diff options
Diffstat (limited to 'keyboards/gh60/revc/keymaps/chaser/keymap.c')
-rw-r--r-- | keyboards/gh60/revc/keymaps/chaser/keymap.c | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/keyboards/gh60/revc/keymaps/chaser/keymap.c b/keyboards/gh60/revc/keymaps/chaser/keymap.c new file mode 100644 index 0000000000..29228eec2d --- /dev/null +++ b/keyboards/gh60/revc/keymaps/chaser/keymap.c @@ -0,0 +1,328 @@ +#include QMK_KEYBOARD_H +#include <util/delay.h> + + +extern keymap_config_t keymap_config; + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QW 0 +#define _FL 1 +#define _MC 2 + +bool git_duet = false; +bool backlight_arrows = false; +bool backlight_gaming = false; +enum custom_keycodes { + /* GIT related keycodes */ + G_ADD = SAFE_RANGE, G_BRN, G_COM, G_COU, G_CLO, + G_DFF, G_DUE, G_DUT, G_FTC, G_LOG, G_MAG, G_MRG, + G_MRT, G_PSH, G_PLL, G_RBS, G_STH, G_STS, G_TIG, + + /* Multi-media related keycodes */ + A_MUTE, A_NEXT, A_PLPA, A_PREV, A_VOUP, A_VDWN, + + /* System related shortcuts */ + F_BTN, M_WAPP, K_ARR, K_WASD, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* + * ,-----------------------------------------------------------. + * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | + * |-----------------------------------------------------------| + * |FN | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /| FN |Up | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Left |Down|Right| + * `-----------------------------------------------------------' + * + * Note: right FN triggers function layer, + * left FN is a one-shot button for the macro layer + */ + /* Layer 0: Qwerty */ + [_QW] = LAYOUT_60_ansi_split_rshift( \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + OSL(_MC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, F_BTN, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT \ + ), + + /* + * ,-----------------------------------------------------------. + * |GRV|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL | + * |-----------------------------------------------------------| + * | MB3|MB2|MUP|MB1|MWU| | | |INS| |RST| | |Print| + * |-----------------------------------------------------------| + * | | ML|MDN|MR |MWD| | | | | | | | + * |-----------------------------------------------------------| + * |CAPS | | | | | | | | | | |PGUP| | + * |-----------------------------------------------------------| + * | | | | |Ctrl|HOME|PGD |END | + * `-----------------------------------------------------------' + */ + /* Layer 1: Functions */ + [_FL] = LAYOUT_60_ansi_split_rshift( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \ + KC_BTN3, KC_BTN2, KC_MS_U, KC_BTN1, KC_WH_U, _______, _______, _______, KC_INS, _______, RESET, _______, _______, KC_PSCR, \ + KC_CAPS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, KC_TILD, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, KC_RCTL, KC_HOME, KC_PGDN, KC_END \ + ), + + /* + * ,-----------------------------------------------------------. + * |DEF| |DUE| | | | | | | | | |GAM| ARR| + * |-----------------------------------------------------------| + * | |MAG|CLO|DUT|RBS|TIG|MRT| | |COU|PSH| | | | + * |-----------------------------------------------------------| + * | |ADD|STS|DFF|FTC|PLL|MRG| |STH|LOG| | | F_OFF| + * |-----------------------------------------------------------| + * | | | |COM| |BRN| | | | |MUT|VOL+|PLPA| + * |-----------------------------------------------------------| + * | | | | |APP |PREV|VOL-|NEXT| + * `-----------------------------------------------------------' + * + * Abbreviations: + * -------------- + * DEF - return to default layer + * DUE - enable git duet mode + * CLO - git clone + * DUT - git duet (when in duet mode) + * RBS - git rebase + * MAG - git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive "git co . && git reset --hard && git clean -dffx" + * TIG - tig + * MRG - git merge + * MRT - git mergetool + * COU - git checkout + * PSH - git push + * ADD - git add + * STS - git status + * DFF - git diff + * FTC - git fetch + * PLL - git pull + * STH - git stash + * LOG - git log + * COM - git commit (or git duet commit if in duet mode) + * BRN - git branch + * APP - application (windows menu key) + * MUT - audio mute + * VOL+ - increase volume + * VOL- - decrease volume + * PLPA - play/pause + * PREV - previous song + * NEXT - next song + * ARR - backlight arrow keys + * GAM - backlight WASD + * + * Note: git commands are SEND_STRING macros sent to the + * currently focused window Make sure it is your terminal :) + */ + /* Layer 2: Macros (Git & Multimedia) */ + [_MC] = LAYOUT_60_ansi_split_rshift( \ + TO(_QW), XXXXXXX, G_DUE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, K_WASD, K_ARR, \ + XXXXXXX, G_MAG, G_CLO, G_DUT, G_RBS, G_TIG, G_MRT, XXXXXXX, XXXXXXX, G_COU, G_PSH, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, G_ADD, G_STS, G_DFF, G_FTC, G_PLL, G_MRG, XXXXXXX, G_STH, G_LOG, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, G_COM, XXXXXXX, G_BRN, XXXXXXX, XXXXXXX, XXXXXXX, A_MUTE, A_PLPA, A_VOUP, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_WAPP, A_PREV, A_VDWN, A_NEXT \ + ), + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + switch(keycode) { + /* + * Begin git layer + */ + case G_ADD: + SEND_STRING("git add "); + layer_off(_MC); + return false;break; + case G_BRN: + SEND_STRING("git branch\n"); + layer_off(_MC); + return false;break; + case G_CLO: + SEND_STRING("git clone "); + layer_off(_MC); + return false;break; + case G_COM: + if(git_duet) { + SEND_STRING("git duet-commit "); + } else { + SEND_STRING("git commit "); + } + layer_off(_MC); + return false;break; + case G_COU: + SEND_STRING("git checkout "); + layer_off(_MC); + return false;break; + case G_DFF: + SEND_STRING("git diff\n"); + layer_off(_MC); + return false;break; + case G_DUE: + git_duet = !git_duet; + if(git_duet) { + gh60_esc_led_on(); + } else { + gh60_esc_led_off(); + } + layer_off(_MC); + return false;break; + case G_DUT: + if(git_duet) { + SEND_STRING("git duet "); + } + layer_off(_MC); + return false; break; + case G_FTC: + SEND_STRING("git fetch "); + layer_off(_MC); + return false;break; + case G_LOG: + SEND_STRING("git log --graph\n"); + layer_off(_MC); + return false;break; + case G_MAG: + // This is some git-magic to resync recursive submodule structures inside git projects (thx to https://github.com/jimmykarily) + SEND_STRING("git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive \" git co . && git reset --hard && git clean -dffx \" \n"); + layer_off(_MC); + return false; break; + case G_MRG: + SEND_STRING("git merge "); + layer_off(_MC); + return false;break; + case G_MRT: + SEND_STRING("git mergetool "); + layer_off(_MC); + return false;break; + case G_PLL: + SEND_STRING("git pull "); + layer_off(_MC); + return false;break; + case G_PSH: + SEND_STRING("git push "); + layer_off(_MC); + return false;break; + case G_RBS: + SEND_STRING("git rebase "); + layer_off(_MC); + return false;break; + case G_STH: + SEND_STRING("git stash "); + layer_off(_MC); + return false;break; + case G_STS: + SEND_STRING("git status\n"); + layer_off(_MC); + return false;break; + case G_TIG: + SEND_STRING("tig\n"); + layer_off(_MC); + return false;break; + /* + * End git layer + */ + + /* + * Begin multimedia keys + */ + case A_MUTE: + register_code(KC_AUDIO_MUTE); + unregister_code(KC_AUDIO_MUTE); + layer_off(_MC); + return false;break; + case A_PLPA: + register_code(KC_MEDIA_PLAY_PAUSE); + unregister_code(KC_MEDIA_PLAY_PAUSE); + layer_off(_MC); + return false;break; + case A_VOUP: + register_code(KC_AUDIO_VOL_UP); + return false;break; + case A_VDWN: + register_code(KC_AUDIO_VOL_DOWN); + return false;break; + case A_PREV: + register_code(KC_MEDIA_PREV_TRACK); + unregister_code(KC_MEDIA_PREV_TRACK); + layer_off(_MC); + return false;break; + case A_NEXT: + register_code(KC_MEDIA_NEXT_TRACK); + unregister_code(KC_MEDIA_NEXT_TRACK); + layer_off(_MC); + return false;break; + /* + * End multimedia keys + */ + + // Tap dance to get the app button mapped + case M_WAPP: + register_code(KC_APP); + unregister_code(KC_APP); + layer_off(_MC); + return false;break; + + /* + * Begin multimedia keys + */ + case K_ARR: + backlight_arrows = !backlight_arrows; + if(backlight_arrows) { + gh60_poker_leds_on(); + } else { + gh60_poker_leds_off(); + } + layer_off(_MC); + return false;break; + case K_WASD: + backlight_gaming = !backlight_gaming; + if(backlight_gaming) { + gh60_wasd_leds_on(); + } else { + gh60_wasd_leds_off(); + } + layer_off(_MC); + return false; break; + case F_BTN: + gh60_fn_led_on(); + layer_on(_FL); + return false;break; + } + /* + * End multimedia keys + */ + + } else { + switch(keycode) { + /* + * Oneshots that will switch back to the default layer on KEY_UP + */ + case A_VOUP: + unregister_code(KC_AUDIO_VOL_UP); + layer_off(_MC); + return false;break; + case A_VDWN: + unregister_code(KC_AUDIO_VOL_DOWN); + layer_off(_MC); + return false;break; + case F_BTN: + layer_off(_FL); + gh60_fn_led_off(); + return false;break; + } + } + return true; +}; |