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Diffstat (limited to 'keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h | 411 |
1 files changed, 411 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h new file mode 100644 index 0000000000..36e42ee7f4 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h @@ -0,0 +1,411 @@ +/* Copyright 2021 Jonavin Eng @Jonavin + Copyright 2022 gourdo1 <gourdo1@outlook.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifdef RGB_MATRIX_ENABLE + +//Define variables for Game +bool fn_active = false; +RGB rgb_value; + +// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h) +#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps +#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors +#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green +#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red +#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28 +#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80 +#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10 +#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0 +#define RGB_OFF RGB_BLACK + +// Added by gourdo1 for RGB testing +// Red Green Blue Expected GMMK Pro result +#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good! +#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good! +#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good! +#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit +#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good! +#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy? +#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default +#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good! +#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good! +#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already +#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good! +#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good! + +// RGB LED locations +enum led_location_map { + LED_ESC, // 0, ESC, k13 + LED_GRV, // 1, `, k16 + LED_TAB, // 2, Tab, k11 + LED_CAPS, // 3, Caps, k21 + LED_LSFT, // 4, Sh_L, k00 + LED_LCTL, // 5, Ct_L, k06 + LED_F1, // 6, F1, k26 + LED_1, // 7, 1, k17 + LED_Q, // 8, Q, k10 + LED_A, // 9, A, k12 + LED_Z, // 10, Z, k14 + LED_LWIN, // 11, Win_L, k90 + LED_F2, // 12, F2, k36 + LED_2, // 13, 2, k27 + LED_W, // 14, W, k20 + LED_S, // 15, S, k22 + LED_X, // 16, X, k24 + LED_LALT, // 17, Alt_L, k93 + LED_F3, // 18, F3, k31 + LED_3, // 19, 3, k37 + LED_E, // 20, E, k30 + LED_D, // 21, D, k32 + LED_C, // 22, C, k34 + LED_F4, // 23, F4, k33 + LED_4, // 24, 4, k47 + LED_R, // 25, R, k40 + LED_F, // 26, F, k42 + LED_V, // 27, V, k44 + LED_F5, // 28, F5, k07 + LED_5, // 29, 5, k46 + LED_T, // 30, T, k41 + LED_G, // 31, G, k43 + LED_B, // 32, B, k45 + LED_SPC, // 33, SPACE, k94 + LED_F6, // 34, F6, k63 + LED_6, // 35, 6, k56 + LED_Y, // 36, Y, k51 + LED_H, // 37, H, k53 + LED_N, // 38, N, k55 + LED_F7, // 39, F7, k71 + LED_7, // 40, 7, k57 + LED_U, // 41, U, k50 + LED_J, // 42, J, k52 + LED_M, // 43, M, k54 + LED_F8, // 44, F8, k76 + LED_8, // 45, 8, k67 + LED_I, // 46, I, k60 + LED_K, // 47, K, k62 + LED_COMM, // 48, ,, k64 + LED_RALT, // 49, Alt_R, k95 + LED_F9, // 50, F9, ka6 + LED_9, // 51, 9, k77 + LED_O, // 52, O, k70 + LED_L, // 53, L, k72 + LED_DOT, // 54, ., k74 + LED_FN, // 55, FN, k92 + LED_F10, // 56, F10, ka7 + LED_0, // 57, 0, k87 + LED_P, // 