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-rw-r--r--keyboards/1upkeyboards/super16v2/config.h81
1 files changed, 60 insertions, 21 deletions
diff --git a/keyboards/1upkeyboards/super16v2/config.h b/keyboards/1upkeyboards/super16v2/config.h
index 4685e66b2d..9832c28bef 100644
--- a/keyboards/1upkeyboards/super16v2/config.h
+++ b/keyboards/1upkeyboards/super16v2/config.h
@@ -22,6 +22,8 @@
#define MATRIX_ROWS 4
#define MATRIX_COLS 4
+#define MOUSEKEY_MOVE_DELTA 25
+
/*
* Keyboard Matrix Assignments
*
@@ -37,6 +39,9 @@
#define MATRIX_ROW_PINS { D1, D2, D3, D4 }
#define MATRIX_COL_PINS { D5, D6, C2, D0 }
+#define ENCODERS_PAD_A { B1, B3 }
+#define ENCODERS_PAD_B { B2, B4 }
+
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
@@ -58,28 +63,62 @@
//#define BACKLIGHT_BREATHING
#define RGB_DI_PIN B5
+#define DRIVER_LED_TOTAL 20
#ifdef RGB_DI_PIN
-# define RGBLED_NUM 20
-# define RGBLIGHT_HUE_STEP 8
-# define RGBLIGHT_SAT_STEP 8
-# define RGBLIGHT_VAL_STEP 8
-# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-# define RGBLIGHT_EFFECT_BREATHING
-# define RGBLIGHT_EFFECT_RAINBOW_MOOD
-# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-# define RGBLIGHT_EFFECT_SNAKE
-# define RGBLIGHT_EFFECT_KNIGHT
-# define RGBLIGHT_EFFECT_CHRISTMAS
-# define RGBLIGHT_EFFECT_STATIC_GRADIENT
-# define RGBLIGHT_EFFECT_RGB_TEST
-# define RGBLIGHT_EFFECT_ALTERNATING
-/*== customize breathing effect ==*/
-/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
-/*==== use exp() and sin() ====*/
-//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
-//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+# define RGBLIGHT_LIMIT_VAL 255
+#endif
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+//# define ENABLE_RGB_MATRIX_MULTISPLASH
+//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */