----| + * | 40 | 41 | 42 | 43 | + * |----|----|----|----| + * | 50 | 51 | 52 | 53 | + * `-------------------' + */ /* COSPAD numpad matrix layout * ,-------------------. @@ -41,7 +56,7 @@ // The first section contains all of the arguments // The second converts the arguments into a two-dimensional array #define LAYOUT_ortho_6x4( \ - k00, k01, k02, k03, \ + k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33, \ @@ -57,8 +72,25 @@ {k50, k51, k52, k53} \ } +#define LAYOUT_gamepad_6x4( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, k23, \ + k40, k41, k42, k43, \ + k50, k51, k52, k53 \ +) \ +{ \ + {k00, k01, k02, k03}, \ + {k10, k11, k12, k13}, \ + {k20, k21, k22, k23}, \ + {k30, k31, k32, KC_NO}, \ + {k40, k41, k42, k43}, \ + {k50, k51, k52, k53} \ +} + #define LAYOUT_numpad_6x4( \ - k00, k01, k02, k03, \ + k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, \ k30, k31, k32, k23, \ diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c new file mode 100644 index 0000000000..f9eddc2a87 --- /dev/null +++ b/keyboards/cospad/keymaps/detrus/keymap.c @@ -0,0 +1,369 @@ +#include QMK_KEYBOARD_H +#include "led.h" +#include <print.h> + +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +#endif + +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +enum cospad_layers { + _QWERTY_LAYER, + _QWERTZ_LAYER, + _COLEMA_LAYER, + _DVORAK_LAYER, + _QWERTY_LOWER_LAYER, + _QWERTZ_LOWER_LAYER, + _COLEMA_LOWER_LAYER, + _DVORAK_LOWER_LAYER, + _RAISE_LAYER, + _ALTER_LAYER, +}; + +// To switch the default layer used for the layout, there are special keycodes. +// Which onces detected below serve to switch it. +enum cospad_keycodes { + QWERTY = SAFE_RANGE, + QWERTZ, + COLEMAK, + DVORAK +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Keymap _QWERTY_LAYER: Default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | . | LOW | + * |-----|-----|-----|-----| + * | I | K | , | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Y | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Y, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _QWERTZ_LAYER: Alternate default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Y | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | > | LOW | + * |-----|-----|-----|-----| + * | I | K | < | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Z | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Z, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _COLEMA_LAYER: Alternate default layer + * ,-----------------------. + * | G | D | B | Alt | + * |-----|-----|-----|-----| + * | P | T | V | LOW | + * |-----|-----|-----|-----| + * | F | S | C | | + * |-----|-----|-----| Spc | + * | W | R | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | ; | O | / | Alt | + * |-----|-----|-----|-----| + * | Y | I | . | LOW | + * |-----|-----|-----|-----| + * | U | E | , | | + * |-----|-----|-----| Ent | + * | L | N | M | | + * |-----|-----|-----|-----| + * | J | H | K | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_D, KC_B, KC_LALT, \ + KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ + KC_E, KC_S, KC_C, \ + KC_W, KC_R, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_SCLN, KC_O, KC_SLSH, _______, \ + KC_Y, KC_I, KC_DOT, _______, \ + KC_U, KC_E, KC_COMM, \ + KC_L, KC_N, KC_M, KC_ENTER, \ + KC_J, KC_H, KC_K, _______, \ + KC_F, KC_G, _______, _______), + + + + /* Keymap _DVORAK_LAYER: Alternate default layer + * ,-----------------------. + * | Y | I | X | Alt | + * |-----|-----|-----|-----| + * | P | U | K | LOW | + * |-----|-----|-----|-----| + * | . | E | J | | + * |-----|-----|-----| Spc | + * | , | O | Q | | + * |-----|-----|-----|-----| + * | ' | A | ; | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | L | S | Z | Alt | + * |-----|-----|-----|-----| + * | R | N | V | LOW | + * |-----|-----|-----|-----| + * | C | T | W | | + * |-----|-----|-----| Ent | + * | G | H | M | | + * |-----|-----|-----|-----| + * | F | D | B | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( + KC_Y, KC_I, KC_X, KC_LALT, \ + KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ + KC_DOT, KC_E, KC_J, \ + KC_COMM, KC_O, KC_A, KC_SPACE, \ + KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_L, KC_S, KC_Z, KC_LALT, \ + KC_R, KC_N, KC_V, _______, \ + KC_C, KC_T, KC_W, \ + KC_G, KC_H, KC_M, KC_ENTER,\ + KC_F, KC_D, KC_B, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _RAISE_LAYER: Additional layer to access more + * ,-----------------------. + * | 5 | 0 | del | Alt | + * |-----|-----|-----|-----| + * | 4 | 9 | -> | LOW | + * |-----|-----|-----|-----| + * | 3 | 8 | <- | | + * |-----|-----|-----| Spc | + * | 2 | 7 | -> | | + * |-----|-----|-----|-----| + * | 1 | 6 | <- | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_RAISE_LAYER] = LAYOUT_gamepad_6x4( + KC_5, KC_0, KC_BSPC, _______, \ + KC_4, KC_9, KC_RIGHT, _______, \ + KC_3, KC_8, KC_UP, \ + KC_2, KC_7, KC_DOWN, _______, \ + KC_1, KC_6, KC_LEFT, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _ALTER_LAYER: Function layer used to control the Leds + * and use media buttons + * ,----------------------------------------. + * | Val Dec | Bl Toggle | Qwertz | Super | + * |---------|------------|---------|-------| + * | Val Inc | Bl Off | Qwerty | | + * |---------|------------|---------|-------| + * | Sat Dec | Bl On | Colemak | | + * |---------|------------|---------| | + * | Sat Inc | RGB Toggle | Dvorak | | + * |---------|------------|---------|-------| + * | Hue Dec | RGB Next | Vol Dwn | | + * |---------|------------|---------|-------| + * | Hue Inc | RGB Prev | Vol Up | Reset | + * `----------------------------------------' + */ + [_ALTER_LAYER] = LAYOUT_gamepad_6x4( + RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ + RGB_VAI, BL_OFF, QWERTY, _______, \ + RGB_SAD, BL_ON, COLEMAK, \ + RGB_SAI, RGB_TOG, DVORAK, _______, \ + RGB_HUD, RGB_MOD, KC_VOLD, _______, \ + RGB_HUI, RGB_RMOD, KC_VOLU, RESET), +}; + +// Makes sure to update the good tri-layer if a layer changes +uint32_t layer_state_set_user(uint32_t state) { + switch (biton32(default_layer_state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + break; + } + return state; +} + +// Makes the tri-layer +uint32_t default_layer_state_set_kb(uint32_t state) { + switch (biton32(state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTY_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTZ_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_COLEMA_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + layer_move(_DVORAK_LAYER); + break; + } + return state; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case BL_TOGG: + if (record->event.pressed) { + cospad_bl_led_togg(); + } + return false; + case BL_ON: + if (record->event.pressed) { + cospad_bl_led_on(); + } + return false; + case BL_OFF: + if (record->event.pressed) { + cospad_bl_led_off(); + } + return false; + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY_LAYER); + print("switched to QWERTY layout\n"); + } + return false; + break; + case QWERTZ: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTZ_LAYER); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMA_LAYER); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK_LAYER); + } + return false; + break; + default: + return true; + } +} |