diff options
Diffstat (limited to 'keyboards/1upkeyboards/sweet16/keymaps/switchtester')
5 files changed, 336 insertions, 0 deletions
diff --git a/keyboards/1upkeyboards/sweet16/keymaps/switchtester/keymap.c b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/keymap.c new file mode 100644 index 0000000000..caab5b343a --- /dev/null +++ b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/keymap.c @@ -0,0 +1,31 @@ +#include QMK_KEYBOARD_H +#include "switches.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + LAYOUT_ortho_4x4( + KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO + ) +}; + +struct mechswitch switches[MATRIX_ROWS][MATRIX_COLS] = { + {CHERRY_MX_BLUE, CHERRY_MX_RED, CHERRY_MX_BLACK, CHERRY_MX_BROWN}, + {GATERON_BLUE, GATERON_RED, GATERON_BLACK, GATERON_BROWN}, + {KAILH_BLUE, KAILH_RED, KAILH_BLACK, KAILH_BROWN}, + {HAKO_CLEAR, HAKO_TRUE, HAKO_VIOLET, HAKO_ROYAL_TRUE} +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + uint8_t col = record->event.key.col; + uint8_t row = record->event.key.row; + + if (record->event.pressed) { + char name[MAX_SWITCH_NAME_LENGTH]; + switch_name(switches[row][col], name); + send_string(name); + SEND_STRING("\n"); + } + return false; +} diff --git a/keyboards/1upkeyboards/sweet16/keymaps/switchtester/readme.md b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/readme.md new file mode 100644 index 0000000000..9edb4e1813 --- /dev/null +++ b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/readme.md @@ -0,0 +1,5 @@ +# Sweet16 as a switch tester + +This keymap uses the Sweet16 as a switch tester. The functionality outputs the switch name of whatever key the user pressed. + +the `switches` two-dimensional (4x4) array contains the switches attached to the macropad. The switches supported are defined as macros in the `switches.h` header file. diff --git a/keyboards/1upkeyboards/sweet16/keymaps/switchtester/rules.mk b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/rules.mk new file mode 100644 index 0000000000..c0f2d0182d --- /dev/null +++ b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/rules.mk @@ -0,0 +1,12 @@ +# Build Options +# comment out to disable the options. +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = no # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +RGBLIGHT_ENABLE = no + +SRC += switches.c diff --git a/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.c b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.c new file mode 100644 index 0000000000..ae37995448 --- /dev/null +++ b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.c @@ -0,0 +1,99 @@ +#include <stdio.h> +#include <string.h> +#include "switches.h" + +static const char *BRAND_NAMES[] = { + "Kailh", + "Kailh Low Profile Choc", + "Gateron", + "Cherry MX", + "Cherry ML", + "Outemu", + "Greetech", + "Varmilo", + "MOD", + "Hako" +}; + +static const char *COLOR_NAMES[] = { + "", + "White", + "Black", + "Blue", + "Red", + "Yellow", + "Brown", + "Green", + "Clear", + "Silver", + "Nature White", + "Grey", + "Jade", + "Navy", + "Burnt Orange", + "Pale Blue", + "Dark Yellow", + "Gold", + "Chocolate White", + "Burgundy", + "Purple", + "Light Green", + "True", + "Berry", + "Plum", + "Sage", + "Violet", + "L", + "M", + "H", + "SH" +}; + +static const char *VARIANT_NAMES[] = { + "", + "BOX", + "BOX Thick", + "BOX Heavy", + "Silent", + "Tactile", + "Linear", + "Speed", + "Speed Heavy", + "Speed Thick Click", + "Pro", + "Pro Heavy", + "Royal", + "Thick Click", + "Heavy" +}; + +const char *brand_name(struct mechswitch ms) { + return BRAND_NAMES[ms.brand - 1]; +} + +const char *variant_name(struct mechswitch ms) { + return VARIANT_NAMES[ms.variant]; +} + +const char *color_name(struct mechswitch ms) { + return COLOR_NAMES[ms.color]; +} + +void switch_name(struct mechswitch ms, char *buf) { + const char *v_name = variant_name(ms); + const char *c_name = color_name(ms); + + snprintf(buf, MAX_SWITCH_NAME_LENGTH, "%s", brand_name(ms)); + strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf)); + if (strlen(v_name) > 0) { + strncat(buf, v_name, MAX_SWITCH_NAME_LENGTH - strlen(buf)); + strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf)); + } + if (strlen(c_name) > 0) { + strncat(buf, c_name, MAX_SWITCH_NAME_LENGTH - strlen(buf)); + } +} + +int bitfieldtoi(struct mechswitch ms) { + return ((ms.brand << 9) | (ms.variant << 5) | ms.color); +} diff --git a/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h new file mode 100644 index 0000000000..6e58068bf5 --- /dev/null +++ b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h @@ -0,0 +1,189 @@ +#pragma once + +struct mechswitch +{ + unsigned int brand: 4; + unsigned int variant: 4; + unsigned int color: 5; +}; + +#define MAX_SWITCH_NAME_LENGTH 256 + +#define BRAND_KAILH 1 +#define BRAND_KAILH_LOW 2 +#define BRAND_GATERON 3 +#define BRAND_CHERRY_MX 4 +#define BRAND_CHERRY_ML 5 +#define BRAND_OUTEMU 6 +#define BRAND_GREETECH 7 +#define BRAND_VARMILO 8 +#define BRAND_MOD 9 +#define BRAND_HAKO 10 + +#define COLOR_NO 0 +#define COLOR_WHITE 1 +#define COLOR_BLACK 2 +#define COLOR_BLUE 3 +#define COLOR_RED 4 +#define COLOR_YELLOW 5 +#define COLOR_BROWN 6 +#define COLOR_GREEN 7 +#define COLOR_CLEAR 8 +#define COLOR_SILVER 9 +#define COLOR_NATURE_WHITE 10 +#define COLOR_GREY 11 +#define COLOR_JADE 12 +#define COLOR_NAVY 13 +#define COLOR_BURNT_ORANGE 14 +#define COLOR_PALE_BLUE 15 +#define COLOR_DARK_YELLOW 16 +#define COLOR_GOLD 17 +#define COLOR_CHOCOLATE_WHITE 18 +#define COLOR_BURGUNDY 19 +#define COLOR_PURPLE 20 +#define COLOR_LIGHT_GREEN 21 +#define COLOR_TRUE 22 +#define COLOR_BERRY 23 +#define COLOR_PLUM 24 +#define COLOR_SAGE 25 +#define COLOR_VIOLET 26 +#define COLOR_L 27 +#define COLOR_M 28 +#define COLOR_H 29 +#define COLOR_SH 30 + +#define VARIANT_NO 0 +#define VARIANT_BOX 1 +#define VARIANT_BOX_THICK 