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Diffstat (limited to 'keyboards/infinity60/keymaps/jpetermans/keymap.c')
-rw-r--r--keyboards/infinity60/keymaps/jpetermans/keymap.c80
1 files changed, 73 insertions, 7 deletions
diff --git a/keyboards/infinity60/keymaps/jpetermans/keymap.c b/keyboards/infinity60/keymaps/jpetermans/keymap.c
index 2c38068fef..7b90bc8ede 100644
--- a/keyboards/infinity60/keymaps/jpetermans/keymap.c
+++ b/keyboards/infinity60/keymaps/jpetermans/keymap.c
@@ -1,5 +1,6 @@
#include "infinity60.h"
#include "led_controller.h"
+#include "keymap_jpetermans.h"
//Helpful Defines
#define _______ KC_TRNS
@@ -86,6 +87,66 @@ enum function_id {
enum macro_id {
ACTION_LEDS_ALL,
ACTION_LEDS_GAME
+//TODO: ACTION_LED_LAYER which reads current layer and turns on appropriate LED
+};
+
+/*
+ Configuring led control can be done
+ 1. full keyboard at a time - define led array, or
+ 2. individual - send specific led address (defined in keymap.h)
+
+ The arrays relate to the mcu's LED pages (8 available) desribed in led_controller.c
+ 0x24 (pcb row 1) is first byte of PWM portion of LED page
+ 0x34 (pcb row 2) is 17th byte of PWM portion of LED page
+ array translates to row and column positions
+
+
+ Infinity60 LED MAP
+ 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
+ 28 31 32 33 34 35 36 37 38 41 42 43 44 45
+ 46 47 48 51 52 53 54 55 56 57 58 61 62
+ 63 64 65 66 67 68 71 72 73 74 75 76 77*
+ 78 81 82 83 84 85 86 87
+*Unused in Alphabet Layout
+*/
+
+//"WASD"
+const uint8_t led_game[72] = {
+ 0x24,
+ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x34,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x44,
+ 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x54,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
+ 0x64,
+ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x84,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x94,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+const uint8_t led_all[72] = {
+ 0x24,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x34,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x44,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x54,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x64,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x74,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x84,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x94,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};
const uint16_t fn_actions[] = {
@@ -94,13 +155,6 @@ const uint16_t fn_actions[] = {
[2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
[3] = ACTION_FUNCTION(ACTION_LEDS_GAME)
-/* [1] = ACTION_FUNCTION(ACTION_LEDS_GAME),
-
- [4] = ACTION_USAGE_CONSUMER(0x1B4),
- [5] = ACTION_USAGE_CONSUMER(0x196),
- [6] = ACTION_USAGE_CONSUMER(0x1A6),
- [7] = ACTION_USAGE_CONSUMER(0x1A0)
-*/
};
/* custom action function */
@@ -140,7 +194,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
+ uint8_t j;
+
led_controller_init();
+
+//TODO: do pages need to be written at init or ok on demand?
+ /* Write pages */
+ for(j=0; j<8; j++) {
+ is31_write_data(1,(uint8_t *)(led_game+(9*j)),9);
+ chThdSleepMilliseconds(5);
+ is31_write_data(2,(uint8_t *)(led_all+(9*j)),9);
+ chThdSleepMilliseconds(5);
+ }
+
};
// Runs constantly in the background, in a loop.