diff options
Diffstat (limited to 'keyboards/knops/mini/keymaps/mverteuil/keymap.c')
-rw-r--r-- | keyboards/knops/mini/keymaps/mverteuil/keymap.c | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/keyboards/knops/mini/keymaps/mverteuil/keymap.c b/keyboards/knops/mini/keymaps/mverteuil/keymap.c new file mode 100644 index 0000000000..5ecba0d5a1 --- /dev/null +++ b/keyboards/knops/mini/keymaps/mverteuil/keymap.c @@ -0,0 +1,306 @@ +#include QMK_KEYBOARD_H + +#define MAXIMIZ A(G(KC_F)) +#define NXTDSPL C(A(G(KC_RIGHT))) +#define BTMHALF A(G(KC_DOWN)) +#define TOPHALF A(G(KC_UP)) +#define NXTTHRD SS_LCTL(SS_LALT(SS_TAP(X_RIGHT))) +#define PRVTHRD C(A(KC_LEFT)) + +#define LT_MSTP LT(_LAYER_SELECT, KC_MSTP) +#define LT_ESC LT(_LAYER_SELECT, KC_ESC) +#define LT_NXTH TD(TD_SPEC) + +#define writeLayerLedState(layer) writePin(layer) +#define layer_led_0_off B6, false +#define layer_led_1_off D5, true +#define layer_led_2_off B0, false +#define layer_led_0_on B6, true +#define layer_led_1_on D5, false +#define layer_led_2_on B0, true + +void led_init_animation(void); +void led_set_layer(int layer); +void td_spectacles_finish(qk_tap_dance_state_t *state, void *user_data); +void td_spectacles_reset(qk_tap_dance_state_t *state, void *user_data); + +enum layer_led_mode { + ALL_LAYERS_OFF = -1, + LAYER_0, + LAYER_1, + LAYER_2, + LAYER_3, + LAYER_4, + LAYER_5, + ALL_LAYERS_ON, +}; + +enum mini_layers { + _MEDIA, + _COPYPASTA, + _SPECTACLES, + _LAYER_3, + _LAYER_4, + _LAYER_5, + _LAYER_SELECT, +}; + +enum { TD_SPEC = 0 }; + +qk_tap_dance_action_t tap_dance_actions[] = { + /* Tap once for spectacles macro, hold for layer toggle */ + [TD_SPEC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_spectacles_finish, td_spectacles_reset), +}; + +/* + * Key Layout + * _____ _____ _____ + * | | | | | | + * | 1 | | 2 | | 3 | + * |_____| |_____| |_____| + * _____ _____ _____ + * | | | | | | + * | 4 | | 5 | | 6 | + * |_____| |_____| |_____| + * + * Hold 1 and: + * - press 4, 5, or 6 to change layers + * - press 3 to reset, or press and hold 3 to enter DFU programming mode + * + * If something prevents you from using the above to reprogram, you can hold 3 while powering on as a fallback. + */ + +/* clang-format off */ +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Layer 0 (Media Keys) + * _____ _____ _____ + * | | | | | | + * |Stop | |VolUp| |Play | + * |_____| |_____| |_____| + * _____ _____ _____ + * | | | | | | + * |Prev | |VolDn| |Next | + * |_____| |_____| |_____| + * + */ + [_MEDIA] = LAYOUT( + LT_MSTP, KC_VOLU, KC_MPLY, + KC_MPRV, KC_VOLD, KC_MNXT + ), + + /* + * Layer 1 (Copy and Paste Macros) + * _____ _____ _____ + * | | | | | | + * | ESC | |Ctl+Z| |CSf+Z| + * |_____| |_____| |_____| + * _____ _____ _____ + * | | | | | | + * |Ctl+X| |Ctl+C| |Ctl+V| + * |_____| |_____| |_____| + * + */ + + [_COPYPASTA] = LAYOUT( + LT_ESC, C(KC_Z), C(S(KC_Z)), + C(KC_X), C(KC_C), C(KC_V) + ), + + /* + * Layer 2 (Spectacles Macros) + * _LT&_ _____ _____ + * | Win | | Win | | Win | + * | Next| | Top | |Mximze + * |_1/3_| |_1/2_| |_____| + * _____ _____ _____ + * | Win | | Win | | Win | + * | Prev| | Bot | | Next| + * |_1/3_| |_1/2_| |Displ| + * + */ + [_SPECTACLES] = LAYOUT( + LT_NXTH,TOPHALF,MAXIMIZ, + PRVTHRD,BTMHALF,NXTDSPL + ), + + /* + * Layer 6 (Layer Select/Reset) + * _____ _____ _____ + * | | | | | | + * |None | |None | |Reset| + * |_____| |_____| |_____| + * _____ _____ _____ + * |Layer| |Layer| |Layer| + * | 0 | | 1 | | 2 | + * |_____| |_____| |_____| + * + * Layers 0, 1, and 2 have the top left button held to activate this layer. + * Then press the specific layer to switch to it. + * + */ + [_LAYER_SELECT] = LAYOUT( + _______, _______, RESET, + TO(_MEDIA),TO(_COPYPASTA),TO(_SPECTACLES) + ) +}; +/* clang-format