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diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md new file mode 100644 index 0000000000..6ab2f795b6 --- /dev/null +++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md @@ -0,0 +1,34 @@ +Todo: +===== + + + § Further development + + The following seem interesting for further development. However following the “scratch your + own itch” rule, perhaps it should be someone else's interest. + + ☐ It seems fun to have a user friendly front end to compile the available variations of this keymap. + Such a front end could edit minifan_config_compact.h + + ☐ Language specific keyboards, such as Qwertz and Azerty, etc. + Two option exist: + • Using an include like #include keymap_german.h (etc). + • If a language specific #include and computer language setting is not used, but merely some basics + such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that + language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key + problem. To go another step and recreate a key like ‛<>’ (as it seems to exist in Qwertz), would + seem to require macros in unicode_macros.c. + + § Other: + + ☐ Testing all user configurations + ☐ Porting to Planck keyboard. + ☐ Review/fix C indendation. QMK indentation is not my preferred style, and + therefore it is not entirely consistent. + ?☐ A lock mode, so that others cannot type on it if you walk off ? + ?☐ Fun and games: game layer. + + ?☒ User defining macros (record/play user input), another special Base layer ? Is there + room for this, or how to create it if not. + ➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the + application level, so that the keyboard remains a basic input device. |