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diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h
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+/* Copyright 2021 Jonavin Eng @Jonavin
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifdef RGB_MATRIX_ENABLE
+
+//Define variables for Game
+bool fn_active = false;
+RGB rgb_value;
+
+// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h)
+#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps
+#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors
+#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green
+#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red
+#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28
+#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80
+#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10
+#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0
+#define RGB_OFF RGB_BLACK
+
+// Added by gourdo1 for RGB testing
+// Red Green Blue Expected GMMK Pro result
+#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good!
+#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good!
+#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good!
+#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit
+#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good!
+#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy?
+#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default
+#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good!
+#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good!
+#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already
+#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good!
+#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good!
+
+// RGB LED locations
+enum led_location_map {
+ LED_ESC, // 0, ESC, k13
+ LED_GRV, // 1, `, k16
+ LED_TAB, // 2, Tab, k11
+ LED_CAPS, // 3, Caps, k21
+ LED_LSFT, // 4, Sh_L, k00
+ LED_LCTL, // 5, Ct_L, k06
+ LED_F1, // 6, F1, k26
+ LED_1, // 7, 1, k17
+ LED_Q, // 8, Q, k10
+ LED_A, // 9, A, k12
+ LED_Z, // 10, Z, k14
+ LED_LWIN, // 11, Win_L, k90
+ LED_F2, // 12, F2, k36
+ LED_2, // 13, 2, k27
+ LED_W, // 14, W, k20
+ LED_S, // 15, S, k22
+ LED_X, // 16, X, k24
+ LED_LALT, // 17, Alt_L, k93
+ LED_F3, // 18, F3, k31
+ LED_3, // 19, 3, k37
+ LED_E, // 20, E, k30
+ LED_D, // 21, D, k32
+ LED_C, // 22, C, k34
+ LED_F4, // 23, F4, k33
+ LED_4, // 24, 4, k47
+ LED_R, // 25, R, k40
+ LED_F, // 26, F, k42
+ LED_V, // 27, V, k44
+ LED_F5, // 28, F5, k07
+ LED_5, // 29, 5, k46
+ LED_T, // 30, T, k41
+ LED_G, // 31, G, k43
+ LED_B, // 32, B, k45
+ LED_SPC, // 33, SPACE, k94
+ LED_F6, // 34, F6, k63
+ LED_6, // 35, 6, k56
+ LED_Y, // 36, Y, k51
+ LED_H, // 37, H, k53
+ LED_N, // 38, N, k55
+ LED_F7, // 39, F7, k71
+ LED_7, // 40, 7, k57
+ LED_U, // 41, U, k50
+ LED_J, // 42, J, k52
+ LED_M, // 43, M, k54
+ LED_F8, // 44, F8, k76
+ LED_8, // 45, 8, k67
+ LED_I, // 46, I, k60
+ LED_K, // 47, K, k62
+ LED_COMM, // 48, ,, k64
+ LED_RALT, // 49, Alt_R, k95
+ LED_F9, // 50, F9, ka6
+ LED_9, // 51, 9, k77
+ LED_O, // 52, O, k70
+ LED_L, // 53, L, k72
+ LED_DOT, // 54, ., k74
+ LED_FN, // 55, FN, k92
+ LED_F10, // 56, F10, ka7
+ LED_0, // 57, 0, k87
+ LED_P, // 58, P, k80
+ LED_SCLN, // 59, ;, k82
+ LED_SLSH, // 60, ?, k85
+ LED_F11, // 61, F11, ka3
+ LED_MINS, // 62, -, k86
+ LED_LBRC, // 63, [, k81
+ LED_QUOT, // 64, ", k83
