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Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_rgb_matrix.md | 278 |
1 files changed, 153 insertions, 125 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 8d1efb12a2..ec12189545 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -10,39 +10,45 @@ If you want to use single color LED's you should use the [LED Matrix Subsystem]( There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: - RGB_MATRIX_ENABLE = IS31FL3731 +```C +RGB_MATRIX_ENABLE = IS31FL3731 +``` Configure the hardware via your `config.h`: - // This is a 7-bit address, that gets left-shifted and bit 0 - // set to 0 for write, 1 for read (as per I2C protocol) - // The address will vary depending on your wiring: - // 0b1110100 AD <-> GND - // 0b1110111 AD <-> VCC - // 0b1110101 AD <-> SCL - // 0b1110110 AD <-> SDA - #define DRIVER_ADDR_1 0b1110100 - #define DRIVER_ADDR_2 0b1110110 - - #define DRIVER_COUNT 2 - #define DRIVER_1_LED_TOTAL 25 - #define DRIVER_2_LED_TOTAL 24 - #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL +```C +// This is a 7-bit address, that gets left-shifted and bit 0 +// set to 0 for write, 1 for read (as per I2C protocol) +// The address will vary depending on your wiring: +// 0b1110100 AD <-> GND +// 0b1110111 AD <-> VCC +// 0b1110101 AD <-> SCL +// 0b1110110 AD <-> SDA +#define DRIVER_ADDR_1 0b1110100 +#define DRIVER_ADDR_2 0b1110110 + +#define DRIVER_COUNT 2 +#define DRIVER_1_LED_TOTAL 25 +#define DRIVER_2_LED_TOTAL 24 +#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL +``` Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. Define these arrays listing all the LEDs in your `<keyboard>.c`: - const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { - /* Refer to IS31 manual for these locations - * driver - * | R location - * | | G location - * | | | B location - * | | | | */ - {0, C1_3, C2_3, C3_3}, - .... - } +```C +const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { +/* Refer to IS31 manual for these locations + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + {0, C1_3, C2_3, C3_3}, + .... +} +``` Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). @@ -50,60 +56,70 @@ Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet] There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: - RGB_MATRIX_ENABLE = IS31FL3733 +```C +RGB_MATRIX_ENABLE = IS31FL3733 +``` Configure the hardware via your `config.h`: - // This is a 7-bit address, that gets left-shifted and bit 0 - // set to 0 for write, 1 for read (as per I2C protocol) - // The address will vary depending on your wiring: - // 00 <-> GND - // 01 <-> SCL - // 10 <-> SDA - // 11 <-> VCC - // ADDR1 represents A1:A0 of the 7-bit address. - // ADDR2 represents A3:A2 of the 7-bit address. - // The result is: 0b101(ADDR2)(ADDR1) - #define DRIVER_ADDR_1 0b1010000 - #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. - - #define DRIVER_COUNT 2 - #define DRIVER_1_LED_TOTAL 64 - #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL +```C +// This is a 7-bit address, that gets left-shifted and bit 0 +// set to 0 for write, 1 for read (as per I2C protocol) +// The address will vary depending on your wiring: +// 00 <-> GND +// 01 <-> SCL +// 10 <-> SDA +// 11 <-> VCC +// ADDR1 represents A1:A0 of the 7-bit address. +// ADDR2 represents A3:A2 of the 7-bit address. +// The result is: 0b101(ADDR2)(ADDR1) +#define DRIVER_ADDR_1 0b1010000 +#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. + +#define DRIVER_COUNT 2 +#define DRIVER_1_LED_TOTAL 64 +#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL +``` Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1` Define these arrays listing all the LEDs in your `<keyboard>.c`: - const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { - /* Refer to IS31 manual for these locations - * driver - * | R location - * | | G location - * | | | B location - * | | | | */ - {0, B_1, A_1, C_1}, - .... - } +```C +const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { +/* Refer to IS31 manual for these locations + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + {0, B_1, A_1, C_1}, + .... +} +``` Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now). From this point forward the configuration is the same for all the drivers. - const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { - /* {row | col << 4} - * | {x=0..224, y=0..64} - * | | modifier - * | | | */ - {{0|(0<<4)}, {20.36*0, 21.33*0}, 1}, - {{0|(1<<4)}, {20.36*1, 21.33*0}, 1}, - .... - } +```C +const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { +/* {row | col << 4} + * | {x=0..224, y=0..64} + * | | modifier + * | | | */ + {{0|(0<<4)}, {20.36*0, 21.33*0}, 1}, + {{0|(1<<4)}, {20.36*1, 21.33*0}, 1}, + .... +} +``` The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is: - x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION - y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION +```C +x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION +y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION +``` Where all variables are decimels/floats. @@ -113,48 +129,50 @@ Where all variables are decimels/floats. All RGB keycodes are currently shared with the RGBLIGHT system: - * `RGB_TOG` - toggle - * `RGB_MOD` - cycle through modes - * `RGB_HUI` - increase hue - * `RGB_HUD` - decrease hue - * `RGB_SAI` - increase saturation - * `RGB_SAD` - decrease saturation - * `RGB_VAI` - increase value - * `RGB_VAD` - decrease value - * `RGB_SPI` - increase speed effect (no EEPROM support) - * `RGB_SPD` - decrease speed effect (no EEPROM support) - - - * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system +* `RGB_TOG` - toggle +* `RGB_MOD` - cycle through modes +* `RGB_HUI` - increase hue +* `RGB_HUD` - decrease hue +* `RGB_SAI` - increase saturation +* `RGB_SAD` - decrease saturation +* `RGB_VAI` - increase value +* `RGB_VAD` - decrease value +* `RGB_SPI` - increase speed effect (no EEPROM support) +* `RGB_SPD` - decrease speed effect (no EEPROM support) +* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system ## RGB Matrix Effects -These are the effects that are currently available: - - enum rgb_matrix_effects { - RGB_MATRIX_SOLID_COLOR = 1, - RGB_MATRIX_ALPHAS_MODS, - RGB_MATRIX_DUAL_BEACON, - RGB_MATRIX_GRADIENT_UP_DOWN, - RGB_MATRIX_RAINDROPS, - RGB_MATRIX_CYCLE_ALL, - RGB_MATRIX_CYCLE_LEFT_RIGHT, - RGB_MATRIX_CYCLE_UP_DOWN, - RGB_MATRIX_RAINBOW_BEACON, - RGB_MATRIX_RAINBOW_PINWHEELS, - RGB_MATRIX_RAINBOW_MOVING_CHEVRON, - RGB_MATRIX_JELLYBEAN_RAINDROPS, - RGB_MATRIX_DIGITAL_RAIN, - #ifdef RGB_MATRIX_KEYPRESSES - RGB_MATRIX_SOLID_REACTIVE, - RGB_MATRIX_REACTIVE_SIMPLE, - RGB_MATRIX_SPLASH, - RGB_MATRIX_MULTISPLASH, - RGB_MATRIX_SOLID_SPLASH, - RGB_MATRIX_SOLID_MULTISPLASH, - #endif - RGB_MATRIX_EFFECT_MAX - }; +All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available: + +```C +enum rgb_matrix_effects { + RGB_MATRIX_NONE = 0, + RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support + RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue + RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes + RGB_MATRIX_BREATHING, // Single hue brightness cycling animation + RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient + RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right + RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom + RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right + RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard + RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard + RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard + RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue + RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation + RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation +#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) + RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out + RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue + RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out + RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out + RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out + RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out +#endif + RGB_MATRIX_EFFECT_MAX +}; +``` You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: @@ -162,19 +180,20 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |Define |Description | |---------------------------------------------------|--------------------------------------------| |`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | -|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | |`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | -|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | +|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` | |`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | |`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | |`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | +|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`| +|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | |`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`| +|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | -|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` | +|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLEE`| |`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | |`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | |`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | @@ -185,26 +204,33 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con Custom layer effects can be done by defining this in your `<keyboard>.c`: - void rgb_matrix_indicators_kb(void) { - rgb_matrix_set_color(index, red, green, blue); - } +```C +void rgb_matrix_indicators_kb(void) { + rgb_matrix_set_color(index, red, green, blue); +} +``` A similar function works in the keymap as `rgb_matrix_indicators_user`. ## Additional `config.h` Options - #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot) - #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened) - #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects - #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended - #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1 - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 +```C +#define RGB_MATRIX_KEYPRESSES // reacts to keypresses +#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended +#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 +``` ## EEPROM storage The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with: - #define EECONFIG_RGB_MATRIX (uint32_t *)16 +```C +#define EECONFIG_RGB_MATRIX (uint32_t *)16 +``` Where `16` is an unused index from `eeconfig.h`. @@ -212,12 +238,14 @@ Where `16` is an unused index from `eeconfig.h`. To use the suspend feature, add this to your `<keyboard>.c`: - void suspend_power_down_kb(void) - { - rgb_matrix_set_suspend_state(true); - } - - void suspend_wakeup_init_kb(void) - { - rgb_matrix_set_suspend_state(false); - } +```C +void suspend_power_down_kb(void) +{ + rgb_matrix_set_suspend_state(true); +} + +void suspend_wakeup_init_kb(void) +{ + rgb_matrix_set_suspend_state(false); +} +``` |