58, P, k80 + LED_SCLN, // 59, ;, k82 + LED_SLSH, // 60, ?, k85 + LED_F11, // 61, F11, ka3 + LED_MINS, // 62, -, k86 + LED_LBRC, // 63, [, k81 + LED_QUOT, // 64, ", k83 + LED_RCTL, // 65, Ct_R, k04 + LED_F12, // 66, F12, ka5 + LED_BSLS, // 67, \, k23 + LED_L1, // 68, LED, l01 + LED_R1, // 69, LED, l11 + LED_PRT, // 70, Prt, k97 + LED_L2, // 71, LED, l02 + LED_R2, // 72, LED, l12 + LED_DEL, // 73, Del, k65 + LED_L3, // 74, LED, l03 + LED_R3, // 75, LED, l13 + LED_PGUP, // 76, PgUp, k15 + LED_L4, // 77, LED, l04 + LED_R4, // 78, LED, l14 + LED_EQL, // 79, =, k66 + LED_RIGHT, // 80, Right, k05 + LED_L5, // 81, LED, l05 + LED_R5, // 82, LED, l15 + LED_END, // 83, End, k75 + LED_L6, // 84, LED, l06 + LED_R6, // 85, LED, l16 + LED_BSPC, // 86, BSpc, ka1 + LED_PGDN, // 87, PgDn, k25 + LED_L7, // 88, LED, l07 + LED_R7, // 89, LED, l17 + LED_RBRC, // 90, ], k61 + LED_RSFT, // 91, Sh_R, k91 + LED_L8, // 92, LED, l08 + LED_R8, // 93, LED, l18 + LED_UP, // 94, Up, k35 + LED_HASH, // 95, #, k84 + LED_LEFT, // 96, Left, k03 + LED_ENT, // 97, Enter, ka4 + LED_DOWN // 98, Down, k73 +}; + +const uint8_t LED_LIST_WASD[] = { + LED_W, + LED_A, + LED_S, + LED_D +}; + +const uint8_t LED_LIST_ARROWS[] = { + LED_LEFT, + LED_RIGHT, + LED_UP, + LED_DOWN +}; + +const uint8_t LED_LIST_FUNCROW[] = { + LED_ESC, + LED_F1, + LED_F2, + LED_F3, + LED_F4, + LED_F5, + LED_F6, + LED_F7, + LED_F8, + LED_F9, + LED_F10, + LED_F11, + LED_F12, + LED_PRT +}; + +const uint8_t LED_LIST_NUMROW[] = { + LED_GRV, + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL, + LED_BSPC, + LED_DEL +}; + +const uint8_t LED_LIST_LETTERS[] = { +/* LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, */ + LED_Q, + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M +}; + +const uint8_t LED_LIST_NUMPAD[] = { + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL, + LED_U, + LED_I, + LED_O, + LED_P, + LED_J, + LED_K, + LED_L, + LED_SCLN, + LED_ENT, + LED_M, + LED_COMM, + LED_DOT, + LED_SLSH, + LED_END, + LED_RIGHT +}; + +const uint8_t LED_SIDE_LEFT[] = { + LED_L1, + LED_L2, + LED_L3, + LED_L4, + LED_L5, + LED_L6, + LED_L7, + LED_L8 +}; + +const uint8_t LED_SIDE_RIGHT[] = { + LED_R1, + LED_R2, + LED_R3, + LED_R4, + LED_R5, + LED_R6, + LED_R7, + LED_R8 +}; + +#ifdef GAME_ENABLE +// Game LED rules +const uint8_t GAME_LIVES[] = { + LED_DEL, + LED_PGUP, + LED_PGDN, + LED_END +}; +const uint8_t GAME_PADDLE[] = { + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_COMM, + LED_DOT, + LED_SLSH +}; +const uint8_t GAME_SMILE1[] = { + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_SCLN, + LED_QUOT +}; +const uint8_t GAME_SMILE2[] = { + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL +}; +const uint8_t GAME_R4[] = { + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_COMM, + LED_DOT +}; +const uint8_t GAME_R3[] = { + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_SCLN +}; +const uint8_t GAME_R2[] = { + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_LBRC +}; +const uint8_t GAME_R1[] = { + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL +}; +const uint8_t GAME_R0[] = { + LED_F1, + LED_F2, + LED_F3, + LED_F4, + LED_F5, + LED_F6, + LED_F7, + LED_F8, + LED_F9, + LED_F10, + LED_F11, + LED_F12 +}; +const uint8_t LED_GAME_OVER[] = { + LED_5, + LED_8, + LED_F, + LED_G, + LED_H, + LED_J, + LED_C, + LED_M +}; +#endif //GAME_ENABLE + +#endif
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