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-rw-r--r--keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
index 7deffe33ff..7eabf9e831 100644
--- a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
+++ b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
@@ -45,4 +45,49 @@
// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
// #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+
+ #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_BREATHING
+ // #define ENABLE_RGB_MATRIX_BAND_SAT
+ #define ENABLE_RGB_MATRIX_BAND_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ #define ENABLE_RGB_MATRIX_CYCLE_ALL
+ #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #define ENABLE_RGB_MATRIX_RAINDROPS
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// #define ENABLE_RGB_MATRIX_HUE_BREATHING
+// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+// #define ENABLE_RGB_MATRIX_HUE_WAVE
+ #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+ #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+ #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+ #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define ENABLE_RGB_MATRIX_SPLASH
+ #define ENABLE_RGB_MATRIX_MULTISPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
#endif