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-rw-r--r--keyboards/cospad/keymaps/split_plus_and_zero/keymap.c81
-rw-r--r--keyboards/cospad/keymaps/split_zero/keymap.c81
2 files changed, 162 insertions, 0 deletions
diff --git a/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c b/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c
new file mode 100644
index 0000000000..dd2ff00cd1
--- /dev/null
+++ b/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c
@@ -0,0 +1,81 @@
+#include QMK_KEYBOARD_H
+
+/*
+ * This keymap is based on the default keymap for the cospad.
+ * It was adapted for the split Plus and split 0 layout focusing on the "00" key.
+ */
+
+enum custom_keycodes {
+ DBL_ZRO = SAFE_RANGE,
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case DBL_ZRO:
+ if (record->event.pressed) {
+ // when keycode DBL_ZRO is pressed
+ SEND_STRING("00");
+ } else {
+ // when keycode DBL_ZRO is released
+ }
+ break;
+
+ }
+ return true;
+};
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BL,
+ _FL
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | ~ |
+ * |----|----|----|----|
+ * | 4 | 5 | 6 | + |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | 00 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4_split_plus_zero(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9, KC_TILD,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----|----|
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4_split_plus_zero(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON, _______,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, _______, RESET, _______
+ )
+};
diff --git a/keyboards/cospad/keymaps/split_zero/keymap.c b/keyboards/cospad/keymaps/split_zero/keymap.c
new file mode 100644
index 0000000000..3a0c7d6e4e
--- /dev/null
+++ b/keyboards/cospad/keymaps/split_zero/keymap.c
@@ -0,0 +1,81 @@
+#include QMK_KEYBOARD_H
+
+/*
+ * This keymap is based on the default keymap for the cospad.
+ * It was adapted for the split 0 layout focusing on the "00" key.
+ */
+
+enum custom_keycodes {
+ DBL_ZRO = SAFE_RANGE,
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case DBL_ZRO:
+ if (record->event.pressed) {
+ // when keycode DBL_ZRO is pressed
+ SEND_STRING("00");
+ } else {
+ // when keycode DBL_ZRO is released
+ }
+ break;
+
+ }
+ return true;
+};
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BL,
+ _FL
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----| + |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | 00 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4_split_zero(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----| |
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4_split_zero(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, _______, RESET, _______
+ )
+};