2 +#define VARIANT_BOX_HEAVY 3 +#define VARIANT_SILENT 4 +#define VARIANT_TACTILE 5 +#define VARIANT_LINEAR 6 +#define VARIANT_SPEED 7 +#define VARIANT_SPEED_HEAVY 8 +#define VARIANT_SPEED_CLICK_THICK 9 +#define VARIANT_PRO 10 +#define VARIANT_PRO_HEAVY 11 +#define VARIANT_ROYAL 12 +#define VARIANT_CLICK_THICK 13 + +#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE} +#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED} +#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN} +#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK} +#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN} +#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR} +#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE} +#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER} +#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE} +#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK} +#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED} +#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY} +#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY} + +#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO} + +#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE} +#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN} +#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK} +#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED} +#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR} +#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN} +#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW} + +#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR} +#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED} +#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW} +#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK} +#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN} + +#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE} +#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN} +#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK} +#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED} + +#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE} +#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN} +#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK} +#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED} + +#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE} +#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN} +#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK} +#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED} +#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN} + +#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE} +#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED} +#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK} +#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN} +#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL} + +#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE} +#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY} +#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE} +#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE} +#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW} + +#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE} +#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER} +#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD} +#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER} + +#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE} +#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE} +#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW} + +#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY} + +#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY} +#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE} +#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN} + +#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY} +#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM} +#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE} + +#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE} +#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN} +#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED} +#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE} +#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY} +#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE} +#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW} +#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE} +#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE} + +#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR} +#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE} + +#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR} +#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE} +#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET} + +#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L} +#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M} +#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H} +#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH} + +#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L} +#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M} +#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H} + +#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c" +#define BYTE_TO_BINARY(byte) \ + (byte & 0x80 ? '1' : '0'), \ + (byte & 0x40 ? '1' : '0'), \ + (byte & 0x20 ? '1' : '0'), \ + (byte & 0x10 ? '1' : '0'), \ + (byte & 0x08 ? '1' : '0'), \ + (byte & 0x04 ? '1' : '0'), \ + (byte & 0x02 ? '1' : '0'), \ + (byte & 0x01 ? '1' : '0') + + +const char *brand_name(struct mechswitch ms); +const char *variant_name(struct mechswitch ms); +const char *color_name(struct mechswitch ms); +void switch_name(struct mechswitch ms, char *buf); +int bitfieldtoi(struct mechswitch ms); |