diff options
Diffstat (limited to 'keyboards/ergodox')
-rw-r--r-- | keyboards/ergodox/keymaps/replicaJunction/keymap.c | 374 | ||||
-rw-r--r-- | keyboards/ergodox/keymaps/replicaJunction/readme.md | 5 |
2 files changed, 379 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/replicaJunction/keymap.c b/keyboards/ergodox/keymaps/replicaJunction/keymap.c new file mode 100644 index 0000000000..bc5cbc643b --- /dev/null +++ b/keyboards/ergodox/keymaps/replicaJunction/keymap.c @@ -0,0 +1,374 @@ +#include "ergodox_ez.h" +#include "debug.h" +#include "action_layer.h" + +/* + * Keyboard: Ergodox + * Keymap: replicaJunction + * Version: 1.1 + * + * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. + * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now + * have both keyboards, so I've designed these layouts in an effort to make switching between the + * two as easy as possible. + * + * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found + * here: https://colemakmods.github.io/mod-dh/ + */ + +#define _CO 0 // Colemak +#define _DV 1 // Dvorak +#define _QW 2 // QWERTY +#define _ME 3 // media keys +#define _NU 4 // numpad +#define _EX 5 // extend +#define _GA 6 // mouse overlay for gaming + +#define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at + +// Uses 5 bytes of memory per 8 keys, but makes sure modifiers don't get "stuck" switching layers +#define PREVENT_STUCK_MODIFIERS + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* + * Keymap: Colemak-ModDH + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' | + * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| + * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LGui | [ | ] |CtlShf| | | _EX | - | ' | Right| \ | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| LAlt | | Left | Right| + * ,------|------|------| |------+------+------. + * |Shift/| Ctrl/| Home | | Up | Alt/| _NU/ | + * | BkSp | Del |------| |------| Enter| Space| + * | | | _NU | | Down | | | + * `--------------------' `--------------------' + */ + +[_CO] = KEYMAP( + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME, + KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, + KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO), + KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(_NU), + + KC_LCTL, KC_LALT, + KC_HOME, + SFT_T(KC_BSPC), CTL_T(KC_DEL), MO(_NU), + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, + KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS, + KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, + MO(_EX),KC_MINS,KC_QUOT,KC_RGHT,KC_BSLS, + + KC_LEFT, KC_RGHT, + KC_UP, + KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC) + ), + + /* + * Keymap: Dvorak layout + * + * The right index backspace is a nod to my TypeMatrix keyboard, which has + * Backspace in the center. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | / | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - | + * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| + * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LGui | [ | ] |CtlShf| _NU | | Left | Up | Down | Right| \ | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| LAlt | | _ME | RAlt | + * ,------|------|------| |------+------+------. + * | Ctl/ | Alt/ | Home | | PgUp | | _NU/ | + * | BkSp | Del |------| |------| Enter| Space| + * | | | _NU | | PgDn | | | + * `--------------------' `--------------------' + */ + +// _DV +[_DV] = KEYMAP( + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME, + KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, + KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO), + KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(_NU), + + KC_LCTL, KC_LALT, + KC_HOME, + CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU), + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH, + KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL, + KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS, + + MO(_ME), KC_RALT, + KC_PGUP, + KC_PGDN, KC_ENT, LT(_NU,KC_SPC) + ), + + /* + * Keymap: QWERTY layout. + * + * This is optimized for gaming, not typing, so there aren't as many macros + * as the Dvorak layer. Some of the keys have also been moved to "game- + * like" locations, such as making the spacebar available to the left thumb, + * and repositioning the arrow keys at the bottom right corner. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | - | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | + * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------| + * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LCtrl| ` | \ |CtlShf| _NU | | ~_GA | / | Left | Down | Right| + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| LAlt | | _ME | ~_GA | + * ,------|------|------| |------+------+------. + * | | | Home | | PgUp | | _NU/ | + * | Space| LAlt |------| |------| Enter| Space| + * | | | End | | PgDn | | | + * `--------------------' `--------------------' + */ +[_QW] = KEYMAP( // Layer1: QWERTY + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), + KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU), + + KC_LCTL,KC_LALT, + KC_HOME, + KC_SPC, KC_LALT, KC_END, + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC, + KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL, + KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS, + KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT, + TG(_GA),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT, + + MO(_ME),TG(_GA), + KC_PGUP, + KC_PGDN,KC_ENT,LT(_NU,KC_SPC) + ), + +/* + * Keymap: Numbers and symbols + * + * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases. + * That's why the Num Lock key exists on this layer - just in case. + * + * This layer also contains the layout switches. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | # | $ | ( | ) | ` |------| |------| | | 4 | 5 | 6 | - | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | % | ^ | [ | ] | ~ | | | | \ | 1 | 2 | 3 | + | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | RESET|QWERTY|Dvorak|Colemk| | | 0 | . | = | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * |NumLck| | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_NU] = KEYMAP( + // left hand + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, + _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, + _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, + _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, + RESET, DF(_QW), DF(_DV), DF(_CO), _______, + + KC_NLCK,_______, + _______, + _______,_______,_______, + // right hand + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______, + KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______, + _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______, + KC_P0, KC_PDOT, KC_EQL, _______, _______, + + _______, _______, + _______, + _______, _______, _______ + ), + + /* + * Keymap: Extend + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_EX] = KEYMAP( + // left hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + _______,_______, + _______, + _______,_______,_______, + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, KC_PGUP, KC_HOME, KC_UP, KC_END, _______, _______, + KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + _______, _______, + _______, + _______, _______, _______ + ), + + /* + * Keymap: Gaming + * + * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | |MClick| | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | ~_GA| + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------|RClick|LClick| + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_GA] = KEYMAP( + // left hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + _______,_______, + _______, + _______,_______,_______, + + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, + _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + KC_BTN3, _______, _______, _______, _______, + _______, _______, + _______, + _______, KC_BTN2, KC_BTN1 + ), +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols) +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + + uint8_t layer = biton32(layer_state); + // uint8_t default_layer = biton32(layer_state); + + ergodox_board_led_off(); + ergodox_right_led_1_off(); + ergodox_right_led_2_off(); + ergodox_right_led_3_off(); + + switch (layer) { + case _CO: + ergodox_right_led_1_on(); + break; + case _QW: + ergodox_right_led_2_on(); + break; + case _NU: + ergodox_right_led_3_on(); + break; + case _GA: + ergodox_right_led_1_on(); + ergodox_right_led_2_on(); + default: + // none + break; + } + +}; diff --git a/keyboards/ergodox/keymaps/replicaJunction/readme.md b/keyboards/ergodox/keymaps/replicaJunction/readme.md new file mode 100644 index 0000000000..8c4c03353a --- /dev/null +++ b/keyboards/ergodox/keymaps/replicaJunction/readme.md @@ -0,0 +1,5 @@ +# replicaJunction - Ergodox (EZ) Layout + +I designed this layout, along with my complimentary Atreus layout, to address the challenge of having an Ergodox as my primary home keyboard and an Atreus as my primary work board. I wanted a layout that provided symbols in comfortable locations on both keyboards - but didn't require me to learn two separate sets of symbols for the two keyboards. + +I had originally used several keys as dual-role keys, where a tap would send a keypress and a long press and hold would trigger a different layer. However, after several months of experimenting with those ideas, I've begun moving away from that design due to performance. It's very hard to strike a balance between the time it takes to press a key normally while typing and the "delay" in the typing motion needed to trigger the alternate layer. I was frequently getting strange characters and artifacts because I pressed the function key + the symbol key too quickly, and the layer never shifted.
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