+ LED_RCTL, // 65, Ct_R, k04
+ LED_F12, // 66, F12, ka5
+ LED_BSLS, // 67, \, k23
+ LED_L1, // 68, LED, l01
+ LED_R1, // 69, LED, l11
+ LED_PRT, // 70, Prt, k97
+ LED_L2, // 71, LED, l02
+ LED_R2, // 72, LED, l12
+ LED_DEL, // 73, Del, k65
+ LED_L3, // 74, LED, l03
+ LED_R3, // 75, LED, l13
+ LED_PGUP, // 76, PgUp, k15
+ LED_L4, // 77, LED, l04
+ LED_R4, // 78, LED, l14
+ LED_EQL, // 79, =, k66
+ LED_RIGHT, // 80, Right, k05
+ LED_L5, // 81, LED, l05
+ LED_R5, // 82, LED, l15
+ LED_END, // 83, End, k75
+ LED_L6, // 84, LED, l06
+ LED_R6, // 85, LED, l16
+ LED_BSPC, // 86, BSpc, ka1
+ LED_PGDN, // 87, PgDn, k25
+ LED_L7, // 88, LED, l07
+ LED_R7, // 89, LED, l17
+ LED_RBRC, // 90, ], k61
+ LED_RSFT, // 91, Sh_R, k91
+ LED_L8, // 92, LED, l08
+ LED_R8, // 93, LED, l18
+ LED_UP, // 94, Up, k35
+ LED_HASH, // 95, #, k84
+ LED_LEFT, // 96, Left, k03
+ LED_ENT, // 97, Enter, ka4
+ LED_DOWN // 98, Down, k73
+};
+
+const uint8_t LED_LIST_WASD[] = {
+ LED_W,
+ LED_A,
+ LED_S,
+ LED_D
+};
+
+const uint8_t LED_LIST_ARROWS[] = {
+ LED_LEFT,
+ LED_RIGHT,
+ LED_UP,
+ LED_DOWN
+};
+
+const uint8_t LED_LIST_FUNCROW[] = {
+ LED_ESC,
+ LED_F1,
+ LED_F2,
+ LED_F3,
+ LED_F4,
+ LED_F5,
+ LED_F6,
+ LED_F7,
+ LED_F8,
+ LED_F9,
+ LED_F10,
+ LED_F11,
+ LED_F12,
+ LED_PRT
+};
+
+const uint8_t LED_LIST_NUMROW[] = {
+ LED_GRV,
+ LED_1,
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL,
+ LED_BSPC,
+ LED_DEL
+};
+
+const uint8_t LED_LIST_LETTERS[] = {
+/* LED_1,
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0, */
+ LED_Q,
+ LED_W,
+ LED_E,
+ LED_R,
+ LED_T,
+ LED_Y,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_A,
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_Z,
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M
+};
+
+const uint8_t LED_LIST_NUMPAD[] = {
+ LED_1,
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN,
+ LED_ENT,
+ LED_M,
+ LED_COMM,
+ LED_DOT,
+ LED_SLSH,
+ LED_END,
+ LED_RIGHT
+};
+
+const uint8_t LED_SIDE_LEFT[] = {
+ LED_L1,
+ LED_L2,
+ LED_L3,
+ LED_L4,
+ LED_L5,
+ LED_L6,
+ LED_L7,
+ LED_L8
+};
+
+const uint8_t LED_SIDE_RIGHT[] = {
+ LED_R1,
+ LED_R2,
+ LED_R3,
+ LED_R4,
+ LED_R5,
+ LED_R6,
+ LED_R7,
+ LED_R8
+};
+
+#ifdef GAME_ENABLE
+// Game LED rules
+const uint8_t GAME_LIVES[] = {
+ LED_DEL,
+ LED_PGUP,
+ LED_PGDN,
+ LED_END
+};
+const uint8_t GAME_PADDLE[] = {
+ LED_Z,
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_COMM,
+ LED_DOT,
+ LED_SLSH
+};
+const uint8_t GAME_SMILE1[] = {
+ LED_A,
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN,
+ LED_QUOT
+};
+const uint8_t GAME_SMILE2[] = {
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL
+};
+const uint8_t GAME_R4[] = {
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_COMM,
+ LED_DOT
+};
+const uint8_t GAME_R3[] = {
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN
+};
+const uint8_t GAME_R2[] = {
+ LED_W,
+ LED_E,
+ LED_R,
+ LED_T,
+ LED_Y,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_LBRC
+};
+const uint8_t GAME_R1[] = {
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL
+};
+const uint8_t GAME_R0[] = {
+ LED_F1,
+ LED_F2,
+ LED_F3,
+ LED_F4,
+ LED_F5,
+ LED_F6,
+ LED_F7,
+ LED_F8,
+ LED_F9,
+ LED_F10,
+ LED_F11,
+ LED_F12
+};
+const uint8_t LED_GAME_OVER[] = {
+ LED_5,
+ LED_8,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_C,
+ LED_M
+};
+#endif //GAME_ENABLE
+
+#endif \ No newline at end of file