on */ + +/* + * Knops Mini LED Numbers: + * _____ _____ _____ + * | | | | | | + * | 1 | | 2 | | 3 | <--- + * |_____| |_____| |_____| | These LEDs are called 'Switch LEDs' + * _____ _____ _____ |----- To turn on/off these leds, use: + * | | | | | | | set_switch_led( [1-6], [true/false]); + * | 4 | | 5 | | 6 | <--- + * |_____| |_____| |_____| + * + * < 0 > < 1 > < 2 > <--- These front-LEDs are called 'Layer LEDs' + * To turn on/off these leds, use: + * set_layer_led( [0-2], [true/false] ); + */ + +void set_switch_led(int ledId, bool state) { + switch (ledId) { + case 1: + writePin(D7, state); + break; + case 2: + writePin(readPin(B7) ? C6 : C7, state); + break; + case 3: + writePin(D4, state); + break; + case 4: + writePin(E6, state); + break; + case 5: + writePin(B4, state); + break; + case 6: + writePin(D6, state); + break; + } +} + +void set_layer_led(int layerLedMode) { + writeLayerLedState(layer_led_0_off); + writeLayerLedState(layer_led_1_off); + writeLayerLedState(layer_led_2_off); + + switch (layerLedMode) { + case ALL_LAYERS_OFF: + break; + case LAYER_0: + writeLayerLedState(layer_led_0_on); + break; + case LAYER_1: + writeLayerLedState(layer_led_1_on); + break; + case LAYER_2: + writeLayerLedState(layer_led_2_on); + break; + case LAYER_3: + writeLayerLedState(layer_led_0_on); + writeLayerLedState(layer_led_1_on); + break; + case LAYER_4: + writeLayerLedState(layer_led_1_on); + writeLayerLedState(layer_led_2_on); + break; + case LAYER_5: + writeLayerLedState(layer_led_0_on); + writeLayerLedState(layer_led_2_on); + break; + default: + writeLayerLedState(layer_led_0_on); + writeLayerLedState(layer_led_1_on); + writeLayerLedState(layer_led_2_on); + break; + } +} + +void led_init_animation() { + for (int i = ALL_LAYERS_OFF; i <= ALL_LAYERS_ON; i++) { + led_set_layer(i); + } + + led_set_layer(LAYER_0); +} + +/* + * This function led_set_layer gets called when you switch between layers. + * It allows you to turn on and off leds for each different layer and do + * other cool stuff. + */ +void led_set_layer(int layer) { + switch (layer) { + case ALL_LAYERS_OFF: + set_switch_led(1, false); + set_switch_led(2, false); + set_switch_led(3, false); + set_switch_led(4, false); + set_switch_led(5, false); + set_switch_led(6, false); + + case _LAYER_SELECT: + set_switch_led(1, false); + set_switch_led(2, false); + set_switch_led(3, false); + set_switch_led(4, true); + set_switch_led(5, true); + set_switch_led(6, true); + break; + + default: + set_switch_led(1, true); + set_switch_led(2, true); + set_switch_led(3, true); + set_switch_led(4, true); + set_switch_led(5, true); + set_switch_led(6, true); + break; + } + + set_layer_led(layer); +} + +/* + * Prepare all LED ports for output + */ +void led_init_ports() { + setPinOutput(D7); // Switch 1 LED + setPinOutput(C6); // Switch 2 LED Pin1 + setPinOutput(C7); // Switch 2 LED Pin2 + setPinOutput(D4); // Switch 3 LED + setPinOutput(E6); // Switch 4 LED + setPinOutput(B4); // Switch 5 LED + setPinOutput(D6); // Switch 6 LED + setPinOutput(D5); // Layer 0 LED + setPinOutput(B6); // Layer 1 LED + setPinOutput(B0); // Layer 2 LED +} + +// Runs on layer change, no matter where the change was initiated +layer_state_t layer_state_set_user(layer_state_t state) { + set_layer_led(get_highest_layer(state)); + led_set_layer(get_highest_layer(state)); + return state; +} + +void matrix_init_user(void) { + led_init_ports(); + led_init_animation(); +} + +void td_spectacles_finish(qk_tap_dance_state_t *state, void *user_data) { + if (state->pressed) { + layer_on(_LAYER_SELECT); + } else { + SEND_STRING(NXTTHRD); + } +} + +void td_spectacles_reset(qk_tap_dance_state_t *state, void *user_data) { layer_off(_LAYER_SELECT); } |