diff options
Diffstat (limited to 'keyboards/gmmk/pro')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h | 82 | ||||
-rw-r--r-- | keyboards/gmmk/pro/config.h | 49 |
2 files changed, 90 insertions, 41 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h b/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h index 2566fc6f9c..78ff96f8b7 100644 --- a/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h +++ b/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h @@ -31,45 +31,45 @@ #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes // Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft - // #define DISABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. - // #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. - // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! - #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). - // #define DISABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) - // #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) - // #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) - #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) - #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above - #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above - // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) - #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow - // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right - #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. - #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. - #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right - // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. - #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define DISABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards - #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. - #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) - #define DISABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. - // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. - #define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back - #define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left - #define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right - // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! - // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades - #define DISABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. - #define DISABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. - #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). - #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). +// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. +// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. +// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! +# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). + // #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) + // #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + // #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above +# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above + // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) +# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right +# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. +# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right + // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. +# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards +# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. +# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) +# undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. + // #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. +# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right + // #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! + // #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue + // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades +# undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. +# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. +# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). +# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). #endif diff --git a/keyboards/gmmk/pro/config.h b/keyboards/gmmk/pro/config.h index 693b86539b..bb2cca1921 100644 --- a/keyboards/gmmk/pro/config.h +++ b/keyboards/gmmk/pro/config.h @@ -65,6 +65,55 @@ #define DRIVER_COUNT 2 +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +#define ENABLE_RGB_MATRIX_ALPHAS_MODS +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_BREATHING +#define ENABLE_RGB_MATRIX_BAND_SAT +#define ENABLE_RGB_MATRIX_BAND_VAL +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define ENABLE_RGB_MATRIX_CYCLE_ALL +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +#define ENABLE_RGB_MATRIX_DUAL_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#define ENABLE_RGB_MATRIX_RAINDROPS +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +#define ENABLE_RGB_MATRIX_HUE_BREATHING +#define ENABLE_RGB_MATRIX_HUE_PENDULUM +#define ENABLE_RGB_MATRIX_HUE_WAVE +#define ENABLE_RGB_MATRIX_PIXEL_RAIN +#define ENABLE_RGB_MATRIX_PIXEL_FLOW +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + /* 1000Hz USB polling - it's the default on stock firmware */ #define USB_POLLING_INTERVAL_MS 1 |