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diff --git a/keyboards/doio/kb16/keymaps/default/keymap.c b/keyboards/doio/kb16/keymaps/default/keymap.c
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+/* Copyright 2022 DOIO
+ * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// OLED animation
+#include "lib/layer_status/layer_status.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum layer_names {
+ _BASE,
+ _FN,
+ _FN1,
+ _FN2
+};
+
+// enum layer_keycodes { };
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ 1 │ 2 │ 3 │ 4 │ │Ply│ │TO1│
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ 5 │ 6 │ 7 │ 8 │
+ ├───┼───┼───┼───┤
+ │ 9 │ 0 │ ↑ │Ent│ ┌───┐
+ ├───┼───┼───┼───┤ │Mut│
+ │Fn2│ ← │ ↓ │ → │ └───┘
+ └───┴───┴───┴───┘
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ ! │ @ │ # │ $ │ │ │ │ │
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ % │ ^ │ & │ * │
+ ├───┼───┼───┼───┤
+ │ ( │ ) │ │ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │ │ │ │ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_BASE] = LAYOUT(
+ KC_1, KC_2, KC_3, KC_4, _______, KC_MPLY, _______,
+ KC_5, KC_6, KC_7, KC_8, _______, TO(_FN), _______,
+ KC_9, KC_0, KC_UP, KC_ENT, _______, KC_MUTE, _______,
+ MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
+ ),
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ │ │ │ │ │ │ │ │
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ │ │ │ │
+ ├───┼───┼───┼───┤
+ │ │ │ │ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │ │ │ │ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_FN] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, TO(_FN1), _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ │ │ │ │ │ │ │ │
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ │ │ │ │
+ ├───┼───┼───┼───┤
+ │ │ │ │ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │ │ │ │ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_FN1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, TO(_FN2), _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │Spi│Spd│ │ │ │ │ │TO0│
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │Sai│Sad│ │ │
+ ├───┼───┼───┼───┤
+ │Tog│Mod│Hui│ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │Vai│Hud│Vad│ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_FN2] = LAYOUT(
+ RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______,
+ RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
+ RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______,
+ _______, RGB_VAI, RGB_HUD, RGB_VAD
+ ),
+};
+
+#ifdef OLED_ENABLE
+ bool oled_task_user(void) {
+ render_layer_status();
+
+ return true;
+ }
+#endif
+
+#ifdef ENCODER_MAP_ENABLE
+const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
+ [_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
+};
+#endif